2025-01-09 18:53:25 +03:00

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# *app* library
A library for high-level engine control, available only in script or test mode.
The script/test name without the path and extension is available as `app.script`. The file path can be obtained as:
```lua
local filename = "script:"..app.script..".lua"
```
## Functions
```lua
app.tick()
```
Performs one tick of the main engine loop.
```lua
app.sleep(time: number)
```
Waits for the specified time in seconds, performing the main engine loop.
```lua
app.sleep_until(
-- function that checks the condition for ending the wait
predicate: function() -> bool,
-- the maximum number of engine loop ticks after which
-- a "max ticks exceed" exception will be thrown
[optional] max_ticks = 1e9
)
```
Waits for the condition checked by the function to be true, performing the main engine loop.
```lua
app.quit()
```
Terminates the engine, printing the call stack to trace the function call location.
```lua
app.reconfig_packs(
-- packs to add
add_packs: table,
-- packs to remove
remove_packs: table
)
```
Updates the packs configuration, checking its correctness (dependencies and availability of packs).
Automatically adds dependencies.
To remove all packs from the configuration, you can use `pack.get_installed()`:
```lua
app.reconfig_packs({}, pack.get_installed())
```
In this case, `base` will also be removed from the configuration.
```lua
app.config_packs(
-- expected set of packs (excluding dependencies)
packs: table
)
```
Updates the packs configuration, automatically removing unspecified ones, adding those missing in the previous configuration.
Uses app.reconfig_packs.
```lua
app.is_content_loaded() -> bool
```
Checks if content is loaded.
```lua
app.new_world(
-- world name
name: str,
-- generation seed
seed: str,
-- generator name
generator: str
)
```
Creates a new world and opens it.
```lua
app.open_world(name: str)
```
Opens a world by name.
```lua
app.reopen_world()
```
Reopens the world.
```lua
app.save_world()
```
Saves the world.
```lua
app.close_world(
-- save the world before closing
[optional] save_world: bool=false
)
```
Closes the world.
```lua
app.delete_world(name: str)
```
Deletes a world by name.
```lua
app.get_version() -> int, int
```
Returns the major and minor versions of the engine.
```lua
app.get_setting(name: str) -> value
```
Returns the value of a setting. Throws an exception if the setting does not exist.
```lua
app.set_setting(name: str, value: value)
```
Sets the value of a setting. Throws an exception if the setting does not exist.
```lua
app.get_setting_info(name: str) -> {
-- default value
def: value,
-- minimum value
[only for numeric settings] min: number,
-- maximum value
[only for numeric settings] max: number
}
```
Returns a table with information about a setting. Throws an exception if the setting does not exist.