update
This commit is contained in:
parent
97539aa9f4
commit
58661a94a6
@ -5,6 +5,105 @@
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using namespace audio;
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ALSound::ALSound(ALAudio* al, uint buffer, std::shared_ptr<PCM> pcm, bool keepPCM)
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: al(al), buffer(buffer)
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{
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duration = pcm->getDuration();
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if (keepPCM) {
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this->pcm = pcm;
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}
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}
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ALSound::~ALSound() {
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al->freeBuffer(buffer);
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buffer = 0;
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}
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Speaker* ALSound::newInstance(int priority) const {
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uint source = al->getFreeSource();
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if (source == 0) {
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return nullptr;
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}
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return new ALSpeaker(al, source, priority);
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}
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ALSpeaker::ALSpeaker(ALAudio* al, uint source, int priority) : al(al), source(source), priority(priority) {
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}
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ALSpeaker::~ALSpeaker() {
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if (source) {
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stop();
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}
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}
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State ALSpeaker::getState() const {
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int state = AL::getSourcei(source, AL_SOURCE_STATE, AL_STOPPED);
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switch (state) {
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case AL_PLAYING: return State::playing;
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case AL_PAUSED: return State::paused;
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default: return State::stopped;
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}
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}
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float ALSpeaker::getVolume() const {
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return AL::getSourcef(source, AL_GAIN);
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}
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void ALSpeaker::setVolume(float volume) {
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AL_CHECK(alSourcef(source, AL_GAIN, volume));
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}
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float ALSpeaker::getPitch() const {
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return AL::getSourcef(source, AL_PITCH);
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}
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void ALSpeaker::setPitch(float pitch) {
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AL_CHECK(alSourcef(source, AL_PITCH, pitch));
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}
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void ALSpeaker::play() {
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AL_CHECK(alSourcePlay(source));
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}
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void ALSpeaker::pause() {
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AL_CHECK(alSourcePause(source));
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}
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void ALSpeaker::stop() {
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AL_CHECK(alSourceStop(source));
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al->freeSource(source);
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source = 0;
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}
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duration_t ALSpeaker::getTime() const {
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return static_cast<duration_t>(AL::getSourcef(source, AL_SEC_OFFSET));
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}
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void ALSpeaker::setTime(duration_t time) {
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AL_CHECK(alSourcef(source, AL_SEC_OFFSET, static_cast<float>(time)));
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}
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void ALSpeaker::setPosition(glm::vec3 pos) {
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AL_CHECK(alSource3f(source, AL_POSITION, pos.x, pos.y, pos.z));
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}
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glm::vec3 ALSpeaker::getPosition() const {
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return AL::getSource3f(source, AL_POSITION);
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}
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void ALSpeaker::setVelocity(glm::vec3 vel) {
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AL_CHECK(alSource3f(source, AL_VELOCITY, vel.x, vel.y, vel.z));
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}
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glm::vec3 ALSpeaker::getVelocity() const {
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return AL::getSource3f(source, AL_VELOCITY);
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}
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int ALSpeaker::getPriority() const {
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return priority;
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}
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ALAudio::ALAudio(ALCdevice* device, ALCcontext* context)
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: device(device), context(context)
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{
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@ -26,22 +125,20 @@ ALAudio::ALAudio(ALCdevice* device, ALCcontext* context)
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}
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ALAudio::~ALAudio() {
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for (ALSource* source : allsources) {
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if (source->isPlaying()){
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alSourceStop(source->id);
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alCheckErrorsMacro();
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for (uint source : allsources) {
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int state = AL::getSourcei(source, AL_SOURCE_STATE);
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if (state == AL_PLAYING || state == AL_PAUSED) {
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AL_CHECK(alSourceStop(source));
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}
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alDeleteSources(1, &source->id);
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alCheckErrorsMacro();
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AL_CHECK(alDeleteSources(1, &source));
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}
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for (ALBuffer* buffer : allbuffers){
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alDeleteBuffers(1, &buffer->id);
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alCheckErrorsMacro();
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for (uint buffer : allbuffers){
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AL_CHECK(alDeleteBuffers(1, &buffer));
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}
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alcMakeContextCurrent(context);
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alcDestroyContext(context);
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AL_CHECK(alcMakeContextCurrent(context));
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AL_CHECK(alcDestroyContext(context));
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if (!alcCloseDevice(device)) {
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std::cerr << "AL: device not closed!" << std::endl;
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}
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@ -49,53 +146,6 @@ ALAudio::~ALAudio() {
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context = nullptr;
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}
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bool ALSource::setBuffer(ALBuffer* buffer) {
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alSourcei(id, AL_BUFFER, buffer->id);
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return alCheckErrorsMacro();
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}
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bool ALSource::play(){
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alSourcePlay(id);
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return alCheckErrorsMacro();
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}
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bool ALSource::isPlaying() {
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int state;
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alGetSourcei(id, AL_SOURCE_STATE, &state);
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return state == AL_PLAYING;
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}
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bool ALSource::setPosition(glm::vec3 position) {
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alSource3f(id, AL_POSITION, position.x, position.y, position.z);
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return alCheckErrorsMacro();
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}
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bool ALSource::setVelocity(glm::vec3 velocity) {
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alSource3f(id, AL_VELOCITY, velocity.x, velocity.y, velocity.z);
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return alCheckErrorsMacro();
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}
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bool ALSource::setLoop(bool loop) {
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alSourcei(id, AL_LOOPING, AL_TRUE ? loop : AL_FALSE);
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return alCheckErrorsMacro();
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}
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bool ALSource::setGain(float gain) {
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alSourcef(id, AL_GAIN, gain);
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return alCheckErrorsMacro();
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}
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bool ALSource::setPitch(float pitch) {
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alSourcef(id, AL_PITCH, pitch);
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return alCheckErrorsMacro();
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}
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bool ALBuffer::load(int format, const char* data, int size, int freq) {
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alBufferData(id, format, data, size, freq);
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return alCheckErrorsMacro();
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}
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Sound* ALAudio::createSound(std::shared_ptr<PCM> pcm, bool keepPCM) {
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// TODO: implement
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return nullptr;
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@ -110,59 +160,55 @@ ALAudio* ALAudio::create() {
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alcCloseDevice(device);
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return nullptr;
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}
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if (!alCheckErrorsMacro()) {
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return nullptr;
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}
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AL_CHECK();
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std::cout << "AL: initialized" << std::endl;
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return new ALAudio(device, context);
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}
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ALSource* ALAudio::getFreeSource(){
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uint ALAudio::getFreeSource(){
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if (!freesources.empty()){
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ALSource* source = freesources.back();
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uint source = freesources.back();
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freesources.pop_back();
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return source;
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}
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if (allsources.size() == maxSources){
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std::cerr << "attempted to create new source, but limit is " << maxSources << std::endl;
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return nullptr;
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return 0;
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}
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ALuint id;
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alGenSources(1, &id);
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if (!alCheckErrorsMacro())
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return nullptr;
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if (!AL_GET_ERORR())
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return 0;
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ALSource* source = new ALSource(id);
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allsources.push_back(source);
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return source;
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allsources.push_back(id);
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return id;
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}
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ALBuffer* ALAudio::getFreeBuffer(){
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uint ALAudio::getFreeBuffer(){
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if (!freebuffers.empty()){
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ALBuffer* buffer = freebuffers.back();
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uint buffer = freebuffers.back();
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freebuffers.pop_back();
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return buffer;
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}
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if (allbuffers.size() == maxBuffers){
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std::cerr << "attempted to create new ALbuffer, but limit is " << maxBuffers << std::endl;
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return nullptr;
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return 0;
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}
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ALuint id;
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alGenBuffers(1, &id);
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if (!alCheckErrorsMacro()) {
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return nullptr;
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if (!AL_GET_ERORR()) {
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return 0;
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}
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ALBuffer* buffer = new ALBuffer(id);
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allbuffers.push_back(buffer);
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return buffer;
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allbuffers.push_back(id);
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return id;
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}
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void ALAudio::freeSource(ALSource* source){
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void ALAudio::freeSource(uint source){
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freesources.push_back(source);
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}
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void ALAudio::freeBuffer(ALBuffer* buffer){
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void ALAudio::freeBuffer(uint buffer){
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freebuffers.push_back(buffer);
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}
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@ -171,7 +217,7 @@ std::vector<std::string> ALAudio::getAvailableDevices() const {
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const ALCchar* devices;
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devices = alcGetString(device, ALC_DEVICE_SPECIFIER);
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if (!alCheckErrorsMacro()) {
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if (!AL_GET_ERORR()) {
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return devicesVec;
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}
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@ -188,10 +234,11 @@ std::vector<std::string> ALAudio::getAvailableDevices() const {
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void ALAudio::setListener(glm::vec3 position, glm::vec3 velocity, glm::vec3 at, glm::vec3 up){
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ALfloat listenerOri[] = { at.x, at.y, at.z, up.x, up.y, up.z };
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alListener3f(AL_POSITION, position.x, position.y, position.z);
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alCheckErrorsMacro();
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alListener3f(AL_VELOCITY, velocity.x, velocity.y, velocity.z);
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alCheckErrorsMacro();
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alListenerfv(AL_ORIENTATION, listenerOri);
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alCheckErrorsMacro();
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AL_CHECK(alListener3f(AL_POSITION, position.x, position.y, position.z));
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AL_CHECK(alListener3f(AL_VELOCITY, velocity.x, velocity.y, velocity.z));
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AL_CHECK(alListenerfv(AL_ORIENTATION, listenerOri));
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}
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void ALAudio::update(double delta) {
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}
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@ -4,6 +4,7 @@
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#include <vector>
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#include <string>
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#include <glm/glm.hpp>
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#include <unordered_map>
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#ifdef __APPLE__
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#include <OpenAL/al.h>
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@ -18,36 +19,70 @@
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namespace audio {
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struct ALBuffer;
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class ALAudio;
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struct ALSource {
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uint id;
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ALSource(uint id) : id(id) {}
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class ALSound : public Sound {
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ALAudio* al;
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uint buffer;
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std::shared_ptr<PCM> pcm;
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duration_t duration;
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public:
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ALSound(ALAudio* al, uint buffer, std::shared_ptr<PCM> pcm, bool keepPCM);
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~ALSound();
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bool isPlaying();
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bool setPosition(glm::vec3 position);
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bool setVelocity(glm::vec3 velocity);
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bool setBuffer(ALBuffer* buffer);
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bool setLoop(bool loop);
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bool setGain(float gain);
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bool setPitch(float pitch);
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bool play();
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duration_t getDuration() const override {
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return duration;
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}
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std::shared_ptr<PCM> getPCM() const override {
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return pcm;
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}
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Speaker* newInstance(int priority) const override;
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};
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struct ALBuffer {
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uint id;
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ALBuffer(uint id) : id(id) {}
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bool load(int format, const char* data, int size, int freq);
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/// @brief AL source adapter
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class ALSpeaker : public Speaker {
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ALAudio* al;
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uint source;
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int priority;
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public:
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ALSpeaker(ALAudio* al, uint source, int priority);
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~ALSpeaker();
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State getState() const override;
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float getVolume() const override;
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void setVolume(float volume) override;
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float getPitch() const override;
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void setPitch(float pitch) override;
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void play() override;
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void pause() override;
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void stop() override;
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duration_t getTime() const override;
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void setTime(duration_t time) override;
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void setPosition(glm::vec3 pos) override;
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glm::vec3 getPosition() const override;
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void setVelocity(glm::vec3 vel) override;
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glm::vec3 getVelocity() const override;
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int getPriority() const override;
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};
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class ALAudio : public Backend {
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ALCdevice* device;
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ALCcontext* context;
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std::vector<ALSource*> allsources;
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std::vector<ALSource*> freesources;
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std::vector<uint> allsources;
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std::vector<uint> freesources;
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std::vector<ALBuffer*> allbuffers;
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std::vector<ALBuffer*> freebuffers;
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std::vector<uint> allbuffers;
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std::vector<uint> freebuffers;
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uint maxSources;
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uint maxBuffers;
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@ -56,10 +91,10 @@ namespace audio {
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public:
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~ALAudio();
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ALSource* getFreeSource();
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ALBuffer* getFreeBuffer();
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void freeSource(ALSource* source);
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void freeBuffer(ALBuffer* buffer);
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uint getFreeSource();
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uint getFreeBuffer();
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void freeSource(uint source);
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void freeBuffer(uint buffer);
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std::vector<std::string> getAvailableDevices() const;
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@ -72,6 +107,8 @@ namespace audio {
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glm::vec3 up
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) override;
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void update(double delta) override;
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static ALAudio* create();
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};
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}
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@ -19,8 +19,8 @@ namespace audio {
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return pcm;
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}
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speakerid_t newInstance(int priority) const override {
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return 0;
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Speaker* newInstance(int priority) const override {
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return nullptr;
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}
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};
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@ -37,6 +37,8 @@ namespace audio {
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glm::vec3 up
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) override {}
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void update(double delta) override {}
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static NoAudio* create();
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};
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}
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@ -35,7 +35,7 @@ std::int32_t convert_to_int(char* buffer, std::size_t len){
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return a;
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}
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bool check_al_errors(const std::string& filename, const std::uint_fast32_t line){
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bool AL::check_errors(const std::string& filename, const std::uint_fast32_t line){
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ALenum error = alGetError();
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if(error != AL_NO_ERROR){
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std::cerr << "OpenAL ERROR (" << filename << ": " << line << ")\n" ;
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@ -11,9 +11,10 @@
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#include <AL/al.h>
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#endif
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#define alCheckErrorsMacro() check_al_errors(__FILE__, __LINE__)
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#include <glm/glm.hpp>
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bool check_al_errors(const std::string& filename, const std::uint_fast32_t line);
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#define AL_CHECK(STATEMENT) STATEMENT; AL::check_errors(__FILE__, __LINE__)
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#define AL_GET_ERORR() AL::check_errors(__FILE__, __LINE__)
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bool load_wav_file_header(
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std::ifstream& file,
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@ -31,22 +32,60 @@ char* load_wav(
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ALsizei& size
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);
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static inline ALenum to_al_format(short channels, short samples){
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bool stereo = (channels > 1);
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switch (samples) {
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case 16:
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if (stereo)
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return AL_FORMAT_STEREO16;
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else
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return AL_FORMAT_MONO16;
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case 8:
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if (stereo)
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return AL_FORMAT_STEREO8;
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else
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return AL_FORMAT_MONO8;
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default:
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return -1;
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namespace AL {
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bool check_errors(const std::string& filename, const std::uint_fast32_t line);
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/// @brief alGetSourcef wrapper
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/// @param source target source
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/// @param field enum value
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/// @param def default value will be returned in case of error
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/// @return field value or default
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inline float getSourcef(uint source, ALenum field, float def=0.0f) {
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float value = def;
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AL_CHECK(alGetSourcef(source, field, &value));
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return value;
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}
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/// @brief alGetSource3f wrapper
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/// @param source target source
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/// @param field enum value
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/// @param def default value will be returned in case of error
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/// @return field value or default
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inline glm::vec3 getSource3f(uint source, ALenum field, glm::vec3 def={}) {
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glm::vec3 value = def;
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AL_CHECK(alGetSource3f(source, field, &value.x, &value.y, &value.z));
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return value;
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}
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/// @brief alGetSourcei wrapper
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/// @param source target source
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/// @param field enum value
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/// @param def default value will be returned in case of error
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/// @return field value or default
|
||||
inline float getSourcei(uint source, ALenum field, int def=0) {
|
||||
int value = def;
|
||||
AL_CHECK(alGetSourcei(source, field, &value));
|
||||
return value;
|
||||
}
|
||||
|
||||
static inline ALenum to_al_format(short channels, short samples){
|
||||
bool stereo = (channels > 1);
|
||||
|
||||
switch (samples) {
|
||||
case 16:
|
||||
if (stereo)
|
||||
return AL_FORMAT_STEREO16;
|
||||
else
|
||||
return AL_FORMAT_MONO16;
|
||||
case 8:
|
||||
if (stereo)
|
||||
return AL_FORMAT_STEREO8;
|
||||
else
|
||||
return AL_FORMAT_MONO8;
|
||||
default:
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -5,6 +5,10 @@
|
||||
#include "ALAudio.h"
|
||||
#include "NoAudio.h"
|
||||
|
||||
namespace audio {
|
||||
extern Backend* backend;
|
||||
}
|
||||
|
||||
audio::Backend* audio::backend = nullptr;
|
||||
|
||||
void audio::initialize(bool enabled) {
|
||||
@ -26,6 +30,10 @@ void audio::setListener(
|
||||
audio::backend->setListener(position, velocity, lookAt, up);
|
||||
}
|
||||
|
||||
void audio::update(double delta) {
|
||||
audio::backend->update(delta);
|
||||
}
|
||||
|
||||
void audio::close() {
|
||||
delete audio::backend;
|
||||
audio::backend = nullptr;
|
||||
|
||||
@ -11,6 +11,14 @@ namespace audio {
|
||||
/// @brief duration unit is second
|
||||
using duration_t = float;
|
||||
|
||||
class Speaker;
|
||||
|
||||
enum class State {
|
||||
playing,
|
||||
paused,
|
||||
stopped
|
||||
};
|
||||
|
||||
/// @brief Pulse-code modulation data
|
||||
struct PCM {
|
||||
/// @brief May contain 8 bit and 16 bit PCM data
|
||||
@ -46,20 +54,78 @@ namespace audio {
|
||||
/// @brief Create new sound instance
|
||||
/// @param priority instance priority. High priority instance can
|
||||
/// take out speaker from low priority instance
|
||||
/// @return new speaker id with sound bound or 0
|
||||
/// @return new speaker with sound bound or nullptr
|
||||
/// if all speakers are in use
|
||||
virtual speakerid_t newInstance(int priority) const = 0;
|
||||
virtual Speaker* newInstance(int priority) const = 0;
|
||||
};
|
||||
|
||||
/// @brief Audio source controller interface
|
||||
class Speaker {
|
||||
public:
|
||||
virtual ~Speaker() {}
|
||||
|
||||
/// @brief Get current speaker state
|
||||
/// @return speaker state
|
||||
virtual State getState() const = 0;
|
||||
|
||||
/// @brief Get speaker audio gain
|
||||
/// @return speaker audio gain value
|
||||
virtual float getVolume() const = 0;
|
||||
|
||||
/// @brief Set speaker audio gain (must be positive)
|
||||
/// @param volume new gain value
|
||||
virtual void setVolume(float volume) = 0;
|
||||
|
||||
/// @brief Get speaker pitch multiplier
|
||||
/// @return pitch multiplier
|
||||
virtual float getPitch() const = 0;
|
||||
|
||||
/// @brief Set speaker pitch multiplier
|
||||
/// @param pitch new pitch multiplier (must be positive)
|
||||
virtual void setPitch(float pitch) = 0;
|
||||
|
||||
/// @brief Play, replay or resume audio
|
||||
virtual void play() = 0;
|
||||
|
||||
/// @brief Pause playing audio and keep speaker alive
|
||||
virtual void pause() = 0;
|
||||
|
||||
/// @brief Stop and destroy speaker
|
||||
virtual void stop() = 0;
|
||||
|
||||
/// @brief Get current time position of playing audio
|
||||
/// @return time position in seconds
|
||||
virtual duration_t getTime() const = 0;
|
||||
|
||||
/// @brief Set playing audio time position
|
||||
/// @param time time position in seconds
|
||||
virtual void setTime(duration_t time) = 0;
|
||||
|
||||
/// @brief Set speaker 3D position in the world
|
||||
/// @param pos new position
|
||||
virtual void setPosition(glm::vec3 pos) = 0;
|
||||
|
||||
/// @brief Get speaker 3D position in the world
|
||||
/// @return position
|
||||
virtual glm::vec3 getPosition() const = 0;
|
||||
|
||||
/// @brief Set speaker movement velocity used for Doppler effect
|
||||
/// @param vel velocity vector
|
||||
virtual void setVelocity(glm::vec3 vel) = 0;
|
||||
|
||||
/// @brief Get speaker movement velocity used for Doppler effect
|
||||
/// @return velocity vector
|
||||
virtual glm::vec3 getVelocity() const = 0;
|
||||
|
||||
/// @brief Get speaker priority
|
||||
/// @return speaker priority value
|
||||
virtual int getPriority() const = 0;
|
||||
};
|
||||
|
||||
class Backend {
|
||||
public:
|
||||
virtual ~Backend() {};
|
||||
|
||||
/// @brief Create new sound from PCM data
|
||||
/// @param pcm PCM data
|
||||
/// @param keepPCM store PCM data in sound to make it accessible with
|
||||
/// Sound::getPCM
|
||||
/// @return new Sound instance
|
||||
virtual Sound* createSound(std::shared_ptr<PCM> pcm, bool keepPCM) = 0;
|
||||
|
||||
virtual void setListener(
|
||||
@ -68,14 +134,21 @@ namespace audio {
|
||||
glm::vec3 lookAt,
|
||||
glm::vec3 up
|
||||
) = 0;
|
||||
};
|
||||
|
||||
extern Backend* backend;
|
||||
virtual void update(double delta) = 0;
|
||||
};
|
||||
|
||||
/// @brief Initialize audio system or use no audio mode
|
||||
/// @param enabled try to initialize actual audio
|
||||
extern void initialize(bool enabled);
|
||||
|
||||
/// @brief Create new sound from PCM data
|
||||
/// @param pcm PCM data
|
||||
/// @param keepPCM store PCM data in sound to make it accessible with
|
||||
/// Sound::getPCM
|
||||
/// @return new Sound instance
|
||||
extern Sound* createSound(std::shared_ptr<PCM> pcm, bool keepPCM);
|
||||
|
||||
/// @brief Configure 3D listener
|
||||
/// @param position listener position
|
||||
/// @param velocity listener velocity (used for Doppler effect)
|
||||
@ -87,6 +160,11 @@ namespace audio {
|
||||
glm::vec3 lookAt,
|
||||
glm::vec3 up
|
||||
);
|
||||
|
||||
/// @brief Update audio streams and sound instanced
|
||||
/// @param delta time since the last update (seconds)
|
||||
extern void update(double delta);
|
||||
|
||||
/// @brief Finalize audio system
|
||||
extern void close();
|
||||
};
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user