add player.is_instant_destruction, .set_instant_destruction
This commit is contained in:
parent
005bcfb436
commit
2ba90625ce
@ -63,6 +63,13 @@ player.set_infinite_items(bool)
|
||||
|
||||
Getter and setter for infinite items (not removed from inventory after use)
|
||||
|
||||
```lua
|
||||
player.is_instant_destruction() -> bool
|
||||
player.set_instant_destruction(bool)
|
||||
```
|
||||
|
||||
Getter and setter for instant destruction of blocks when the `player.destroy` binding is activated.
|
||||
|
||||
``` lua
|
||||
player.set_spawnpoint(playerid: int, x: number, y: number, z: number)
|
||||
player.get_spawnpoint(playerid: int) -> number, number, number
|
||||
|
||||
@ -63,6 +63,13 @@ player.set_infinite_items(bool)
|
||||
|
||||
Геттер и сеттер бесконечных предметов (не удаляются из инвентаря при использовании)
|
||||
|
||||
```lua
|
||||
player.is_instant_destruction() -> bool
|
||||
player.set_instant_destruction(bool)
|
||||
```
|
||||
|
||||
Геттер и сеттер мнгновенного разрушения блоков при активации привязки `player.destroy`.
|
||||
|
||||
```lua
|
||||
player.set_spawnpoint(playerid: int, x: number, y: number, z: number)
|
||||
player.get_spawnpoint(playerid: int) -> number, number, number
|
||||
|
||||
@ -142,6 +142,20 @@ static int l_set_infinite_items(lua::State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_is_instant_destruction(lua::State* L) {
|
||||
if (auto player = get_player(L, 1)) {
|
||||
return lua::pushboolean(L, player->isInstantDestruction());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_set_instant_destruction(lua::State* L) {
|
||||
if (auto player = get_player(L, 1)) {
|
||||
player->setInstantDestruction(lua::toboolean(L, 2));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_get_selected_block(lua::State* L) {
|
||||
if (auto player = get_player(L, 1)) {
|
||||
if (player->selection.vox.id == BLOCK_VOID) {
|
||||
@ -236,6 +250,8 @@ const luaL_Reg playerlib[] = {
|
||||
{"set_noclip", lua::wrap<l_set_noclip>},
|
||||
{"is_infinite_items", lua::wrap<l_is_infinite_items>},
|
||||
{"set_infinite_items", lua::wrap<l_set_infinite_items>},
|
||||
{"is_instant_destruction", lua::wrap<l_is_instant_destruction>},
|
||||
{"set_instant_destruction", lua::wrap<l_set_instant_destruction>},
|
||||
{"get_selected_block", lua::wrap<l_get_selected_block>},
|
||||
{"get_selected_entity", lua::wrap<l_get_selected_entity>},
|
||||
{"set_spawnpoint", lua::wrap<l_set_spawnpoint>},
|
||||
|
||||
@ -248,6 +248,14 @@ void Player::setInfiniteItems(bool flag) {
|
||||
infiniteItems = flag;
|
||||
}
|
||||
|
||||
bool Player::isInstantDestruction() const {
|
||||
return instantDestruction;
|
||||
}
|
||||
|
||||
void Player::setInstantDestruction(bool flag) {
|
||||
instantDestruction = flag;
|
||||
}
|
||||
|
||||
entityid_t Player::getEntity() const {
|
||||
return eid;
|
||||
}
|
||||
@ -282,6 +290,7 @@ dv::value Player::serialize() const {
|
||||
root["flight"] = flight;
|
||||
root["noclip"] = noclip;
|
||||
root["infinite-items"] = infiniteItems;
|
||||
root["instant-destruction"] = instantDestruction;
|
||||
root["chosen-slot"] = chosenSlot;
|
||||
root["entity"] = eid;
|
||||
root["inventory"] = inventory->serialize();
|
||||
@ -310,6 +319,7 @@ void Player::deserialize(const dv::value& src) {
|
||||
flight = src["flight"].asBoolean();
|
||||
noclip = src["noclip"].asBoolean();
|
||||
src.at("infinite-items").get(infiniteItems);
|
||||
src.at("instant-destruction").get(instantDestruction);
|
||||
|
||||
setChosenSlot(src["chosen-slot"].asInteger());
|
||||
eid = src["entity"].asNumber();
|
||||
|
||||
@ -50,6 +50,7 @@ class Player : public Object, public Serializable {
|
||||
bool flight = false;
|
||||
bool noclip = false;
|
||||
bool infiniteItems = true;
|
||||
bool instantDestruction = true;
|
||||
entityid_t eid;
|
||||
entityid_t selectedEid;
|
||||
public:
|
||||
@ -90,6 +91,9 @@ public:
|
||||
bool isInfiniteItems() const;
|
||||
void setInfiniteItems(bool flag);
|
||||
|
||||
bool isInstantDestruction() const;
|
||||
void setInstantDestruction(bool flag);
|
||||
|
||||
entityid_t getEntity() const;
|
||||
void setEntity(entityid_t eid);
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user