refactor engine_paths

This commit is contained in:
alexei-zebra 2024-08-06 15:32:56 +03:00
parent c7ce9a939f
commit 62c98b8420
2 changed files with 130 additions and 105 deletions

View File

@ -5,33 +5,80 @@
#include <sstream>
#include <stack>
#include <utility>
#include <array>
#include "../typedefs.hpp"
#include "../util/stringutil.hpp"
#include "WorldFiles.hpp"
const fs::path SCREENSHOTS_FOLDER {"screenshots"};
const fs::path CONTENT_FOLDER {"content"};
const fs::path CONTROLS_FILE {"controls.toml"};
const fs::path SETTINGS_FILE {"settings.toml"};
/**
* @brief ENUM for accessing folder and file names
*/
enum F_F_NAME{
SCREENSHOTS_FOLDER,
CONTENT_FOLDER,
CONTROLS_FILE,
SETTINGS_FILE,
COUNT
};
/**
* @brief array for get file or folder name by enum `F_F_NAME`
*
* @example example:
* `std::filesystem::path settings = f_f_names[SETTINGS_FILE];`
*/
static std::array<std::string, F_F_NAME::COUNT> f_f_names{
"screenshots",
"content",
"controls.toml",
"settings.toml"
};
static std::filesystem::path toCanonic(std::filesystem::path path) {
std::stack<std::string> parts;
path = path.lexically_normal();
do {
parts.push(path.filename().u8string());
path = path.parent_path();
} while (!path.empty());
path = fs::u8path("");
while (!parts.empty()) {
const std::string part = parts.top();
parts.pop();
if (part == ".") {
continue;
}
if (part == "..") {
throw files_access_error("entry point reached");
}
path = path / std::filesystem::path(part);
}
return path;
}
void EnginePaths::prepare() {
fs::path contentFolder = userfiles / fs::path(CONTENT_FOLDER);
std::filesystem::path contentFolder = userFilesFolder / std::filesystem::path(f_f_names[CONTENT_FOLDER]);
if (!fs::is_directory(contentFolder)) {
fs::create_directories(contentFolder);
}
}
fs::path EnginePaths::getUserfiles() const {
return userfiles;
std::filesystem::path EnginePaths::getUserFilesFolder() const {
return userFilesFolder;
}
fs::path EnginePaths::getResources() const {
return resources;
std::filesystem::path EnginePaths::getResourcesFolder() const {
return resourcesFolder;
}
fs::path EnginePaths::getScreenshotFile(const std::string& ext) {
fs::path folder = userfiles / fs::path(SCREENSHOTS_FOLDER);
std::filesystem::path EnginePaths::getNewScreenshotFile(const std::string& ext) {
std::filesystem::path folder = userFilesFolder / std::filesystem::path(f_f_names[SCREENSHOTS_FOLDER]);
if (!fs::is_directory(folder)) {
fs::create_directory(folder);
}
@ -44,7 +91,7 @@ fs::path EnginePaths::getScreenshotFile(const std::string& ext) {
ss << std::put_time(&tm, format);
std::string datetimestr = ss.str();
fs::path filename =
std::filesystem::path filename =
folder / fs::u8path("screenshot-" + datetimestr + "." + ext);
uint index = 0;
while (fs::exists(filename)) {
@ -57,44 +104,44 @@ fs::path EnginePaths::getScreenshotFile(const std::string& ext) {
return filename;
}
fs::path EnginePaths::getWorldsFolder() {
return userfiles / fs::path("worlds");
std::filesystem::path EnginePaths::getWorldsFolder() {
return userFilesFolder / std::filesystem::path("worlds");
}
fs::path EnginePaths::getWorldFolder() {
return worldFolder;
std::filesystem::path EnginePaths::getCurrentWorldFolder() {
return currentWorldFolder;
}
fs::path EnginePaths::getWorldFolder(const std::string& name) {
return getWorldsFolder() / fs::path(name);
std::filesystem::path EnginePaths::getWorldFolderByName(const std::string& name) {
return getWorldsFolder() / std::filesystem::path(name);
}
fs::path EnginePaths::getControlsFile() {
return userfiles / fs::path(CONTROLS_FILE);
std::filesystem::path EnginePaths::getControlsFile() {
return userFilesFolder / std::filesystem::path(f_f_names[CONTROLS_FILE]);
}
fs::path EnginePaths::getSettingsFile() {
return userfiles / fs::path(SETTINGS_FILE);
std::filesystem::path EnginePaths::getSettingsFile() {
return userFilesFolder / std::filesystem::path(f_f_names[SETTINGS_FILE]);
}
std::vector<fs::path> EnginePaths::scanForWorlds() {
std::vector<fs::path> folders;
std::vector<std::filesystem::path> EnginePaths::scanForWorlds() {
std::vector<std::filesystem::path> folders;
fs::path folder = getWorldsFolder();
std::filesystem::path folder = getWorldsFolder();
if (!fs::is_directory(folder)) return folders;
for (const auto& entry : fs::directory_iterator(folder)) {
if (!entry.is_directory()) {
continue;
}
const fs::path& worldFolder = entry.path();
fs::path worldFile = worldFolder / fs::u8path(WorldFiles::WORLD_FILE);
const std::filesystem::path& worldFolder = entry.path();
std::filesystem::path worldFile = worldFolder / fs::u8path(WorldFiles::WORLD_FILE);
if (!fs::is_regular_file(worldFile)) {
continue;
}
folders.push_back(worldFolder);
}
std::sort(folders.begin(), folders.end(), [](fs::path a, fs::path b) {
std::sort(folders.begin(), folders.end(), [](std::filesystem::path a, std::filesystem::path b) {
a = a / fs::u8path(WorldFiles::WORLD_FILE);
b = b / fs::u8path(WorldFiles::WORLD_FILE);
return fs::last_write_time(a) > fs::last_write_time(b);
@ -102,51 +149,23 @@ std::vector<fs::path> EnginePaths::scanForWorlds() {
return folders;
}
bool EnginePaths::isWorldNameUsed(const std::string& name) {
return fs::exists(EnginePaths::getWorldsFolder() / fs::u8path(name));
void EnginePaths::setUserFilesFolder(std::filesystem::path folder) {
this->userFilesFolder = std::move(folder);
}
void EnginePaths::setUserfiles(fs::path folder) {
this->userfiles = std::move(folder);
void EnginePaths::setResourcesFolder(std::filesystem::path folder) {
this->resourcesFolder = std::move(folder);
}
void EnginePaths::setResources(fs::path folder) {
this->resources = std::move(folder);
}
void EnginePaths::setWorldFolder(fs::path folder) {
this->worldFolder = std::move(folder);
void EnginePaths::setCurrentWorldFolder(std::filesystem::path folder) {
this->currentWorldFolder = std::move(folder);
}
void EnginePaths::setContentPacks(std::vector<ContentPack>* contentPacks) {
this->contentPacks = contentPacks;
}
static fs::path toCanonic(fs::path path) {
std::stack<std::string> parts;
path = path.lexically_normal();
while (true) {
parts.push(path.filename().u8string());
path = path.parent_path();
if (path.empty()) break;
}
path = fs::u8path("");
while (!parts.empty()) {
const std::string part = parts.top();
parts.pop();
if (part == ".") {
continue;
}
if (part == "..") {
throw files_access_error("entry point reached");
}
path = path / fs::path(part);
}
return path;
}
fs::path EnginePaths::resolve(const std::string& path, bool throwErr) {
std::filesystem::path EnginePaths::resolve(const std::string& path, bool throwErr) {
size_t separator = path.find(':');
if (separator == std::string::npos) {
throw files_access_error("no entry point specified");
@ -156,13 +175,13 @@ fs::path EnginePaths::resolve(const std::string& path, bool throwErr) {
filename = toCanonic(fs::u8path(filename)).u8string();
if (prefix == "res" || prefix == "core") {
return resources / fs::u8path(filename);
return resourcesFolder / fs::u8path(filename);
}
if (prefix == "user") {
return userfiles / fs::u8path(filename);
return userFilesFolder / fs::u8path(filename);
}
if (prefix == "world") {
return worldFolder / fs::u8path(filename);
return currentWorldFolder / fs::u8path(filename);
}
if (contentPacks) {
@ -175,17 +194,18 @@ fs::path EnginePaths::resolve(const std::string& path, bool throwErr) {
if (throwErr) {
throw files_access_error("unknown entry point '" + prefix + "'");
}
return fs::path(filename);
return std::filesystem::path(filename);
}
ResPaths::ResPaths(fs::path mainRoot, std::vector<PathsRoot> roots)
ResPaths::ResPaths(std::filesystem::path mainRoot, std::vector<PathsRoot> roots)
: mainRoot(std::move(mainRoot)), roots(std::move(roots)) {
}
fs::path ResPaths::find(const std::string& filename) const {
std::filesystem::path ResPaths::find(const std::string& filename) const {
for (int i = roots.size() - 1; i >= 0; i--) {
auto& root = roots[i];
fs::path file = root.path / fs::u8path(filename);
std::filesystem::path file = root.path / fs::u8path(filename);
if (fs::exists(file)) {
return file;
}
@ -196,12 +216,12 @@ fs::path ResPaths::find(const std::string& filename) const {
std::string ResPaths::findRaw(const std::string& filename) const {
for (int i = roots.size() - 1; i >= 0; i--) {
auto& root = roots[i];
if (fs::exists(root.path / fs::path(filename))) {
if (fs::exists(root.path / std::filesystem::path(filename))) {
return root.name + ":" + filename;
}
}
auto resDir = mainRoot;
if (fs::exists(resDir / fs::path(filename))) {
if (fs::exists(resDir / std::filesystem::path(filename))) {
return "core:" + filename;
}
throw std::runtime_error("could not to find file " + util::quote(filename));
@ -212,7 +232,7 @@ std::vector<std::string> ResPaths::listdirRaw(const std::string& folderName
std::vector<std::string> entries;
for (int i = roots.size() - 1; i >= 0; i--) {
auto& root = roots[i];
fs::path folder = root.path / fs::u8path(folderName);
std::filesystem::path folder = root.path / fs::u8path(folderName);
if (!fs::is_directory(folder)) continue;
for (const auto& entry : fs::directory_iterator(folder)) {
auto name = entry.path().filename().u8string();
@ -220,7 +240,7 @@ std::vector<std::string> ResPaths::listdirRaw(const std::string& folderName
}
}
{
fs::path folder = mainRoot / fs::u8path(folderName);
std::filesystem::path folder = mainRoot / fs::u8path(folderName);
if (!fs::is_directory(folder)) return entries;
for (const auto& entry : fs::directory_iterator(folder)) {
auto name = entry.path().filename().u8string();
@ -230,18 +250,18 @@ std::vector<std::string> ResPaths::listdirRaw(const std::string& folderName
return entries;
}
std::vector<fs::path> ResPaths::listdir(const std::string& folderName) const {
std::vector<fs::path> entries;
std::vector<std::filesystem::path> ResPaths::listdir(const std::string& folderName) const {
std::vector<std::filesystem::path> entries;
for (int i = roots.size() - 1; i >= 0; i--) {
auto& root = roots[i];
fs::path folder = root.path / fs::u8path(folderName);
std::filesystem::path folder = root.path / fs::u8path(folderName);
if (!fs::is_directory(folder)) continue;
for (const auto& entry : fs::directory_iterator(folder)) {
entries.push_back(entry.path());
}
}
{
fs::path folder = mainRoot / fs::u8path(folderName);
std::filesystem::path folder = mainRoot / fs::u8path(folderName);
if (!fs::is_directory(folder)) return entries;
for (const auto& entry : fs::directory_iterator(folder)) {
entries.push_back(entry.path());
@ -250,6 +270,6 @@ std::vector<fs::path> ResPaths::listdir(const std::string& folderName) const {
return entries;
}
const fs::path& ResPaths::getMainRoot() const {
const std::filesystem::path& ResPaths::getMainRoot() const {
return mainRoot;
}

View File

@ -8,7 +8,6 @@
#include "../content/ContentPack.hpp"
namespace fs = std::filesystem;
class files_access_error : public std::runtime_error {
public:
@ -17,51 +16,57 @@ public:
};
class EnginePaths {
fs::path userfiles {"."};
fs::path resources {"res"};
fs::path worldFolder;
std::vector<ContentPack>* contentPacks = nullptr;
public:
void prepare();
fs::path getUserfiles() const;
fs::path getResources() const;
void setUserFilesFolder(std::filesystem::path folder);
std::filesystem::path getUserFilesFolder() const;
fs::path getScreenshotFile(const std::string& ext);
fs::path getWorldsFolder();
fs::path getWorldFolder();
fs::path getWorldFolder(const std::string& name);
fs::path getControlsFile();
fs::path getSettingsFile();
bool isWorldNameUsed(const std::string& name);
void setResourcesFolder(std::filesystem::path folder);
std::filesystem::path getResourcesFolder() const;
std::filesystem::path getWorldsFolder();
std::filesystem::path getWorldFolderByName(const std::string& name);
void setCurrentWorldFolder(std::filesystem::path folder);
std::filesystem::path getCurrentWorldFolder();
std::filesystem::path getNewScreenshotFile(const std::string& ext);
std::filesystem::path getControlsFile();
std::filesystem::path getSettingsFile();
void setUserfiles(fs::path folder);
void setResources(fs::path folder);
void setContentPacks(std::vector<ContentPack>* contentPacks);
void setWorldFolder(fs::path folder);
std::vector<fs::path> scanForWorlds();
std::vector<std::filesystem::path> scanForWorlds();
fs::path resolve(const std::string& path, bool throwErr = true);
std::filesystem::path resolve(const std::string& path, bool throwErr = true);
private:
std::filesystem::path userFilesFolder {"."};
std::filesystem::path resourcesFolder {"res"};
std::filesystem::path currentWorldFolder;
std::vector<ContentPack>* contentPacks = nullptr;
};
struct PathsRoot {
std::string name;
fs::path path;
std::filesystem::path path;
};
class ResPaths {
fs::path mainRoot;
std::vector<PathsRoot> roots;
public:
ResPaths(fs::path mainRoot, std::vector<PathsRoot> roots);
ResPaths(std::filesystem::path mainRoot, std::vector<PathsRoot> roots);
fs::path find(const std::string& filename) const;
std::filesystem::path find(const std::string& filename) const;
std::string findRaw(const std::string& filename) const;
std::vector<fs::path> listdir(const std::string& folder) const;
std::vector<std::filesystem::path> listdir(const std::string& folder) const;
std::vector<std::string> listdirRaw(const std::string& folder) const;
const fs::path& getMainRoot() const;
const std::filesystem::path& getMainRoot() const;
private:
std::filesystem::path mainRoot;
std::vector<PathsRoot> roots;
};
#endif // FILES_ENGINE_PATHS_HPP_