MihailRis
0ad588fd33
fix world converter
2024-10-03 02:38:57 +03:00
MihailRis
bc7be5ecc8
Merge branch 'main' into blocks-metadata
2024-10-01 23:29:07 +03:00
MihailRis
e750d90ff4
add 'graphics.chunk-max-vertices', 'graphics.chunk-max-renderers' settings
2024-10-01 23:25:25 +03:00
MihailRis
bc05716772
implement blocks data conversion
2024-10-01 19:08:45 +03:00
MihailRis
28d746f371
implement blocks data saving/loading
2024-09-30 23:42:16 +03:00
MihailRis
28b6ec2a0e
Merge branch 'main' into blocks-metadata
2024-09-19 14:51:47 +03:00
MihailRis
3953583605
minimize extra dv::value copies
2024-09-19 13:45:32 +03:00
MihailRis
34d2e6d400
migrate from dynamic::Value to dv::value & total erase namespace 'dynamic'
2024-09-18 23:31:18 +03:00
MihailRis
e30c1b3c03
upgrade regions format version to 3
2024-09-06 12:25:52 +03:00
MihailRis
c18eddb63c
add Chunk.encodeV2, decodeV2
2024-09-05 11:29:07 +03:00
MihailRis
184e9c6648
update region file format 2 to 3 (WIP)
2024-09-04 23:37:39 +03:00
MihailRis
c15abfa715
add util::Buffer, rle::encode16, rle::decode16
2024-09-03 23:33:29 +03:00
MihailRis
728795f0f3
update WorldConverter (WIP)
2024-09-02 23:24:59 +03:00
MihailRis
3f826a88d3
rename ContentLUT to ContentReport
2024-09-02 09:40:00 +03:00
MihailRis
c1ef4dbe9f
add content issues (WIP)
2024-09-02 09:31:53 +03:00
MihailRis
3dda512468
replace regions layer index with enum
2024-09-02 08:32:12 +03:00
MihailRis
7d193941a4
add /coders/compression module
2024-09-01 21:58:33 +03:00
MihailRis
0f53d5b835
refactor WorldRegions
2024-09-01 19:44:24 +03:00
MihailRis
e19ed3d239
add pseudopack 'core'
2024-08-14 00:24:22 +03:00
MihailRis
4f2448daed
refactor
2024-08-11 18:21:12 +03:00
MihailRis
3d3da1cdcd
refactor World
2024-08-11 16:30:58 +03:00
MihailRis
cc524088e0
cleanup
2024-08-10 02:12:01 +03:00
MihailRis
de5c75d782
replace include guards with pragma once
2024-08-10 01:57:59 +03:00
MihailRis
f43cc93cd2
update project includes format
2024-08-10 01:37:48 +03:00
MihailRis
a4862a9b8a
format engine_paths.cpp
2024-08-06 21:02:49 +03:00
MihailRis
8236600c93
format engine_paths.cpp
2024-08-06 20:59:36 +03:00
MihailRis
6c165badf5
format engine_paths.cpp
2024-08-06 19:21:25 +03:00
alexei-zebra
2ff4721835
fix comment
2024-08-06 15:59:39 +03:00
alexei-zebra
62125b14b4
Merge branch 'main' into refactor-engine_paths
2024-08-06 15:42:13 +03:00
alexei-zebra
62c98b8420
refactor engine_paths
2024-08-06 15:32:56 +03:00
InfiniteCoder
85239004e3
window/
2024-08-06 00:07:33 +03:00
InfiniteCoder
f66d0ce7fd
physics/
2024-08-06 00:07:00 +03:00
InfiniteCoder
54f15ecaea
maths/
2024-08-06 00:06:23 +03:00
InfiniteCoder
79ccde35b7
lighting/
2024-08-06 00:05:41 +03:00
InfiniteCoder
eb6bb19dc6
interfaces/
2024-08-06 00:04:32 +03:00
InfiniteCoder
8f9c7eb7ff
data/
2024-08-05 23:59:42 +03:00
InfiniteCoder
9f9b9f2d64
world/
2024-08-05 23:49:11 +03:00
InfiniteCoder
c7755040bd
voxels/
2024-08-04 22:42:44 +03:00
InfiniteCoder
5c9bc83bbd
items/ + objects/ + util/
2024-08-04 22:26:08 +03:00
InfiniteCoder
3aa0298c85
files/
2024-08-04 17:08:11 +03:00
InfiniteCoder
e6da3638f0
Logger.hpp
2024-08-04 12:46:03 +03:00
InfiniteCoder
e1e3456139
content/
2024-08-04 12:45:08 +03:00
InfiniteCoder
a745507ddd
coders/
2024-08-04 11:23:08 +03:00
InfiniteCoder
d5dc68dd38
Root includes
2024-08-04 10:24:11 +03:00
MihailRis
47db626145
refactor: PVS-Studio warnings fixes
2024-08-04 01:30:52 +03:00
Vyacheslav Ivanov
3621e7ce1b
fix: PVS-Studio V522 mark false
...
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 23:00:10 +03:00
Vyacheslav Ivanov
bbf33e8e4d
format: reformat project
...
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 19:53:48 +03:00
Vyacheslav Ivanov
a20ffee7cb
fix: optimization: PVS-Studio warning V823
...
Replaced 'push_back' with 'emplace_back' for better performance in containers.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:44:51 +03:00
Vyacheslav Ivanov
aecd0f5db9
fix: optimization: PVS-Studio warning V832
...
It's better to use '= default;' syntax instead of empty constructor and destructor body.
Using '= default;' can help the compiler generate more optimal code.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:44:10 +03:00
Vyacheslav Ivanov
c858913a2f
fix: optimization: PVS-Studio warning V807
...
Created references to avoid using repeated expressions, improving performance across multiple instances.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:43:12 +03:00