1.2 KiB
1.2 KiB
Item properties
Visual
icon-type and icon itself
Icon type defines a source of an item image displayed in inventory.
- none - invisible type, used for core:empty only (empty item, like the air block). May be removed in future updates.
- sprite - default type. 2D image. Requires icon set to atlas_name:texture_name. Example: blocks:notfound.
There's two atlases available:
- blocks (generated from png files in res/textures/blocks/)
- items (generated from png files in res/textures/items/)
- block - block preview. Block ID must be specified in icon property. Example: base:wood.
Behaviour
placing-block
Specifies what block will be placed on RMB click. Automatically specified in generated items.
Example: an items that places bazalt blocks:
"placing-block": "base:bazalt"
emission
Light emitted when player holds the item in hand.
An array of 3 integers - R, G, B of light in range [0, 15]
Examples:
- [15, 15, 15] - white with maximal intensity
- [7, 0, 0] - dim red light
- [0, 0, 0] - no emission (default value)
stack-size
Maximal number of an item units in one slot. Default - 64.