audio system basic interface
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197
src/audio/ALAudio.cpp
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197
src/audio/ALAudio.cpp
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#include "ALAudio.h"
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#include "alutil.h"
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#include <string>
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#include <iostream>
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using namespace audio;
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ALAudio::ALAudio(ALCdevice* device, ALCcontext* context)
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: device(device), context(context)
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{
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ALCint size;
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alcGetIntegerv(device, ALC_ATTRIBUTES_SIZE, 1, &size);
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std::vector<ALCint> attrs(size);
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alcGetIntegerv(device, ALC_ALL_ATTRIBUTES, size, &attrs[0]);
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for (size_t i = 0; i < attrs.size(); ++i){
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if (attrs[i] == ALC_MONO_SOURCES) {
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std::cout << "AL: max mono sources: " << attrs[i+1] << std::endl;
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maxSources = attrs[i+1];
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}
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}
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auto devices = getAvailableDevices();
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std::cout << "AL devices:" << std::endl;
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for (auto& name : devices) {
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std::cout << " " << name << std::endl;
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}
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}
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ALAudio::~ALAudio() {
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for (ALSource* source : allsources) {
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if (source->isPlaying()){
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alSourceStop(source->id);
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alCheckErrorsMacro();
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}
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alDeleteSources(1, &source->id);
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alCheckErrorsMacro();
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}
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for (ALBuffer* buffer : allbuffers){
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alDeleteBuffers(1, &buffer->id);
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alCheckErrorsMacro();
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}
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alcMakeContextCurrent(context);
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alcDestroyContext(context);
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if (!alcCloseDevice(device)) {
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std::cerr << "AL: device not closed!" << std::endl;
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}
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device = nullptr;
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context = nullptr;
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}
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bool ALSource::setBuffer(ALBuffer* buffer) {
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alSourcei(id, AL_BUFFER, buffer->id);
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return alCheckErrorsMacro();
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}
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bool ALSource::play(){
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alSourcePlay(id);
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return alCheckErrorsMacro();
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}
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bool ALSource::isPlaying() {
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int state;
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alGetSourcei(id, AL_SOURCE_STATE, &state);
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return state == AL_PLAYING;
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}
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bool ALSource::setPosition(glm::vec3 position) {
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alSource3f(id, AL_POSITION, position.x, position.y, position.z);
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return alCheckErrorsMacro();
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}
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bool ALSource::setVelocity(glm::vec3 velocity) {
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alSource3f(id, AL_VELOCITY, velocity.x, velocity.y, velocity.z);
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return alCheckErrorsMacro();
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}
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bool ALSource::setLoop(bool loop) {
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alSourcei(id, AL_LOOPING, AL_TRUE ? loop : AL_FALSE);
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return alCheckErrorsMacro();
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}
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bool ALSource::setGain(float gain) {
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alSourcef(id, AL_GAIN, gain);
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return alCheckErrorsMacro();
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}
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bool ALSource::setPitch(float pitch) {
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alSourcef(id, AL_PITCH, pitch);
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return alCheckErrorsMacro();
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}
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bool ALBuffer::load(int format, const char* data, int size, int freq) {
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alBufferData(id, format, data, size, freq);
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return alCheckErrorsMacro();
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}
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Sound* ALAudio::createSound(std::shared_ptr<PCM> pcm, bool keepPCM) {
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// TODO: implement
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return nullptr;
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}
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ALAudio* ALAudio::create() {
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ALCdevice* device = alcOpenDevice(nullptr);
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if (device == nullptr)
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return nullptr;
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ALCcontext* context = alcCreateContext(device, nullptr);
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if (!alcMakeContextCurrent(context)){
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alcCloseDevice(device);
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return nullptr;
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}
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if (!alCheckErrorsMacro()) {
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return nullptr;
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}
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std::cout << "AL: initialized" << std::endl;
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return new ALAudio(device, context);
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}
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ALSource* ALAudio::getFreeSource(){
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if (!freesources.empty()){
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ALSource* source = freesources.back();
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freesources.pop_back();
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return source;
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}
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if (allsources.size() == maxSources){
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std::cerr << "attempted to create new source, but limit is " << maxSources << std::endl;
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return nullptr;
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}
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ALuint id;
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alGenSources(1, &id);
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if (!alCheckErrorsMacro())
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return nullptr;
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ALSource* source = new ALSource(id);
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allsources.push_back(source);
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return source;
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}
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ALBuffer* ALAudio::getFreeBuffer(){
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if (!freebuffers.empty()){
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ALBuffer* buffer = freebuffers.back();
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freebuffers.pop_back();
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return buffer;
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}
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if (allbuffers.size() == maxBuffers){
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std::cerr << "attempted to create new ALbuffer, but limit is " << maxBuffers << std::endl;
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return nullptr;
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}
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ALuint id;
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alGenBuffers(1, &id);
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if (!alCheckErrorsMacro()) {
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return nullptr;
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}
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ALBuffer* buffer = new ALBuffer(id);
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allbuffers.push_back(buffer);
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return buffer;
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}
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void ALAudio::freeSource(ALSource* source){
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freesources.push_back(source);
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}
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void ALAudio::freeBuffer(ALBuffer* buffer){
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freebuffers.push_back(buffer);
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}
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std::vector<std::string> ALAudio::getAvailableDevices() const {
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std::vector<std::string> devicesVec;
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const ALCchar* devices;
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devices = alcGetString(device, ALC_DEVICE_SPECIFIER);
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if (!alCheckErrorsMacro()) {
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return devicesVec;
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}
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const char* ptr = devices;
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do {
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devicesVec.push_back(std::string(ptr));
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ptr += devicesVec.back().size() + 1;
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}
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while (ptr[0]);
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return devicesVec;
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}
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void ALAudio::setListener(glm::vec3 position, glm::vec3 velocity, glm::vec3 at, glm::vec3 up){
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ALfloat listenerOri[] = { at.x, at.y, at.z, up.x, up.y, up.z };
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alListener3f(AL_POSITION, position.x, position.y, position.z);
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alCheckErrorsMacro();
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alListener3f(AL_VELOCITY, velocity.x, velocity.y, velocity.z);
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alCheckErrorsMacro();
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alListenerfv(AL_ORIENTATION, listenerOri);
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alCheckErrorsMacro();
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}
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79
src/audio/ALAudio.h
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79
src/audio/ALAudio.h
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#ifndef SRC_AUDIO_AUDIO_H_
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#define SRC_AUDIO_AUDIO_H_
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#include <vector>
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#include <string>
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#include <glm/glm.hpp>
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#ifdef __APPLE__
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#include <OpenAL/al.h>
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#include <OpenAL/alc.h>
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#else
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#include <AL/al.h>
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#include <AL/alc.h>
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#endif
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#include "audio.h"
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#include "../typedefs.h"
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namespace audio {
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struct ALBuffer;
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struct ALSource {
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uint id;
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ALSource(uint id) : id(id) {}
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bool isPlaying();
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bool setPosition(glm::vec3 position);
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bool setVelocity(glm::vec3 velocity);
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bool setBuffer(ALBuffer* buffer);
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bool setLoop(bool loop);
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bool setGain(float gain);
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bool setPitch(float pitch);
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bool play();
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};
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struct ALBuffer {
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uint id;
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ALBuffer(uint id) : id(id) {}
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bool load(int format, const char* data, int size, int freq);
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};
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class ALAudio : public Backend {
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ALCdevice* device;
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ALCcontext* context;
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std::vector<ALSource*> allsources;
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std::vector<ALSource*> freesources;
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std::vector<ALBuffer*> allbuffers;
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std::vector<ALBuffer*> freebuffers;
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uint maxSources;
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uint maxBuffers;
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ALAudio(ALCdevice* device, ALCcontext* context);
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public:
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~ALAudio();
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ALSource* getFreeSource();
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ALBuffer* getFreeBuffer();
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void freeSource(ALSource* source);
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void freeBuffer(ALBuffer* buffer);
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std::vector<std::string> getAvailableDevices() const;
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Sound* createSound(std::shared_ptr<PCM> pcm, bool keepPCM) override;
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void setListener(
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glm::vec3 position,
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glm::vec3 velocity,
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glm::vec3 lookAt,
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glm::vec3 up
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) override;
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static ALAudio* create();
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};
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}
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#endif /* SRC_AUDIO_AUDIO_H_ */
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#include "Audio.h"
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#include "audioutil.h"
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#include <string>
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#include <iostream>
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#ifdef __APPLE__
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#include <OpenAL/al.h>
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#include <OpenAL/alc.h>
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#else
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#include <AL/al.h>
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#include <AL/alc.h>
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#endif
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ALCdevice* Audio::device;
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ALCcontext* Audio::context;
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unsigned Audio::maxSources;
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unsigned Audio::maxBuffers = 1024;
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std::vector<ALSource*> Audio::allsources;
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std::vector<ALSource*> Audio::freesources;
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std::vector<ALBuffer*> Audio::allbuffers;
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std::vector<ALBuffer*> Audio::freebuffers;
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bool ALSource::setBuffer(ALBuffer* buffer) {
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alSourcei(id, AL_BUFFER, buffer->id);
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return alCheckErrorsMacro();
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}
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bool ALSource::play(){
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alSourcePlay(id);
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return alCheckErrorsMacro();
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}
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bool ALSource::isPlaying() {
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int state;
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alGetSourcei(id, AL_SOURCE_STATE, &state);
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return state == AL_PLAYING;
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}
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bool ALSource::setPosition(glm::vec3 position) {
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alSource3f(id, AL_POSITION, position.x, position.y, position.z);
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return alCheckErrorsMacro();
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}
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bool ALSource::setVelocity(glm::vec3 velocity) {
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alSource3f(id, AL_VELOCITY, velocity.x, velocity.y, velocity.z);
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return alCheckErrorsMacro();
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}
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bool ALSource::setLoop(bool loop) {
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alSourcei(id, AL_LOOPING, AL_TRUE ? loop : AL_FALSE);
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return alCheckErrorsMacro();
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}
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bool ALSource::setGain(float gain) {
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alSourcef(id, AL_GAIN, gain);
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return alCheckErrorsMacro();
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}
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bool ALSource::setPitch(float pitch) {
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alSourcef(id, AL_PITCH, pitch);
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return alCheckErrorsMacro();
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}
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bool ALBuffer::load(int format, const char* data, int size, int freq) {
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alBufferData(id, format, data, size, freq);
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return alCheckErrorsMacro();
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}
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bool Audio::initialize() {
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device = alcOpenDevice(nullptr);
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if (device == nullptr)
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return false;
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context = alcCreateContext(device, nullptr);
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if (!alcMakeContextCurrent(context)){
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alcCloseDevice(device);
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return false;
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}
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if (!alCheckErrorsMacro())
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return false;
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ALCint size;
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alcGetIntegerv(device, ALC_ATTRIBUTES_SIZE, 1, &size);
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std::vector<ALCint> attrs(size);
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alcGetIntegerv(device, ALC_ALL_ATTRIBUTES, size, &attrs[0]);
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for(size_t i=0; i<attrs.size(); ++i){
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if (attrs[i] == ALC_MONO_SOURCES){
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std::cout << "max mono sources: " << attrs[i+1] << std::endl;
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maxSources = attrs[i+1];
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}
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}
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return true;
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}
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void Audio::finalize(){
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for (ALSource* source : allsources){
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if (source->isPlaying()){
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alSourceStop(source->id); alCheckErrorsMacro();
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}
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alDeleteSources(1, &source->id); alCheckErrorsMacro();
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}
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for (ALBuffer* buffer : allbuffers){
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alDeleteBuffers(1, &buffer->id); alCheckErrorsMacro();
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}
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alcMakeContextCurrent(context);
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alcDestroyContext(context);
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if (!alcCloseDevice(device)){
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std::cerr << "device not closed!" << std::endl;
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}
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device = nullptr;
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context = nullptr;
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}
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ALSource* Audio::getFreeSource(){
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if (!freesources.empty()){
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ALSource* source = freesources.back();
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freesources.pop_back();
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return source;
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}
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if (allsources.size() == maxSources){
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std::cerr << "attempted to create new source, but limit is " << maxSources << std::endl;
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return nullptr;
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}
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ALuint id;
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alGenSources(1, &id);
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if (!alCheckErrorsMacro())
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return nullptr;
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ALSource* source = new ALSource(id);
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allsources.push_back(source);
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return source;
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}
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ALBuffer* Audio::getFreeBuffer(){
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if (!freebuffers.empty()){
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ALBuffer* buffer = freebuffers.back();
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freebuffers.pop_back();
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return buffer;
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}
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if (allbuffers.size() == maxBuffers){
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std::cerr << "attempted to create new ALbuffer, but limit is " << maxBuffers << std::endl;
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return nullptr;
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}
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ALuint id;
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alGenBuffers(1, &id);
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if (!alCheckErrorsMacro())
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return nullptr;
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ALBuffer* buffer = new ALBuffer(id);
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allbuffers.push_back(buffer);
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return buffer;
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}
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void Audio::freeSource(ALSource* source){
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freesources.push_back(source);
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}
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void Audio::freeBuffer(ALBuffer* buffer){
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freebuffers.push_back(buffer);
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}
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bool Audio::get_available_devices(std::vector<std::string>& devicesVec){
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const ALCchar* devices;
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devices = alcGetString(device, ALC_DEVICE_SPECIFIER);
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if (!alCheckErrorsMacro())
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return false;
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const char* ptr = devices;
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devicesVec.clear();
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do {
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devicesVec.push_back(std::string(ptr));
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ptr += devicesVec.back().size() + 1;
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}
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while(*(ptr + 1) != '\0');
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return true;
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}
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void Audio::setListener(glm::vec3 position, glm::vec3 velocity, glm::vec3 at, glm::vec3 up){
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ALfloat listenerOri[] = { at.x, at.y, at.z, up.x, up.y, up.z };
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alListener3f(AL_POSITION, position.x, position.y, position.z);
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alCheckErrorsMacro();
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alListener3f(AL_VELOCITY, velocity.x, velocity.y, velocity.z);
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alCheckErrorsMacro();
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alListenerfv(AL_ORIENTATION, listenerOri);
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alCheckErrorsMacro();
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}
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@ -1,67 +0,0 @@
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#ifndef SRC_AUDIO_AUDIO_H_
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#define SRC_AUDIO_AUDIO_H_
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#include <vector>
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#include <string>
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#ifdef __APPLE__
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#include <OpenAL/al.h>
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#include <OpenAL/alc.h>
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#else
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#include <AL/al.h>
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#include <AL/alc.h>
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#endif
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#include <glm/glm.hpp>
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struct ALBuffer;
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struct ALSource {
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ALuint id;
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ALSource(ALuint id) : id(id) {}
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bool isPlaying();
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bool setPosition(glm::vec3 position);
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bool setVelocity(glm::vec3 velocity);
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bool setBuffer(ALBuffer* buffer);
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bool setLoop(bool loop);
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bool setGain(float gain);
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bool setPitch(float pitch);
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bool play();
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};
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struct ALBuffer {
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ALuint id;
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ALBuffer(ALuint id) : id(id) {}
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bool load(int format, const char* data, int size, int freq);
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};
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class Audio {
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static ALCdevice* device;
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static ALCcontext* context;
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static std::vector<ALSource*> allsources;
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||||
static std::vector<ALSource*> freesources;
|
||||
|
||||
static std::vector<ALBuffer*> allbuffers;
|
||||
static std::vector<ALBuffer*> freebuffers;
|
||||
|
||||
static unsigned maxSources;
|
||||
static unsigned maxBuffers;
|
||||
|
||||
public:
|
||||
static ALSource* getFreeSource();
|
||||
static ALBuffer* getFreeBuffer();
|
||||
static void freeSource(ALSource* source);
|
||||
static void freeBuffer(ALBuffer* buffer);
|
||||
|
||||
static bool initialize();
|
||||
static void finalize();
|
||||
static bool get_available_devices(std::vector<std::string>& devicesVec);
|
||||
|
||||
static void setListener(glm::vec3 position, glm::vec3 velocity, glm::vec3 at, glm::vec3 up);
|
||||
|
||||
};
|
||||
|
||||
#endif /* SRC_AUDIO_AUDIO_H_ */
|
||||
18
src/audio/NoAudio.cpp
Normal file
18
src/audio/NoAudio.cpp
Normal file
@ -0,0 +1,18 @@
|
||||
#include "NoAudio.h"
|
||||
|
||||
using namespace audio;
|
||||
|
||||
NoSound::NoSound(std::shared_ptr<PCM> pcm, bool keepPCM) {
|
||||
duration = pcm->getDuration();
|
||||
if (keepPCM) {
|
||||
this->pcm = pcm;
|
||||
}
|
||||
}
|
||||
|
||||
Sound* NoAudio::createSound(std::shared_ptr<PCM> pcm, bool keepPCM) {
|
||||
return new NoSound(pcm, keepPCM);
|
||||
}
|
||||
|
||||
NoAudio* NoAudio::create() {
|
||||
return new NoAudio();
|
||||
}
|
||||
44
src/audio/NoAudio.h
Normal file
44
src/audio/NoAudio.h
Normal file
@ -0,0 +1,44 @@
|
||||
#ifndef AUDIO_NOAUDIO_H_
|
||||
#define AUDIO_NOAUDIO_H_
|
||||
|
||||
#include "audio.h"
|
||||
|
||||
namespace audio {
|
||||
class NoSound : public Sound {
|
||||
std::shared_ptr<PCM> pcm;
|
||||
duration_t duration;
|
||||
public:
|
||||
NoSound(std::shared_ptr<PCM> pcm, bool keepPCM);
|
||||
~NoSound() {}
|
||||
|
||||
duration_t getDuration() const override {
|
||||
return duration;
|
||||
}
|
||||
|
||||
std::shared_ptr<PCM> getPCM() const override {
|
||||
return pcm;
|
||||
}
|
||||
|
||||
speakerid_t newInstance(int priority) const override {
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
class NoAudio : public Backend {
|
||||
public:
|
||||
~NoAudio() {}
|
||||
|
||||
Sound* createSound(std::shared_ptr<PCM> pcm, bool keepPCM) override;
|
||||
|
||||
void setListener(
|
||||
glm::vec3 position,
|
||||
glm::vec3 velocity,
|
||||
glm::vec3 at,
|
||||
glm::vec3 up
|
||||
) override {}
|
||||
|
||||
static NoAudio* create();
|
||||
};
|
||||
}
|
||||
|
||||
#endif // AUDIO_NOAUDIO_H_
|
||||
@ -1,4 +1,4 @@
|
||||
#include "audioutil.h"
|
||||
#include "alutil.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
@ -180,11 +180,13 @@ bool load_wav_file_header(std::ifstream& file,
|
||||
}
|
||||
|
||||
// after that user must free returned memory by himself!
|
||||
char* load_wav(const std::string& filename,
|
||||
std::uint8_t& channels,
|
||||
std::int32_t& sampleRate,
|
||||
std::uint8_t& bitsPerSample,
|
||||
ALsizei& size){
|
||||
char* load_wav(
|
||||
const std::string& filename,
|
||||
std::uint8_t& channels,
|
||||
std::int32_t& sampleRate,
|
||||
std::uint8_t& bitsPerSample,
|
||||
ALsizei& size
|
||||
){
|
||||
std::ifstream in(filename, std::ios::binary);
|
||||
if(!in.is_open()){
|
||||
std::cerr << "ERROR: Could not open \"" << filename << "\"" << std::endl;
|
||||
53
src/audio/alutil.h
Normal file
53
src/audio/alutil.h
Normal file
@ -0,0 +1,53 @@
|
||||
#ifndef SRC_AUDIO_AUDIOUTIL_H_
|
||||
#define SRC_AUDIO_AUDIOUTIL_H_
|
||||
|
||||
#include <string>
|
||||
#include <type_traits>
|
||||
#include <cstdint>
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include <OpenAL/al.h>
|
||||
#else
|
||||
#include <AL/al.h>
|
||||
#endif
|
||||
|
||||
#define alCheckErrorsMacro() check_al_errors(__FILE__, __LINE__)
|
||||
|
||||
bool check_al_errors(const std::string& filename, const std::uint_fast32_t line);
|
||||
|
||||
bool load_wav_file_header(
|
||||
std::ifstream& file,
|
||||
std::uint8_t& channels,
|
||||
std::int32_t& sampleRate,
|
||||
std::uint8_t& bitsPerSample,
|
||||
ALsizei& size
|
||||
);
|
||||
|
||||
char* load_wav(
|
||||
const std::string& filename,
|
||||
std::uint8_t& channels,
|
||||
std::int32_t& sampleRate,
|
||||
std::uint8_t& bitsPerSample,
|
||||
ALsizei& size
|
||||
);
|
||||
|
||||
static inline ALenum to_al_format(short channels, short samples){
|
||||
bool stereo = (channels > 1);
|
||||
|
||||
switch (samples) {
|
||||
case 16:
|
||||
if (stereo)
|
||||
return AL_FORMAT_STEREO16;
|
||||
else
|
||||
return AL_FORMAT_MONO16;
|
||||
case 8:
|
||||
if (stereo)
|
||||
return AL_FORMAT_STEREO8;
|
||||
else
|
||||
return AL_FORMAT_MONO8;
|
||||
default:
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* SRC_AUDIO_AUDIOUTIL_H_ */
|
||||
32
src/audio/audio.cpp
Normal file
32
src/audio/audio.cpp
Normal file
@ -0,0 +1,32 @@
|
||||
#include "audio.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "ALAudio.h"
|
||||
#include "NoAudio.h"
|
||||
|
||||
audio::Backend* audio::backend = nullptr;
|
||||
|
||||
void audio::initialize(bool enabled) {
|
||||
if (enabled) {
|
||||
audio::backend = ALAudio::create();
|
||||
}
|
||||
if (audio::backend == nullptr) {
|
||||
std::cerr << "could not to initialize audio" << std::endl;
|
||||
audio::backend = NoAudio::create();
|
||||
}
|
||||
}
|
||||
|
||||
void audio::setListener(
|
||||
glm::vec3 position,
|
||||
glm::vec3 velocity,
|
||||
glm::vec3 lookAt,
|
||||
glm::vec3 up
|
||||
) {
|
||||
audio::backend->setListener(position, velocity, lookAt, up);
|
||||
}
|
||||
|
||||
void audio::close() {
|
||||
delete audio::backend;
|
||||
audio::backend = nullptr;
|
||||
}
|
||||
94
src/audio/audio.h
Normal file
94
src/audio/audio.h
Normal file
@ -0,0 +1,94 @@
|
||||
#ifndef AUDIO_AUDIO_H_
|
||||
#define AUDIO_AUDIO_H_
|
||||
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <glm/glm.hpp>
|
||||
#include "../typedefs.h"
|
||||
|
||||
namespace audio {
|
||||
using speakerid_t = int64_t;
|
||||
/// @brief duration unit is second
|
||||
using duration_t = float;
|
||||
|
||||
/// @brief Pulse-code modulation data
|
||||
struct PCM {
|
||||
/// @brief May contain 8 bit and 16 bit PCM data
|
||||
std::vector<char> data;
|
||||
uint8_t channels;
|
||||
uint8_t bitsPerSample;
|
||||
uint sampleRate;
|
||||
|
||||
constexpr inline size_t countSamples() const {
|
||||
return data.size() / channels / (bitsPerSample / 8);
|
||||
}
|
||||
|
||||
constexpr inline duration_t getDuration() const {
|
||||
return countSamples() / static_cast<duration_t>(sampleRate);
|
||||
}
|
||||
};
|
||||
|
||||
/// @brief Sound is an audio asset that supposed to support many
|
||||
/// simultaneously playing instances with different sources.
|
||||
/// So it's audio data is stored in memory.
|
||||
class Sound {
|
||||
public:
|
||||
virtual ~Sound() {}
|
||||
|
||||
/// @brief Get sound duration
|
||||
/// @return duration in seconds (>= 0.0)
|
||||
virtual duration_t getDuration() const = 0;
|
||||
|
||||
/// @brief Get sound PCM data
|
||||
/// @return PCM data or nullptr
|
||||
virtual std::shared_ptr<PCM> getPCM() const = 0;
|
||||
|
||||
/// @brief Create new sound instance
|
||||
/// @param priority instance priority. High priority instance can
|
||||
/// take out speaker from low priority instance
|
||||
/// @return new speaker id with sound bound or 0
|
||||
/// if all speakers are in use
|
||||
virtual speakerid_t newInstance(int priority) const = 0;
|
||||
};
|
||||
|
||||
class Backend {
|
||||
public:
|
||||
virtual ~Backend() {};
|
||||
|
||||
/// @brief Create new sound from PCM data
|
||||
/// @param pcm PCM data
|
||||
/// @param keepPCM store PCM data in sound to make it accessible with
|
||||
/// Sound::getPCM
|
||||
/// @return new Sound instance
|
||||
virtual Sound* createSound(std::shared_ptr<PCM> pcm, bool keepPCM) = 0;
|
||||
|
||||
virtual void setListener(
|
||||
glm::vec3 position,
|
||||
glm::vec3 velocity,
|
||||
glm::vec3 lookAt,
|
||||
glm::vec3 up
|
||||
) = 0;
|
||||
};
|
||||
|
||||
extern Backend* backend;
|
||||
|
||||
/// @brief Initialize audio system or use no audio mode
|
||||
/// @param enabled try to initialize actual audio
|
||||
extern void initialize(bool enabled);
|
||||
|
||||
/// @brief Configure 3D listener
|
||||
/// @param position listener position
|
||||
/// @param velocity listener velocity (used for Doppler effect)
|
||||
/// @param lookAt point the listener look at
|
||||
/// @param up camera up vector
|
||||
extern void setListener(
|
||||
glm::vec3 position,
|
||||
glm::vec3 velocity,
|
||||
glm::vec3 lookAt,
|
||||
glm::vec3 up
|
||||
);
|
||||
/// @brief Finalize audio system
|
||||
extern void close();
|
||||
};
|
||||
|
||||
#endif // AUDIO_AUDIO_H_
|
||||
@ -1,49 +0,0 @@
|
||||
#ifndef SRC_AUDIO_AUDIOUTIL_H_
|
||||
#define SRC_AUDIO_AUDIOUTIL_H_
|
||||
|
||||
#include <string>
|
||||
#include <type_traits>
|
||||
#include <cstdint>
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include <OpenAL/al.h>
|
||||
#else
|
||||
#include <AL/al.h>
|
||||
#endif
|
||||
|
||||
#define alCheckErrorsMacro() check_al_errors(__FILE__, __LINE__)
|
||||
|
||||
bool check_al_errors(const std::string& filename, const std::uint_fast32_t line);
|
||||
|
||||
bool load_wav_file_header(std::ifstream& file,
|
||||
std::uint8_t& channels,
|
||||
std::int32_t& sampleRate,
|
||||
std::uint8_t& bitsPerSample,
|
||||
ALsizei& size);
|
||||
|
||||
char* load_wav(const std::string& filename,
|
||||
std::uint8_t& channels,
|
||||
std::int32_t& sampleRate,
|
||||
std::uint8_t& bitsPerSample,
|
||||
ALsizei& size);
|
||||
|
||||
static inline ALenum to_al_format(short channels, short samples){
|
||||
bool stereo = (channels > 1);
|
||||
|
||||
switch (samples) {
|
||||
case 16:
|
||||
if (stereo)
|
||||
return AL_FORMAT_STEREO16;
|
||||
else
|
||||
return AL_FORMAT_MONO16;
|
||||
case 8:
|
||||
if (stereo)
|
||||
return AL_FORMAT_STEREO8;
|
||||
else
|
||||
return AL_FORMAT_MONO8;
|
||||
default:
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* SRC_AUDIO_AUDIOUTIL_H_ */
|
||||
@ -10,7 +10,7 @@
|
||||
#include <functional>
|
||||
#define GLEW_STATIC
|
||||
|
||||
#include "audio/Audio.h"
|
||||
#include "audio/audio.h"
|
||||
#include "assets/Assets.h"
|
||||
#include "assets/AssetsLoader.h"
|
||||
#include "world/WorldGenerators.h"
|
||||
@ -56,6 +56,7 @@ Engine::Engine(EngineSettings& settings, EnginePaths* paths)
|
||||
if (Window::initialize(settings.display)){
|
||||
throw initialize_error("could not initialize window");
|
||||
}
|
||||
audio::initialize(true);
|
||||
|
||||
auto resdir = paths->getResources();
|
||||
scripting::initialize(this);
|
||||
@ -66,7 +67,6 @@ Engine::Engine(EngineSettings& settings, EnginePaths* paths)
|
||||
resPaths = std::make_unique<ResPaths>(resdir, roots);
|
||||
assets = std::make_unique<Assets>();
|
||||
|
||||
|
||||
AssetsLoader loader(assets.get(), resPaths.get());
|
||||
AssetsLoader::addDefaults(loader, nullptr);
|
||||
|
||||
@ -79,8 +79,6 @@ Engine::Engine(EngineSettings& settings, EnginePaths* paths)
|
||||
throw initialize_error("could not to load assets");
|
||||
}
|
||||
}
|
||||
|
||||
Audio::initialize();
|
||||
gui = std::make_unique<gui::GUI>();
|
||||
if (settings.ui.language == "auto") {
|
||||
settings.ui.language = langs::locale_by_envlocale(platform::detect_locale(), paths->getResources());
|
||||
@ -148,7 +146,7 @@ Engine::~Engine() {
|
||||
screen.reset();
|
||||
content.reset();
|
||||
|
||||
Audio::finalize();
|
||||
audio::close();
|
||||
assets.reset();
|
||||
scripting::close();
|
||||
Window::terminate();
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user