add /coders/compression module
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0f53d5b835
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87
src/coders/compression.cpp
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87
src/coders/compression.cpp
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@ -0,0 +1,87 @@
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#include "compression.hpp"
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#include <cstring>
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#include <stdexcept>
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#include "rle.hpp"
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#include "gzip.hpp"
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#include "util/BufferPool.hpp"
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using namespace compression;
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static util::BufferPool<ubyte> buffer_pools[] {
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{255},
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{UINT16_MAX},
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{UINT16_MAX * 8},
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};
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static std::shared_ptr<ubyte[]> get_buffer(size_t minSize) {
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for (auto& pool : buffer_pools) {
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if (minSize <= pool.getBufferSize()) {
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return pool.get();
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}
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}
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return nullptr;
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}
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std::unique_ptr<ubyte[]> compression::compress(
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const ubyte* src, size_t srclen, size_t& len, Method method
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) {
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switch (method) {
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case Method::NONE:
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throw std::invalid_argument("compression method is NONE");
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case Method::EXTRLE8: {
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// max extrle out size is srcLen * 2
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auto buffer = get_buffer(srclen * 2);
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auto bytes = buffer.get();
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std::unique_ptr<ubyte[]> uptr;
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if (bytes == nullptr) {
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uptr = std::make_unique<ubyte[]>(srclen * 2);
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bytes = uptr.get();
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}
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len = extrle::encode(src, srclen, bytes);
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if (uptr) {
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return uptr;
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}
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auto data = std::make_unique<ubyte[]>(len);
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std::memcpy(data.get(), bytes, len);
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return data;
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}
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case Method::GZIP: {
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auto buffer = gzip::compress(src, srclen);
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auto data = std::make_unique<ubyte[]>(buffer.size());
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std::memcpy(data.get(), buffer.data(), buffer.size());
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len = buffer.size();
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return data;
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}
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default:
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throw std::runtime_error("not implemented");
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}
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}
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std::unique_ptr<ubyte[]> compression::decompress(
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const ubyte* src, size_t srclen, size_t dstlen, Method method
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) {
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switch (method) {
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case Method::NONE:
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throw std::invalid_argument("compression method is NONE");
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case Method::EXTRLE8: {
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auto decompressed = std::make_unique<ubyte[]>(dstlen);
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extrle::decode(src, srclen, decompressed.get());
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return decompressed;
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}
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case Method::GZIP: {
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auto buffer = gzip::decompress(src, srclen);
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if (buffer.size() != dstlen) {
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throw std::runtime_error(
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"expected decompressed size " + std::to_string(dstlen) +
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" got " + std::to_string(buffer.size()));
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}
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auto decompressed = std::make_unique<ubyte[]>(buffer.size());
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std::memcpy(decompressed.get(), buffer.data(), buffer.size());
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return decompressed;
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}
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default:
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throw std::runtime_error("not implemented");
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}
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}
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30
src/coders/compression.hpp
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30
src/coders/compression.hpp
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@ -0,0 +1,30 @@
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#pragma once
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#include <memory>
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#include "typedefs.hpp"
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namespace compression {
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enum class Method {
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NONE, EXTRLE8, GZIP
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};
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/// @brief Compress buffer
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/// @param src source buffer
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/// @param srclen length of the source buffer
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/// @param len (out argument) length of result buffer
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/// @param method compression method
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/// @return compressed bytes array
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/// @throws std::invalid_argument if compression method is NONE
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std::unique_ptr<ubyte[]> compress(
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const ubyte* src, size_t srclen, size_t& len, Method method
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);
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/// @brief Decompress buffer
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/// @param src compressed buffer
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/// @param srclen length of compressed buffer
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/// @param dstlen max expected length of source buffer
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/// @return decompressed bytes array
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std::unique_ptr<ubyte[]> decompress(
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const ubyte* src, size_t srclen, size_t dstlen, Method method);
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}
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@ -11,7 +11,7 @@ static fs::path get_region_filename(int x, int z) {
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}
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/// @brief Read missing chunks data (null pointers) from region file
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static void fetchChunks(WorldRegion* region, int x, int z, regfile* file) {
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static void fetch_chunks(WorldRegion* region, int x, int z, regfile* file) {
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auto* chunks = region->getChunks();
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uint32_t* sizes = region->getSizes();
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@ -174,7 +174,7 @@ void RegionsLayer::writeRegion(int x, int z, WorldRegion* entry) {
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glm::ivec2 regcoord(x, z);
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if (auto regfile = getRegFile(regcoord, false)) {
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fetchChunks(entry, x, z, regfile.get());
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fetch_chunks(entry, x, z, regfile.get());
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std::lock_guard lock(regFilesMutex);
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regfile.reset();
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@ -5,7 +5,6 @@
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#include <vector>
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#include "coders/byte_utils.hpp"
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#include "coders/rle.hpp"
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#include "data/dynamic.hpp"
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#include "items/Inventory.hpp"
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#include "maths/voxmaths.hpp"
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@ -55,8 +54,14 @@ WorldRegions::WorldRegions(const fs::path& directory) : directory(directory) {
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for (size_t i = 0; i < sizeof(layers) / sizeof(RegionsLayer); i++) {
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layers[i].layer = i;
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}
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layers[REGION_LAYER_VOXELS].folder = directory / fs::path("regions");
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layers[REGION_LAYER_LIGHTS].folder = directory / fs::path("lights");
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auto& voxels = layers[REGION_LAYER_VOXELS];
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voxels.folder = directory / fs::path("regions");
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voxels.compression = compression::Method::EXTRLE8;
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auto& lights = layers[REGION_LAYER_LIGHTS];
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lights.folder = directory / fs::path("lights");
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lights.compression = compression::Method::EXTRLE8;
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layers[REGION_LAYER_INVENTORIES].folder =
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directory / fs::path("inventories");
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layers[REGION_LAYER_ENTITIES].folder = directory / fs::path("entities");
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@ -64,28 +69,6 @@ WorldRegions::WorldRegions(const fs::path& directory) : directory(directory) {
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WorldRegions::~WorldRegions() = default;
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std::unique_ptr<ubyte[]> WorldRegions::compress(
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const ubyte* src, size_t srclen, size_t& len
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) {
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auto buffer = bufferPool.get();
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auto bytes = buffer.get();
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len = extrle::encode(src, srclen, bytes);
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auto data = std::make_unique<ubyte[]>(len);
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for (size_t i = 0; i < len; i++) {
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data[i] = bytes[i];
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}
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return data;
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}
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std::unique_ptr<ubyte[]> WorldRegions::decompress(
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const ubyte* src, size_t srclen, size_t dstlen
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) {
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auto decompressed = std::make_unique<ubyte[]>(dstlen);
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extrle::decode(src, srclen, decompressed.get());
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return decompressed;
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}
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void RegionsLayer::writeAll() {
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for (auto& it : regions) {
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WorldRegion* region = it.second.get();
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@ -100,21 +83,19 @@ void RegionsLayer::writeAll() {
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void WorldRegions::put(
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int x,
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int z,
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int layer,
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int layerid,
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std::unique_ptr<ubyte[]> data,
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size_t size,
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bool rle
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size_t size
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) {
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if (rle) {
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size_t compressedSize;
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auto compressed = compress(data.get(), size, compressedSize);
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put(x, z, layer, std::move(compressed), compressedSize, false);
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return;
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auto& layer = layers[layerid];
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if (layer.compression != compression::Method::NONE) {
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data = compression::compress(
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data.get(), size, size, layer.compression);
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}
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int regionX, regionZ, localX, localZ;
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calc_reg_coords(x, z, regionX, regionZ, localX, localZ);
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WorldRegion* region = layers[layer].getOrCreateRegion(regionX, regionZ);
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WorldRegion* region = layer.getOrCreateRegion(regionX, regionZ);
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region->setUnsaved(true);
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region->put(localX, localZ, std::move(data), size);
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}
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@ -139,7 +120,6 @@ static std::unique_ptr<ubyte[]> write_inventories(
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return data;
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}
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/// @brief Store chunk data (voxels and lights) in region (existing or new)
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void WorldRegions::put(Chunk* chunk, std::vector<ubyte> entitiesData) {
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assert(chunk != nullptr);
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if (!chunk->flags.lighted) {
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@ -157,8 +137,7 @@ void WorldRegions::put(Chunk* chunk, std::vector<ubyte> entitiesData) {
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chunk->z,
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REGION_LAYER_VOXELS,
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chunk->encode(),
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CHUNK_DATA_LEN,
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true);
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CHUNK_DATA_LEN);
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// Writing lights cache
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if (doWriteLights && chunk->flags.lighted) {
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@ -166,8 +145,7 @@ void WorldRegions::put(Chunk* chunk, std::vector<ubyte> entitiesData) {
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chunk->z,
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REGION_LAYER_LIGHTS,
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chunk->lightmap.encode(),
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LIGHTMAP_DATA_LEN,
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true);
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LIGHTMAP_DATA_LEN);
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}
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// Writing block inventories
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if (!chunk->inventories.empty()) {
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@ -177,8 +155,7 @@ void WorldRegions::put(Chunk* chunk, std::vector<ubyte> entitiesData) {
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chunk->z,
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REGION_LAYER_INVENTORIES,
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std::move(data),
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datasize,
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false);
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datasize);
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}
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// Writing entities
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if (!entitiesData.empty()) {
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@ -190,29 +167,30 @@ void WorldRegions::put(Chunk* chunk, std::vector<ubyte> entitiesData) {
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chunk->z,
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REGION_LAYER_ENTITIES,
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std::move(data),
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entitiesData.size(),
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false);
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entitiesData.size());
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}
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}
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std::unique_ptr<ubyte[]> WorldRegions::getVoxels(int x, int z) {
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uint32_t size;
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auto* data = layers[REGION_LAYER_VOXELS].getData(x, z, size);
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auto& layer = layers[REGION_LAYER_VOXELS];
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auto* data = layer.getData(x, z, size);
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if (data == nullptr) {
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return nullptr;
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}
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return decompress(data, size, CHUNK_DATA_LEN);
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return compression::decompress(data, size, CHUNK_DATA_LEN, layer.compression);
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}
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/// @brief Get cached lights for chunk at x,z
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/// @return lights data or nullptr
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std::unique_ptr<light_t[]> WorldRegions::getLights(int x, int z) {
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uint32_t size;
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auto* bytes = layers[REGION_LAYER_LIGHTS].getData(x, z, size);
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auto& layer = layers[REGION_LAYER_LIGHTS];
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auto* bytes = layer.getData(x, z, size);
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if (bytes == nullptr) {
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return nullptr;
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}
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auto data = decompress(bytes, size, LIGHTMAP_DATA_LEN);
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auto data = compression::decompress(
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bytes, size, LIGHTMAP_DATA_LEN, layer.compression
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);
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return Lightmap::decode(data.get());
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}
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@ -254,10 +232,11 @@ dynamic::Map_sptr WorldRegions::fetchEntities(int x, int z) {
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}
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void WorldRegions::processRegionVoxels(int x, int z, const regionproc& func) {
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if (layers[REGION_LAYER_VOXELS].getRegion(x, z)) {
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auto& layer = layers[REGION_LAYER_VOXELS];
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if (layer.getRegion(x, z)) {
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throw std::runtime_error("not implemented for in-memory regions");
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}
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auto regfile = layers[REGION_LAYER_VOXELS].getRegFile({x, z});
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auto regfile = layer.getRegFile({x, z});
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if (regfile == nullptr) {
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throw std::runtime_error("could not open region file");
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}
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@ -271,14 +250,15 @@ void WorldRegions::processRegionVoxels(int x, int z, const regionproc& func) {
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if (data == nullptr) {
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continue;
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}
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data = decompress(data.get(), length, CHUNK_DATA_LEN);
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data = compression::decompress(
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data.get(), length, CHUNK_DATA_LEN, layer.compression
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);
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if (func(data.get())) {
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put(gx,
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gz,
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REGION_LAYER_VOXELS,
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std::move(data),
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CHUNK_DATA_LEN,
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true);
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CHUNK_DATA_LEN);
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}
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}
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}
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@ -8,11 +8,12 @@
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#include <mutex>
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#include <unordered_map>
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#include "data/dynamic_fwd.hpp"
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#include "typedefs.hpp"
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#include "data/dynamic_fwd.hpp"
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#include "util/BufferPool.hpp"
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#include "voxels/Chunk.hpp"
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#include "maths/voxmaths.hpp"
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#include "coders/compression.hpp"
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#include "files.hpp"
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#define GLM_ENABLE_EXPERIMENTAL
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@ -126,6 +127,8 @@ struct RegionsLayer {
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/// @brief Regions layer folder
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fs::path folder;
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compression::Method compression = compression::Method::NONE;
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/// @brief In-memory regions data
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regionsmap regions;
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@ -139,7 +142,7 @@ struct RegionsLayer {
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std::mutex regFilesMutex;
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std::condition_variable regFilesCv;
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regfile_ptr getRegFile(glm::ivec2 coord, bool create = true);
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[[nodiscard]] regfile_ptr getRegFile(glm::ivec2 coord, bool create = true);
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[[nodiscard]] regfile_ptr useRegFile(glm::ivec2 coord);
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regfile_ptr createRegFile(glm::ivec2 coord);
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void closeRegFile(glm::ivec2 coord);
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@ -178,26 +181,6 @@ class WorldRegions {
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fs::path directory;
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RegionsLayer layers[4] {};
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util::BufferPool<ubyte> bufferPool {
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std::max(CHUNK_DATA_LEN, LIGHTMAP_DATA_LEN) * 2};
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/// @brief Compress buffer with extrle
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/// @param src source buffer
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/// @param srclen length of the source buffer
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/// @param len (out argument) length of result buffer
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/// @return compressed bytes array
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std::unique_ptr<ubyte[]> compress(
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const ubyte* src, size_t srclen, size_t& len
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);
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/// @brief Decompress buffer with extrle
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/// @param src compressed buffer
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/// @param srclen length of compressed buffer
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/// @param dstlen max expected length of source buffer
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/// @return decompressed bytes array
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std::unique_ptr<ubyte[]> decompress(
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const ubyte* src, size_t srclen, size_t dstlen
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);
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public:
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bool generatorTestMode = false;
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bool doWriteLights = true;
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@ -215,19 +198,22 @@ public:
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/// @param layer regions layer
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/// @param data target data
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/// @param size data size
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/// @param rle compress with ext-RLE
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void put(
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int x,
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int z,
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int layer,
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std::unique_ptr<ubyte[]> data,
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size_t size,
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bool rle
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size_t size
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);
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std::unique_ptr<ubyte[]> getVoxels(int x, int z);
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/// @brief Get cached lights for chunk at x,z
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/// @return lights data or nullptr
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std::unique_ptr<light_t[]> getLights(int x, int z);
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chunk_inventories_map fetchInventories(int x, int z);
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dynamic::Map_sptr fetchEntities(int x, int z);
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void processRegionVoxels(int x, int z, const regionproc& func);
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@ -35,5 +35,9 @@ namespace util {
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freeBuffers.push(ptr);
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});
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}
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size_t getBufferSize() const {
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return bufferSize;
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}
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};
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}
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@ -59,8 +59,7 @@ std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
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auto chunk = std::make_shared<Chunk>(x, z);
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store(chunk);
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auto data = regions.getVoxels(chunk->x, chunk->z);
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if (data) {
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if (auto data = regions.getVoxels(chunk->x, chunk->z)) {
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chunk->decode(data.get());
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auto invs = regions.fetchInventories(chunk->x, chunk->z);
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@ -77,9 +76,7 @@ std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
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}
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verifyLoadedChunk(level->content->getIndices(), chunk.get());
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}
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auto lights = regions.getLights(chunk->x, chunk->z);
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if (lights) {
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if (auto lights = regions.getLights(chunk->x, chunk->z)) {
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chunk->lightmap.set(lights.get());
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chunk->flags.loadedLights = true;
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}
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