VoxelEngine/src/audio/ALAudio.h
2024-02-27 16:23:16 +03:00

117 lines
2.6 KiB
C++

#ifndef SRC_AUDIO_AUDIO_H_
#define SRC_AUDIO_AUDIO_H_
#include <vector>
#include <string>
#include <glm/glm.hpp>
#include <unordered_map>
#ifdef __APPLE__
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
#else
#include <AL/al.h>
#include <AL/alc.h>
#endif
#include "audio.h"
#include "../typedefs.h"
namespace audio {
struct ALBuffer;
class ALAudio;
class ALSound : public Sound {
ALAudio* al;
uint buffer;
std::shared_ptr<PCM> pcm;
duration_t duration;
public:
ALSound(ALAudio* al, uint buffer, std::shared_ptr<PCM> pcm, bool keepPCM);
~ALSound();
duration_t getDuration() const override {
return duration;
}
std::shared_ptr<PCM> getPCM() const override {
return pcm;
}
Speaker* newInstance(int priority) const override;
};
/// @brief AL source adapter
class ALSpeaker : public Speaker {
ALAudio* al;
uint source;
int priority;
public:
ALSpeaker(ALAudio* al, uint source, int priority);
~ALSpeaker();
State getState() const override;
float getVolume() const override;
void setVolume(float volume) override;
float getPitch() const override;
void setPitch(float pitch) override;
void play() override;
void pause() override;
void stop() override;
duration_t getTime() const override;
void setTime(duration_t time) override;
void setPosition(glm::vec3 pos) override;
glm::vec3 getPosition() const override;
void setVelocity(glm::vec3 vel) override;
glm::vec3 getVelocity() const override;
int getPriority() const override;
};
class ALAudio : public Backend {
ALCdevice* device;
ALCcontext* context;
std::vector<uint> allsources;
std::vector<uint> freesources;
std::vector<uint> allbuffers;
std::vector<uint> freebuffers;
uint maxSources;
uint maxBuffers;
ALAudio(ALCdevice* device, ALCcontext* context);
public:
~ALAudio();
uint getFreeSource();
uint getFreeBuffer();
void freeSource(uint source);
void freeBuffer(uint buffer);
std::vector<std::string> getAvailableDevices() const;
Sound* createSound(std::shared_ptr<PCM> pcm, bool keepPCM) override;
void setListener(
glm::vec3 position,
glm::vec3 velocity,
glm::vec3 lookAt,
glm::vec3 up
) override;
void update(double delta) override;
static ALAudio* create();
};
}
#endif /* SRC_AUDIO_AUDIO_H_ */