refactor engine_paths
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c7ce9a939f
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62c98b8420
@ -5,33 +5,80 @@
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#include <sstream>
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#include <stack>
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#include <utility>
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#include <array>
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#include "../typedefs.hpp"
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#include "../util/stringutil.hpp"
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#include "WorldFiles.hpp"
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const fs::path SCREENSHOTS_FOLDER {"screenshots"};
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const fs::path CONTENT_FOLDER {"content"};
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const fs::path CONTROLS_FILE {"controls.toml"};
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const fs::path SETTINGS_FILE {"settings.toml"};
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/**
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* @brief ENUM for accessing folder and file names
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*/
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enum F_F_NAME{
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SCREENSHOTS_FOLDER,
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CONTENT_FOLDER,
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CONTROLS_FILE,
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SETTINGS_FILE,
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COUNT
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};
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/**
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* @brief array for get file or folder name by enum `F_F_NAME`
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*
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* @example example:
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* `std::filesystem::path settings = f_f_names[SETTINGS_FILE];`
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*/
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static std::array<std::string, F_F_NAME::COUNT> f_f_names{
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"screenshots",
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"content",
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"controls.toml",
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"settings.toml"
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};
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static std::filesystem::path toCanonic(std::filesystem::path path) {
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std::stack<std::string> parts;
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path = path.lexically_normal();
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do {
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parts.push(path.filename().u8string());
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path = path.parent_path();
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} while (!path.empty());
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path = fs::u8path("");
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while (!parts.empty()) {
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const std::string part = parts.top();
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parts.pop();
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if (part == ".") {
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continue;
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}
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if (part == "..") {
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throw files_access_error("entry point reached");
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}
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path = path / std::filesystem::path(part);
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}
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return path;
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}
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void EnginePaths::prepare() {
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fs::path contentFolder = userfiles / fs::path(CONTENT_FOLDER);
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std::filesystem::path contentFolder = userFilesFolder / std::filesystem::path(f_f_names[CONTENT_FOLDER]);
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if (!fs::is_directory(contentFolder)) {
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fs::create_directories(contentFolder);
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}
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}
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fs::path EnginePaths::getUserfiles() const {
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return userfiles;
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std::filesystem::path EnginePaths::getUserFilesFolder() const {
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return userFilesFolder;
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}
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fs::path EnginePaths::getResources() const {
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return resources;
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std::filesystem::path EnginePaths::getResourcesFolder() const {
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return resourcesFolder;
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}
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fs::path EnginePaths::getScreenshotFile(const std::string& ext) {
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fs::path folder = userfiles / fs::path(SCREENSHOTS_FOLDER);
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std::filesystem::path EnginePaths::getNewScreenshotFile(const std::string& ext) {
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std::filesystem::path folder = userFilesFolder / std::filesystem::path(f_f_names[SCREENSHOTS_FOLDER]);
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if (!fs::is_directory(folder)) {
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fs::create_directory(folder);
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}
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@ -44,7 +91,7 @@ fs::path EnginePaths::getScreenshotFile(const std::string& ext) {
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ss << std::put_time(&tm, format);
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std::string datetimestr = ss.str();
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fs::path filename =
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std::filesystem::path filename =
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folder / fs::u8path("screenshot-" + datetimestr + "." + ext);
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uint index = 0;
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while (fs::exists(filename)) {
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@ -57,44 +104,44 @@ fs::path EnginePaths::getScreenshotFile(const std::string& ext) {
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return filename;
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}
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fs::path EnginePaths::getWorldsFolder() {
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return userfiles / fs::path("worlds");
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std::filesystem::path EnginePaths::getWorldsFolder() {
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return userFilesFolder / std::filesystem::path("worlds");
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}
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fs::path EnginePaths::getWorldFolder() {
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return worldFolder;
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std::filesystem::path EnginePaths::getCurrentWorldFolder() {
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return currentWorldFolder;
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}
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fs::path EnginePaths::getWorldFolder(const std::string& name) {
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return getWorldsFolder() / fs::path(name);
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std::filesystem::path EnginePaths::getWorldFolderByName(const std::string& name) {
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return getWorldsFolder() / std::filesystem::path(name);
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}
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fs::path EnginePaths::getControlsFile() {
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return userfiles / fs::path(CONTROLS_FILE);
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std::filesystem::path EnginePaths::getControlsFile() {
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return userFilesFolder / std::filesystem::path(f_f_names[CONTROLS_FILE]);
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}
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fs::path EnginePaths::getSettingsFile() {
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return userfiles / fs::path(SETTINGS_FILE);
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std::filesystem::path EnginePaths::getSettingsFile() {
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return userFilesFolder / std::filesystem::path(f_f_names[SETTINGS_FILE]);
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}
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std::vector<fs::path> EnginePaths::scanForWorlds() {
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std::vector<fs::path> folders;
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std::vector<std::filesystem::path> EnginePaths::scanForWorlds() {
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std::vector<std::filesystem::path> folders;
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fs::path folder = getWorldsFolder();
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std::filesystem::path folder = getWorldsFolder();
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if (!fs::is_directory(folder)) return folders;
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for (const auto& entry : fs::directory_iterator(folder)) {
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if (!entry.is_directory()) {
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continue;
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}
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const fs::path& worldFolder = entry.path();
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fs::path worldFile = worldFolder / fs::u8path(WorldFiles::WORLD_FILE);
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const std::filesystem::path& worldFolder = entry.path();
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std::filesystem::path worldFile = worldFolder / fs::u8path(WorldFiles::WORLD_FILE);
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if (!fs::is_regular_file(worldFile)) {
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continue;
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}
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folders.push_back(worldFolder);
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}
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std::sort(folders.begin(), folders.end(), [](fs::path a, fs::path b) {
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std::sort(folders.begin(), folders.end(), [](std::filesystem::path a, std::filesystem::path b) {
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a = a / fs::u8path(WorldFiles::WORLD_FILE);
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b = b / fs::u8path(WorldFiles::WORLD_FILE);
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return fs::last_write_time(a) > fs::last_write_time(b);
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@ -102,51 +149,23 @@ std::vector<fs::path> EnginePaths::scanForWorlds() {
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return folders;
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}
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bool EnginePaths::isWorldNameUsed(const std::string& name) {
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return fs::exists(EnginePaths::getWorldsFolder() / fs::u8path(name));
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void EnginePaths::setUserFilesFolder(std::filesystem::path folder) {
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this->userFilesFolder = std::move(folder);
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}
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void EnginePaths::setUserfiles(fs::path folder) {
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this->userfiles = std::move(folder);
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void EnginePaths::setResourcesFolder(std::filesystem::path folder) {
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this->resourcesFolder = std::move(folder);
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}
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void EnginePaths::setResources(fs::path folder) {
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this->resources = std::move(folder);
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}
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void EnginePaths::setWorldFolder(fs::path folder) {
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this->worldFolder = std::move(folder);
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void EnginePaths::setCurrentWorldFolder(std::filesystem::path folder) {
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this->currentWorldFolder = std::move(folder);
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}
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void EnginePaths::setContentPacks(std::vector<ContentPack>* contentPacks) {
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this->contentPacks = contentPacks;
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}
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static fs::path toCanonic(fs::path path) {
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std::stack<std::string> parts;
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path = path.lexically_normal();
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while (true) {
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parts.push(path.filename().u8string());
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path = path.parent_path();
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if (path.empty()) break;
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}
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path = fs::u8path("");
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while (!parts.empty()) {
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const std::string part = parts.top();
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parts.pop();
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if (part == ".") {
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continue;
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}
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if (part == "..") {
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throw files_access_error("entry point reached");
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}
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path = path / fs::path(part);
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}
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return path;
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}
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fs::path EnginePaths::resolve(const std::string& path, bool throwErr) {
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std::filesystem::path EnginePaths::resolve(const std::string& path, bool throwErr) {
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size_t separator = path.find(':');
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if (separator == std::string::npos) {
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throw files_access_error("no entry point specified");
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@ -156,13 +175,13 @@ fs::path EnginePaths::resolve(const std::string& path, bool throwErr) {
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filename = toCanonic(fs::u8path(filename)).u8string();
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if (prefix == "res" || prefix == "core") {
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return resources / fs::u8path(filename);
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return resourcesFolder / fs::u8path(filename);
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}
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if (prefix == "user") {
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return userfiles / fs::u8path(filename);
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return userFilesFolder / fs::u8path(filename);
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}
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if (prefix == "world") {
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return worldFolder / fs::u8path(filename);
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return currentWorldFolder / fs::u8path(filename);
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}
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if (contentPacks) {
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@ -175,17 +194,18 @@ fs::path EnginePaths::resolve(const std::string& path, bool throwErr) {
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if (throwErr) {
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throw files_access_error("unknown entry point '" + prefix + "'");
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}
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return fs::path(filename);
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return std::filesystem::path(filename);
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}
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ResPaths::ResPaths(fs::path mainRoot, std::vector<PathsRoot> roots)
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ResPaths::ResPaths(std::filesystem::path mainRoot, std::vector<PathsRoot> roots)
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: mainRoot(std::move(mainRoot)), roots(std::move(roots)) {
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}
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fs::path ResPaths::find(const std::string& filename) const {
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std::filesystem::path ResPaths::find(const std::string& filename) const {
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for (int i = roots.size() - 1; i >= 0; i--) {
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auto& root = roots[i];
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fs::path file = root.path / fs::u8path(filename);
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std::filesystem::path file = root.path / fs::u8path(filename);
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if (fs::exists(file)) {
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return file;
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}
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@ -196,12 +216,12 @@ fs::path ResPaths::find(const std::string& filename) const {
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std::string ResPaths::findRaw(const std::string& filename) const {
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for (int i = roots.size() - 1; i >= 0; i--) {
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auto& root = roots[i];
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if (fs::exists(root.path / fs::path(filename))) {
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if (fs::exists(root.path / std::filesystem::path(filename))) {
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return root.name + ":" + filename;
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}
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}
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auto resDir = mainRoot;
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if (fs::exists(resDir / fs::path(filename))) {
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if (fs::exists(resDir / std::filesystem::path(filename))) {
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return "core:" + filename;
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}
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throw std::runtime_error("could not to find file " + util::quote(filename));
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@ -212,7 +232,7 @@ std::vector<std::string> ResPaths::listdirRaw(const std::string& folderName
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std::vector<std::string> entries;
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for (int i = roots.size() - 1; i >= 0; i--) {
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auto& root = roots[i];
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fs::path folder = root.path / fs::u8path(folderName);
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std::filesystem::path folder = root.path / fs::u8path(folderName);
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if (!fs::is_directory(folder)) continue;
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for (const auto& entry : fs::directory_iterator(folder)) {
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auto name = entry.path().filename().u8string();
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@ -220,7 +240,7 @@ std::vector<std::string> ResPaths::listdirRaw(const std::string& folderName
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}
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}
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{
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fs::path folder = mainRoot / fs::u8path(folderName);
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std::filesystem::path folder = mainRoot / fs::u8path(folderName);
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if (!fs::is_directory(folder)) return entries;
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for (const auto& entry : fs::directory_iterator(folder)) {
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auto name = entry.path().filename().u8string();
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@ -230,18 +250,18 @@ std::vector<std::string> ResPaths::listdirRaw(const std::string& folderName
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return entries;
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}
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std::vector<fs::path> ResPaths::listdir(const std::string& folderName) const {
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std::vector<fs::path> entries;
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std::vector<std::filesystem::path> ResPaths::listdir(const std::string& folderName) const {
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std::vector<std::filesystem::path> entries;
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for (int i = roots.size() - 1; i >= 0; i--) {
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auto& root = roots[i];
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fs::path folder = root.path / fs::u8path(folderName);
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std::filesystem::path folder = root.path / fs::u8path(folderName);
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if (!fs::is_directory(folder)) continue;
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for (const auto& entry : fs::directory_iterator(folder)) {
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entries.push_back(entry.path());
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}
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}
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{
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fs::path folder = mainRoot / fs::u8path(folderName);
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std::filesystem::path folder = mainRoot / fs::u8path(folderName);
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if (!fs::is_directory(folder)) return entries;
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for (const auto& entry : fs::directory_iterator(folder)) {
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entries.push_back(entry.path());
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@ -250,6 +270,6 @@ std::vector<fs::path> ResPaths::listdir(const std::string& folderName) const {
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return entries;
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}
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const fs::path& ResPaths::getMainRoot() const {
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const std::filesystem::path& ResPaths::getMainRoot() const {
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return mainRoot;
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}
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@ -8,7 +8,6 @@
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#include "../content/ContentPack.hpp"
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namespace fs = std::filesystem;
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class files_access_error : public std::runtime_error {
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public:
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@ -17,51 +16,57 @@ public:
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};
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class EnginePaths {
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fs::path userfiles {"."};
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fs::path resources {"res"};
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fs::path worldFolder;
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std::vector<ContentPack>* contentPacks = nullptr;
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public:
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void prepare();
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fs::path getUserfiles() const;
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fs::path getResources() const;
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void setUserFilesFolder(std::filesystem::path folder);
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std::filesystem::path getUserFilesFolder() const;
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fs::path getScreenshotFile(const std::string& ext);
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fs::path getWorldsFolder();
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fs::path getWorldFolder();
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fs::path getWorldFolder(const std::string& name);
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fs::path getControlsFile();
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fs::path getSettingsFile();
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bool isWorldNameUsed(const std::string& name);
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void setResourcesFolder(std::filesystem::path folder);
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std::filesystem::path getResourcesFolder() const;
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std::filesystem::path getWorldsFolder();
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std::filesystem::path getWorldFolderByName(const std::string& name);
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void setCurrentWorldFolder(std::filesystem::path folder);
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std::filesystem::path getCurrentWorldFolder();
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std::filesystem::path getNewScreenshotFile(const std::string& ext);
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std::filesystem::path getControlsFile();
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std::filesystem::path getSettingsFile();
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void setUserfiles(fs::path folder);
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void setResources(fs::path folder);
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void setContentPacks(std::vector<ContentPack>* contentPacks);
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void setWorldFolder(fs::path folder);
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std::vector<fs::path> scanForWorlds();
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std::vector<std::filesystem::path> scanForWorlds();
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fs::path resolve(const std::string& path, bool throwErr = true);
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std::filesystem::path resolve(const std::string& path, bool throwErr = true);
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private:
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std::filesystem::path userFilesFolder {"."};
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std::filesystem::path resourcesFolder {"res"};
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std::filesystem::path currentWorldFolder;
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std::vector<ContentPack>* contentPacks = nullptr;
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};
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struct PathsRoot {
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std::string name;
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fs::path path;
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std::filesystem::path path;
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};
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class ResPaths {
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fs::path mainRoot;
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std::vector<PathsRoot> roots;
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public:
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ResPaths(fs::path mainRoot, std::vector<PathsRoot> roots);
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ResPaths(std::filesystem::path mainRoot, std::vector<PathsRoot> roots);
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fs::path find(const std::string& filename) const;
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std::filesystem::path find(const std::string& filename) const;
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std::string findRaw(const std::string& filename) const;
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std::vector<fs::path> listdir(const std::string& folder) const;
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std::vector<std::filesystem::path> listdir(const std::string& folder) const;
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std::vector<std::string> listdirRaw(const std::string& folder) const;
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const fs::path& getMainRoot() const;
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const std::filesystem::path& getMainRoot() const;
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private:
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std::filesystem::path mainRoot;
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std::vector<PathsRoot> roots;
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};
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#endif // FILES_ENGINE_PATHS_HPP_
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