add 'model-name' block property

This commit is contained in:
MihailRis 2024-11-05 22:23:53 +03:00
parent 64369fb189
commit 423ac2c44e
5 changed files with 23 additions and 17 deletions

View File

@ -219,14 +219,15 @@ void ContentLoader::loadBlock(
}
// block model
std::string modelName;
root.at("model").get(modelName);
if (auto model = BlockModel_from(modelName)) {
std::string modelTypeName;
root.at("model").get(modelTypeName);
root.at("model-name").get(def.modelName);
if (auto model = BlockModel_from(modelTypeName)) {
if (*model == BlockModel::custom) {
if (root.has("model-primitives")) {
def.customModelRaw = root["model-primitives"];
} else {
throw std::runtime_error(name + ": no 'model-primitives' found");
} else if (def.modelName.empty()) {
throw std::runtime_error(name + ": no 'model-primitives' or 'model-name' found");
}
for (uint i = 0; i < 6; i++) {
std::string& texture = def.textureFaces[i];
@ -236,8 +237,8 @@ void ContentLoader::loadBlock(
}
}
def.model = *model;
} else if (!modelName.empty()) {
logger.error() << "unknown model " << modelName;
} else if (!modelTypeName.empty()) {
logger.error() << "unknown model " << modelTypeName;
def.model = BlockModel::none;
}

View File

@ -288,14 +288,17 @@ void Engine::loadAssets() {
if (content) {
for (auto& [name, def] : content->blocks.getDefs()) {
if (def->model == BlockModel::custom) {
assets->store(
std::make_unique<model::Model>(
ModelsGenerator::loadCustomBlockModel(
def->customModelRaw, *assets, !def->shadeless
)
),
name + ".model"
);
if (def->modelName.empty()) {
assets->store(
std::make_unique<model::Model>(
ModelsGenerator::loadCustomBlockModel(
def->customModelRaw, *assets, !def->shadeless
)
),
name + ".model"
);
def->modelName = def->name + ".model";
}
}
}
for (auto& [name, def] : content->items.getDefs()) {

View File

@ -30,7 +30,7 @@ ContentGfxCache::ContentGfxCache(const Content* content, Assets* assets)
}
if (def->model == BlockModel::custom) {
models[def->rt.id] =
assets->require<model::Model>(def->name + ".model");
assets->require<model::Model>(def->modelName);
}
}
}

View File

@ -113,7 +113,7 @@ model::Model ModelsGenerator::generate(
"blocks:" + blockDef.textureFaces.at(0), assets
);
} else if (blockDef.model == BlockModel::custom) {
model = assets.require<model::Model>(blockDef.name+".model");
model = assets.require<model::Model>(blockDef.modelName);
for (auto& mesh : model.meshes) {
mesh.scale(glm::vec3(0.3f));
}

View File

@ -135,6 +135,8 @@ public:
/// @brief Custom model raw data
dv::value customModelRaw = nullptr;
std::string modelName = "";
/// @brief Does the block passing lights into itself
bool lightPassing = false;