minor controllers refactor

This commit is contained in:
MihailRis 2024-11-20 18:03:39 +03:00
parent 9e02f1122f
commit 005bcfb436
5 changed files with 56 additions and 58 deletions

View File

@ -14,10 +14,10 @@
#include "world/Level.hpp"
#include "world/World.hpp"
BlocksController::BlocksController(Level* level, uint padding)
BlocksController::BlocksController(const Level& level, uint padding)
: level(level),
chunks(level->chunks.get()),
lighting(level->lighting.get()),
chunks(*level.chunks),
lighting(*level.lighting),
randTickClock(20, 3),
blocksTickClock(20, 1),
worldTickClock(20, 1),
@ -34,8 +34,8 @@ void BlocksController::updateSides(int x, int y, int z) {
}
void BlocksController::updateSides(int x, int y, int z, int w, int h, int d) {
voxel* vox = chunks->get(x, y, z);
const auto& def = level->content->getIndices()->blocks.require(vox->id);
voxel* vox = chunks.get(x, y, z);
const auto& def = level.content->getIndices()->blocks.require(vox->id);
const auto& rot = def.rotations.variants[vox->state.rotation];
const auto& xaxis = rot.axisX;
const auto& yaxis = rot.axisY;
@ -62,8 +62,8 @@ void BlocksController::breakBlock(
onBlockInteraction(
player, glm::ivec3(x, y, z), def, BlockInteraction::destruction
);
chunks->set(x, y, z, 0, {});
lighting->onBlockSet(x, y, z, 0);
chunks.set(x, y, z, 0, {});
lighting.onBlockSet(x, y, z, 0);
scripting::on_block_broken(player, def, glm::ivec3(x, y, z));
if (def.rt.extended) {
updateSides(x, y, z , def.size.x, def.size.y, def.size.z);
@ -78,8 +78,8 @@ void BlocksController::placeBlock(
onBlockInteraction(
player, glm::ivec3(x, y, z), def, BlockInteraction::placing
);
chunks->set(x, y, z, def.rt.id, state);
lighting->onBlockSet(x, y, z, def.rt.id);
chunks.set(x, y, z, def.rt.id, state);
lighting.onBlockSet(x, y, z, def.rt.id);
scripting::on_block_placed(player, def, glm::ivec3(x, y, z));
if (def.rt.extended) {
updateSides(x, y, z , def.size.x, def.size.y, def.size.z);
@ -89,12 +89,12 @@ void BlocksController::placeBlock(
}
void BlocksController::updateBlock(int x, int y, int z) {
voxel* vox = chunks->get(x, y, z);
voxel* vox = chunks.get(x, y, z);
if (vox == nullptr) return;
const auto& def = level->content->getIndices()->blocks.require(vox->id);
const auto& def = level.content->getIndices()->blocks.require(vox->id);
if (def.grounded) {
const auto& vec = get_ground_direction(def, vox->state.rotation);
if (!chunks->isSolidBlock(x + vec.x, y + vec.y, z + vec.z)) {
if (!chunks.isSolidBlock(x + vec.x, y + vec.y, z + vec.z)) {
breakBlock(nullptr, def, x, y, z);
return;
}
@ -117,12 +117,11 @@ void BlocksController::update(float delta) {
}
void BlocksController::onBlocksTick(int tickid, int parts) {
auto content = level->content;
auto indices = content->getIndices();
const auto& indices = level.content->getIndices()->blocks;
int tickRate = blocksTickClock.getTickRate();
for (size_t id = 0; id < indices->blocks.count(); id++) {
for (size_t id = 0; id < indices.count(); id++) {
if ((id + tickid) % parts != 0) continue;
auto& def = indices->blocks.require(id);
auto& def = indices.require(id);
auto interval = def.tickInterval;
if (def.rt.funcsset.onblockstick && tickid / parts % interval == 0) {
scripting::on_blocks_tick(def, tickRate / interval);
@ -155,9 +154,9 @@ void BlocksController::randomTick(
}
void BlocksController::randomTick(int tickid, int parts) {
auto indices = level->content->getIndices();
int width = chunks->getWidth();
int height = chunks->getHeight();
auto indices = level.content->getIndices();
int width = chunks.getWidth();
int height = chunks.getHeight();
int segments = 4;
for (uint z = padding; z < height - padding; z++) {
@ -166,7 +165,7 @@ void BlocksController::randomTick(int tickid, int parts) {
if ((index + tickid) % parts != 0) {
continue;
}
auto& chunk = chunks->getChunks()[index];
auto& chunk = chunks.getChunks()[index];
if (chunk == nullptr || !chunk->flags.lighted) {
continue;
}
@ -176,7 +175,7 @@ void BlocksController::randomTick(int tickid, int parts) {
}
int64_t BlocksController::createBlockInventory(int x, int y, int z) {
auto chunk = chunks->getChunkByVoxel(x, y, z);
auto chunk = chunks.getChunkByVoxel(x, y, z);
if (chunk == nullptr) {
return 0;
}
@ -184,21 +183,20 @@ int64_t BlocksController::createBlockInventory(int x, int y, int z) {
int lz = z - chunk->z * CHUNK_D;
auto inv = chunk->getBlockInventory(lx, y, lz);
if (inv == nullptr) {
auto indices = level->content->getIndices();
auto& def =
indices->blocks.require(chunk->voxels[vox_index(lx, y, lz)].id);
const auto& indices = level.content->getIndices()->blocks;
auto& def = indices.require(chunk->voxels[vox_index(lx, y, lz)].id);
int invsize = def.inventorySize;
if (invsize == 0) {
return 0;
}
inv = level->inventories->create(invsize);
inv = level.inventories->create(invsize);
chunk->addBlockInventory(inv, lx, y, lz);
}
return inv->getId();
}
void BlocksController::bindInventory(int64_t invid, int x, int y, int z) {
auto chunk = chunks->getChunkByVoxel(x, y, z);
auto chunk = chunks.getChunkByVoxel(x, y, z);
if (chunk == nullptr) {
throw std::runtime_error("block does not exists");
}
@ -207,11 +205,11 @@ void BlocksController::bindInventory(int64_t invid, int x, int y, int z) {
}
int lx = x - chunk->x * CHUNK_W;
int lz = z - chunk->z * CHUNK_D;
chunk->addBlockInventory(level->inventories->get(invid), lx, y, lz);
chunk->addBlockInventory(level.inventories->get(invid), lx, y, lz);
}
void BlocksController::unbindInventory(int x, int y, int z) {
auto chunk = chunks->getChunkByVoxel(x, y, z);
auto chunk = chunks.getChunkByVoxel(x, y, z);
if (chunk == nullptr) {
throw std::runtime_error("block does not exists");
}

View File

@ -24,9 +24,9 @@ using on_block_interaction = std::function<
/// BlocksController manages block updates and data (inventories, metadata)
class BlocksController {
Level* level;
Chunks* chunks;
Lighting* lighting;
const Level& level;
Chunks& chunks;
Lighting& lighting;
util::Clock randTickClock;
util::Clock blocksTickClock;
util::Clock worldTickClock;
@ -34,7 +34,7 @@ class BlocksController {
FastRandom random {};
std::vector<on_block_interaction> blockInteractionCallbacks;
public:
BlocksController(Level* level, uint padding);
BlocksController(const Level& level, uint padding);
void updateSides(int x, int y, int z);
void updateSides(int x, int y, int z, int w, int h, int d);

View File

@ -22,15 +22,15 @@
const uint MAX_WORK_PER_FRAME = 128;
const uint MIN_SURROUNDING = 9;
ChunksController::ChunksController(Level* level, uint padding)
ChunksController::ChunksController(Level& level, uint padding)
: level(level),
chunks(level->chunks.get()),
lighting(level->lighting.get()),
chunks(*level.chunks),
lighting(*level.lighting),
padding(padding),
generator(std::make_unique<WorldGenerator>(
level->content->generators.require(level->getWorld()->getGenerator()),
level->content,
level->getWorld()->getSeed()
level.content->generators.require(level.getWorld()->getGenerator()),
level.content,
level.getWorld()->getSeed()
)) {}
ChunksController::~ChunksController() = default;
@ -56,8 +56,8 @@ void ChunksController::update(
}
bool ChunksController::loadVisible() {
int sizeX = chunks->getWidth();
int sizeY = chunks->getHeight();
int sizeX = chunks.getWidth();
int sizeY = chunks.getHeight();
int nearX = 0;
int nearZ = 0;
@ -66,7 +66,7 @@ bool ChunksController::loadVisible() {
for (uint z = padding; z < sizeY - padding; z++) {
for (uint x = padding; x < sizeX - padding; x++) {
int index = z * sizeX + x;
auto& chunk = chunks->getChunks()[index];
auto& chunk = chunks.getChunks()[index];
if (chunk != nullptr) {
if (chunk->flags.loaded && !chunk->flags.lighted) {
if (buildLights(chunk)) {
@ -87,12 +87,12 @@ bool ChunksController::loadVisible() {
}
}
const auto& chunk = chunks->getChunks()[nearZ * sizeX + nearX];
const auto& chunk = chunks.getChunks()[nearZ * sizeX + nearX];
if (chunk != nullptr || !assigned) {
return false;
}
int offsetX = chunks->getOffsetX();
int offsetY = chunks->getOffsetY();
int offsetX = chunks.getOffsetX();
int offsetY = chunks.getOffsetY();
createChunk(nearX + offsetX, nearZ + offsetY);
return true;
}
@ -101,15 +101,15 @@ bool ChunksController::buildLights(const std::shared_ptr<Chunk>& chunk) {
int surrounding = 0;
for (int oz = -1; oz <= 1; oz++) {
for (int ox = -1; ox <= 1; ox++) {
if (chunks->getChunk(chunk->x + ox, chunk->z + oz)) surrounding++;
if (chunks.getChunk(chunk->x + ox, chunk->z + oz)) surrounding++;
}
}
if (surrounding == MIN_SURROUNDING) {
bool lightsCache = chunk->flags.loadedLights;
if (!lightsCache) {
lighting->buildSkyLight(chunk->x, chunk->z);
lighting.buildSkyLight(chunk->x, chunk->z);
}
lighting->onChunkLoaded(chunk->x, chunk->z, !lightsCache);
lighting.onChunkLoaded(chunk->x, chunk->z, !lightsCache);
chunk->flags.lighted = true;
return true;
}
@ -117,8 +117,8 @@ bool ChunksController::buildLights(const std::shared_ptr<Chunk>& chunk) {
}
void ChunksController::createChunk(int x, int z) {
auto chunk = level->chunksStorage->create(x, z);
chunks->putChunk(chunk);
auto chunk = level.chunksStorage->create(x, z);
chunks.putChunk(chunk);
auto& chunkFlags = chunk->flags;
if (!chunkFlags.loaded) {
@ -128,7 +128,7 @@ void ChunksController::createChunk(int x, int z) {
chunk->updateHeights();
if (!chunkFlags.loadedLights) {
Lighting::prebuildSkyLight(chunk.get(), level->content->getIndices());
Lighting::prebuildSkyLight(chunk.get(), level.content->getIndices());
}
chunkFlags.loaded = true;
chunkFlags.ready = true;

View File

@ -13,9 +13,9 @@ class WorldGenerator;
/// @brief ChunksController manages chunks dynamic loading/unloading
class ChunksController {
private:
Level* level;
Chunks* chunks;
Lighting* lighting;
Level& level;
Chunks& chunks;
Lighting& lighting;
uint padding;
std::unique_ptr<WorldGenerator> generator;
@ -24,7 +24,7 @@ private:
bool buildLights(const std::shared_ptr<Chunk>& chunk);
void createChunk(int x, int y);
public:
ChunksController(Level* level, uint padding);
ChunksController(Level& level, uint padding);
~ChunksController();
/// @param maxDuration milliseconds reserved for chunks loading

View File

@ -16,14 +16,14 @@
static debug::Logger logger("level-control");
LevelController::LevelController(Engine* engine, std::unique_ptr<Level> level)
LevelController::LevelController(Engine* engine, std::unique_ptr<Level> levelPtr)
: settings(engine->getSettings()),
level(std::move(level)),
level(std::move(levelPtr)),
blocks(std::make_unique<BlocksController>(
this->level.get(), settings.chunks.padding.get()
*level, settings.chunks.padding.get()
)),
chunks(std::make_unique<ChunksController>(
this->level.get(), settings.chunks.padding.get()
*level, settings.chunks.padding.get()
)),
player(std::make_unique<PlayerController>(
settings, this->level.get(), blocks.get()