feat: saving/loading resource entries

This commit is contained in:
MihailRis 2024-07-11 21:56:27 +03:00
parent ca8652ffab
commit 45c4da048c
9 changed files with 63 additions and 8 deletions

View File

@ -30,7 +30,8 @@ Content::Content(
ContentUnitDefs<EntityDef> entities,
UptrsMap<std::string, ContentPackRuntime> packs,
UptrsMap<std::string, BlockMaterial> blockMaterials,
UptrsMap<std::string, rigging::SkeletonConfig> skeletons
UptrsMap<std::string, rigging::SkeletonConfig> skeletons,
const ResourceIndicesSet& resourceIndices
) : indices(std::move(indices)),
packs(std::move(packs)),
blockMaterials(std::move(blockMaterials)),
@ -39,7 +40,11 @@ Content::Content(
items(std::move(items)),
entities(std::move(entities)),
drawGroups(std::move(drawGroups))
{}
{
for (size_t i = 0; i < RESOURCE_TYPES_COUNT; i++) {
this->resourceIndices[i] = resourceIndices[i];
}
}
Content::~Content() {
}

View File

@ -3,6 +3,8 @@
#include "content_fwd.hpp"
#include "../data/dynamic_fwd.hpp"
#include <string>
#include <vector>
#include <memory>
@ -109,14 +111,20 @@ public:
class ResourceIndices {
std::vector<std::string> names;
std::unordered_map<std::string, size_t> indices;
std::vector<dynamic::Map_sptr> savedData;
public:
ResourceIndices() {}
static constexpr size_t MISSING = -1;
void add(std::string name) {
void add(std::string name, dynamic::Map_sptr map) {
indices[name] = names.size();
names.push_back(name);
savedData.push_back(map);
}
const std::string& getName(size_t index) const {
return names.at(index);
}
size_t indexOf(const std::string& name) const {
@ -126,6 +134,18 @@ public:
}
return MISSING;
}
dynamic::Map_sptr getSavedData(size_t index) const {
return savedData.at(index);
}
void saveData(size_t index, dynamic::Map_sptr map) {
savedData.at(index) = map;
}
size_t size() const {
return names.size();
}
};
constexpr const char* to_string(ResourceType type) {
@ -142,7 +162,7 @@ inline std::optional<ResourceType> ResourceType_from(std::string_view str) {
return std::nullopt;
}
using ResourceIndicesSet = ResourceIndices[static_cast<size_t>(ResourceType::LAST)+1];
using ResourceIndicesSet = ResourceIndices[RESOURCE_TYPES_COUNT];
/// @brief Content is a definitions repository
class Content {
@ -165,7 +185,8 @@ public:
ContentUnitDefs<EntityDef> entities,
UptrsMap<std::string, ContentPackRuntime> packs,
UptrsMap<std::string, BlockMaterial> blockMaterials,
UptrsMap<std::string, rigging::SkeletonConfig> skeletons
UptrsMap<std::string, rigging::SkeletonConfig> skeletons,
const ResourceIndicesSet& resourceIndices
);
~Content();

View File

@ -75,7 +75,8 @@ std::unique_ptr<Content> ContentBuilder::build() {
entities.build(),
std::move(packs),
std::move(blockMaterials),
std::move(skeletons)
std::move(skeletons),
resourceIndices
);
// Now, it's time to resolve foreign keys

View File

@ -500,6 +500,6 @@ void ContentLoader::load() {
void ContentLoader::loadResources(ResourceType type, dynamic::List* list) {
for (size_t i = 0; i < list->size(); i++) {
builder.resourceIndices[static_cast<size_t>(type)].add(list->str(i));
builder.resourceIndices[static_cast<size_t>(type)].add(list->str(i), nullptr);
}
}

View File

@ -15,4 +15,6 @@ enum class ResourceType : size_t {
LAST=CAMERA
};
inline constexpr auto RESOURCE_TYPES_COUNT = static_cast<size_t>(ResourceType::LAST)+1;
#endif // CONTENT_CONTENT_FWD_HPP_

View File

@ -56,6 +56,10 @@ fs::path WorldFiles::getPlayerFile() const {
return directory/fs::path("player.json");
}
fs::path WorldFiles::getResourcesFile() const {
return directory/fs::path("resources.json");
}
fs::path WorldFiles::getWorldFile() const {
return directory/fs::path(WORLD_FILE);
}

View File

@ -46,6 +46,7 @@ public:
~WorldFiles();
fs::path getPlayerFile() const;
fs::path getResourcesFile() const;
void createDirectories();
bool readWorldInfo(World* world);

View File

@ -52,13 +52,30 @@ void World::updateTimers(float delta) {
totalTime += delta;
}
void World::writeResources(const Content* content) {
auto root = dynamic::Map();
for (size_t typeIndex = 0; typeIndex < RESOURCE_TYPES_COUNT; typeIndex++) {
auto typeName = to_string(static_cast<ResourceType>(typeIndex));
auto& list = root.putList(typeName);
auto& indices = content->resourceIndices[typeIndex];
for (size_t i = 0; i < indices.size(); i++) {
auto& map = list.putMap();
map.put("name", indices.getName(i));
if (auto data = indices.getSavedData(i)) {
map.put("saved", data);
}
}
}
files::write_json(wfile->getResourcesFile(), &root);
}
void World::write(Level* level) {
const Content* content = level->content;
level->chunks->saveAll();
nextEntityId = level->entities->peekNextID();
wfile->write(this, content);
auto playerFile = dynamic::Map();
auto& players = playerFile.putList("players");
for (const auto& object : level->objects) {
if (auto player = std::dynamic_pointer_cast<Player>(object)) {
@ -66,6 +83,8 @@ void World::write(Level* level) {
}
}
files::write_json(wfile->getPlayerFile(), &playerFile);
writeResources(content);
}
std::unique_ptr<Level> World::create(

View File

@ -34,6 +34,8 @@ class World : Serializable {
std::vector<ContentPack> packs;
int64_t nextInventoryId = 0;
void writeResources(const Content* content);
public:
std::unique_ptr<WorldFiles> wfile;