add 'model-name' block property
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64369fb189
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423ac2c44e
@ -219,14 +219,15 @@ void ContentLoader::loadBlock(
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}
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// block model
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std::string modelName;
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root.at("model").get(modelName);
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if (auto model = BlockModel_from(modelName)) {
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std::string modelTypeName;
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root.at("model").get(modelTypeName);
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root.at("model-name").get(def.modelName);
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if (auto model = BlockModel_from(modelTypeName)) {
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if (*model == BlockModel::custom) {
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if (root.has("model-primitives")) {
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def.customModelRaw = root["model-primitives"];
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} else {
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throw std::runtime_error(name + ": no 'model-primitives' found");
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} else if (def.modelName.empty()) {
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throw std::runtime_error(name + ": no 'model-primitives' or 'model-name' found");
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}
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for (uint i = 0; i < 6; i++) {
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std::string& texture = def.textureFaces[i];
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@ -236,8 +237,8 @@ void ContentLoader::loadBlock(
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}
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}
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def.model = *model;
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} else if (!modelName.empty()) {
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logger.error() << "unknown model " << modelName;
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} else if (!modelTypeName.empty()) {
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logger.error() << "unknown model " << modelTypeName;
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def.model = BlockModel::none;
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}
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@ -288,14 +288,17 @@ void Engine::loadAssets() {
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if (content) {
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for (auto& [name, def] : content->blocks.getDefs()) {
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if (def->model == BlockModel::custom) {
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assets->store(
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std::make_unique<model::Model>(
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ModelsGenerator::loadCustomBlockModel(
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def->customModelRaw, *assets, !def->shadeless
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)
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),
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name + ".model"
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);
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if (def->modelName.empty()) {
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assets->store(
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std::make_unique<model::Model>(
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ModelsGenerator::loadCustomBlockModel(
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def->customModelRaw, *assets, !def->shadeless
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)
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),
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name + ".model"
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);
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def->modelName = def->name + ".model";
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}
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}
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}
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for (auto& [name, def] : content->items.getDefs()) {
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@ -30,7 +30,7 @@ ContentGfxCache::ContentGfxCache(const Content* content, Assets* assets)
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}
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if (def->model == BlockModel::custom) {
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models[def->rt.id] =
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assets->require<model::Model>(def->name + ".model");
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assets->require<model::Model>(def->modelName);
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}
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}
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}
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@ -113,7 +113,7 @@ model::Model ModelsGenerator::generate(
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"blocks:" + blockDef.textureFaces.at(0), assets
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);
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} else if (blockDef.model == BlockModel::custom) {
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model = assets.require<model::Model>(blockDef.name+".model");
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model = assets.require<model::Model>(blockDef.modelName);
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for (auto& mesh : model.meshes) {
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mesh.scale(glm::vec3(0.3f));
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}
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@ -135,6 +135,8 @@ public:
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/// @brief Custom model raw data
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dv::value customModelRaw = nullptr;
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std::string modelName = "";
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/// @brief Does the block passing lights into itself
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bool lightPassing = false;
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