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# *player* library
```lua
player.get_pos(playerid: int) -> number, number, number
```
Returns x, y, z coordinates of the player
```lua
player.set_pos(playerid: int, x: number, y: number, z: number)
```
Set player position
``` lua
player.get_vel(playerid: int) -> number, number, number
```
Returns the x, y, z linear velocity of the player
``` lua
player.set_vel(playerid: int, x: number, y: number, z: number)
```
Sets x, y, z player linear velocity
```lua
player.get_rot(playerid: int) -> number, number, number
```
Returns x, y, z of camera rotation (radians)
```lua
player.set_rot(playerid: int, x: number, y: number, z: number)
```
Set camera rotation (radians)
```lua
player.get_inventory(playerid: int) -> int, int
```
Returns player inventory ID and selected slot index (0-9)
```lua
player.is_flight() -> bool
player.set_flight(bool)
```
Getter and setter for player flight mode
```lua
player.is_noclip() -> bool
player.set_noclip(bool)
```
Getter and setter for player noclip mode (collisions disabled)
```lua
player.is_infinite_items() -> bool
player.set_infinite_items(bool)
```
Getter and setter for infinite items (not removed from inventory after use)
```lua
player.is_instant_destruction() -> bool
player.set_instant_destruction(bool)
```
Getter and setter for instant destruction of blocks when the `player.destroy` binding is activated.
``` lua
player.set_spawnpoint(playerid: int, x: number, y: number, z: number)
player.get_spawnpoint(playerid: int) -> number, number, number
```
Spawn point setter and getter
```lua
player.get_selected_block(playerid: int) -> x,y,z
```
Returns position of the selected block or nil
```lua
player.get_selected_entity(playerid: int) -> int
```
Returns unique indentifier of the entity selected by player
```lua
player.get_entity(playerid: int) -> int
```
Returns unique identifier of the player entity