2025-11-18 20:58:12 +03:00

4.5 KiB

Engine events

Block events

Callbacks specified in block script.

function on_placed(x, y, z, playerid)

Called on block placed by player

function on_broken(x, y, z, playerid)

Called on block broken by player

function on_replaced(x, y, z, playerid)

Called on block replaced with other by player

function on_interact(x, y, z, playerid) -> bool

Called on block RMB click interaction. Prevents block placing if true returned.

function on_update(x, y, z)

Called on block update (near block changed)

function on_random_update(x, y, z)

Called on random block update (grass growth)

function on_blocks_tick(tps: int)

Called tps (20) times per second. Use 1/tps instead of time.delta().

function on_block_tick(x, y, z, tps: number)

Called tps (20 / tick-interval) times per second for a block. Use 1/tps instead of time.delta().

function on_block_present(x, y, z)

Called for a specific block when it appears in the world (generated/loaded/placed). The call occurs within a time period that may depend on the event queue load. Under light load, it occurs during the first tick interval of the block. on_block_tick is not called until the event is called.

function on_player_tick(playerid: int, tps: int)

Called tps (20) times per second. Use 1/tps instead of time.delta().

Item events

Callbacks specified in item script.

function on_use(playerid: int)

Called on RMB click out of a block.

function on_use_on_block(x: int, y: int, z: int, playerid: int, normal: vec3)

Called on block RMB click. Prevents block placing-block placing if returns true

function on_block_break_by(x: int, y: int, z: int, playerid: int)

Called on block LMB click (unbreakable blocks included). Prevents block destruction if returns true.

World events

Callbacks specified in world.lua script.

function on_world_open()

Called on world open.

function on_world_save()

Called before world save.

function on_world_tick()

Called 20 times per second

function on_world_quit()

Called on world close (after saving)

function on_block_placed(blockid, x, y, z, playerid)

Called on block placed by player

function on_block_replaced(blockid, x, y, z, playerid)

Called on block replaced with other by player

function on_block_broken(blockid, x, y, z, playerid)

Called on block broken by player

function on_block_interact(blockid, x, y, z, playerid) -> bool

Called on block RMB click interaction. Prevents block placing if true returned.

Chunk Events (world.lua)

function on_chunk_present(x: int, z: int, loaded: bool)

Called after a chunk is generated/loaded. If a previously saved chunk is loaded, loaded will be true.

function on_chunk_remove(x: int, z: int)

Called when a chunk is unloaded from the world.

Inventory Events (world.lua)

function on_inventory_open(invid: int, playerid: int)

Called when the inventory is opened. If the inventory was not opened directly by the player, playerid will be -1.

function on_inventory_closed(invid: int, playerid: int)

Called when the inventory is closed.

Layout events

Script layouts/layout_name.xml.lua events.

function on_open(invid: int, x: int, y: int, z: int)

Called on element added to the screen. invid=0 if no inventory bound x,y,z=0 if no block bound

function on_close(invid: int)

Called on element removed from the screen.

HUD events

Callbacks specified in hud.lua script.

function on_hud_open(playerid: int)

Called after world open.

function on_hud_render()

Called every frame. Used for client-side tasks such as animation and camera control.

function on_hud_close(playerid: int)

Called on world close (before saving)

events library

events.on(code: str, handler: function)

Adds an event handler by its code, not limited to the standard ones.

events.reset(code: str, [optional] handler: function)

Removes the event, adding a handler if specified.

events.emit(code: str, args...) -> bool

Emits an event by code. If the event does not exist, nothing will happen. The existence of an event is determined by the presence of handlers.

events.remove_by_prefix(packid: str)

Removes all events with the prefix packid:. When you exit the world, events from all packs are unloaded, including core:.