VoxelEngine/src/frontend/ContentGfxCache.cpp
2024-11-05 22:23:53 +03:00

51 lines
1.6 KiB
C++

#include "ContentGfxCache.hpp"
#include <string>
#include "UiDocument.hpp"
#include "assets/Assets.hpp"
#include "content/Content.hpp"
#include "content/ContentPack.hpp"
#include "core_defs.hpp"
#include "graphics/core/Atlas.hpp"
#include "maths/UVRegion.hpp"
#include "voxels/Block.hpp"
ContentGfxCache::ContentGfxCache(const Content* content, Assets* assets)
: content(content) {
auto indices = content->getIndices();
sideregions = std::make_unique<UVRegion[]>(indices->blocks.count() * 6);
auto atlas = assets->get<Atlas>("blocks");
const auto& blocks = indices->blocks.getIterable();
for (blockid_t i = 0; i < blocks.size(); i++) {
auto def = blocks[i];
for (uint side = 0; side < 6; side++) {
const std::string& tex = def->textureFaces[side];
if (atlas->has(tex)) {
sideregions[i * 6 + side] = atlas->get(tex);
} else if (atlas->has(TEXTURE_NOTFOUND)) {
sideregions[i * 6 + side] = atlas->get(TEXTURE_NOTFOUND);
}
}
if (def->model == BlockModel::custom) {
models[def->rt.id] =
assets->require<model::Model>(def->modelName);
}
}
}
ContentGfxCache::~ContentGfxCache() = default;
const Content* ContentGfxCache::getContent() const {
return content;
}
const model::Model& ContentGfxCache::getModel(blockid_t id) const {
const auto& found = models.find(id);
if (found == models.end()) {
throw std::runtime_error("model not found");
}
return found->second;
}