#include "ContentGfxCache.hpp" #include #include "UiDocument.hpp" #include "assets/Assets.hpp" #include "content/Content.hpp" #include "content/ContentPack.hpp" #include "core_defs.hpp" #include "graphics/core/Atlas.hpp" #include "maths/UVRegion.hpp" #include "voxels/Block.hpp" ContentGfxCache::ContentGfxCache(const Content* content, Assets* assets) : content(content) { auto indices = content->getIndices(); sideregions = std::make_unique(indices->blocks.count() * 6); auto atlas = assets->get("blocks"); const auto& blocks = indices->blocks.getIterable(); for (blockid_t i = 0; i < blocks.size(); i++) { auto def = blocks[i]; for (uint side = 0; side < 6; side++) { const std::string& tex = def->textureFaces[side]; if (atlas->has(tex)) { sideregions[i * 6 + side] = atlas->get(tex); } else if (atlas->has(TEXTURE_NOTFOUND)) { sideregions[i * 6 + side] = atlas->get(TEXTURE_NOTFOUND); } } if (def->model == BlockModel::custom) { models[def->rt.id] = assets->require(def->modelName); } } } ContentGfxCache::~ContentGfxCache() = default; const Content* ContentGfxCache::getContent() const { return content; } const model::Model& ContentGfxCache::getModel(blockid_t id) const { const auto& found = models.find(id); if (found == models.end()) { throw std::runtime_error("model not found"); } return found->second; }