add app.is_content_loaded()

This commit is contained in:
MihailRis 2025-01-09 18:53:25 +03:00
parent 7bbd8bab34
commit 653d1d20d4
5 changed files with 20 additions and 0 deletions

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@ -5,6 +5,7 @@ app.reconfig_packs({"base"}, {})
app.new_world("demo", "2019", "core:default")
assert(world.is_open())
assert(world.get_generator() == "core:default")
assert(app.is_content_loaded())
app.sleep(1)
assert(world.get_total_time() > 0.0)
print(world.get_total_time())
@ -12,6 +13,7 @@ print(world.get_total_time())
-- Close
app.close_world(true)
assert(not world.is_open())
assert(not app.is_content_loaded())
-- Reopen
app.open_world("demo")

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@ -69,6 +69,12 @@ app.config_packs(
Updates the packs configuration, automatically removing unspecified ones, adding those missing in the previous configuration.
Uses app.reconfig_packs.
```lua
app.is_content_loaded() -> bool
```
Checks if content is loaded.
```lua
app.new_world(
-- world name

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@ -69,6 +69,12 @@ app.config_packs(
Обновляет конфигурацию паков, автоматически удаляя лишние, добавляя отсутствующие в прошлой конфигурации.
Использует app.reconfig_packs.
```lua
app.is_content_loaded() -> bool
```
Проверяет, загружен ли контент.
```lua
app.new_world(
-- название мира

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@ -39,6 +39,7 @@ local function complete_app_lib(app)
app.get_setting_info = core.get_setting_info
app.load_content = core.load_content
app.reset_content = core.reset_content
app.is_content_loaded = core.is_content_loaded
function app.config_packs(packs_list)
-- Check if packs are valid and add dependencies to the configuration

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@ -43,6 +43,10 @@ static int l_reset_content(lua::State* L) {
return 0;
}
static int l_is_content_loaded(lua::State* L) {
return lua::pushboolean(L, content != nullptr);
}
/// @brief Creating new world
/// @param name Name world
/// @param seed Seed world
@ -258,6 +262,7 @@ const luaL_Reg corelib[] = {
{"get_version", lua::wrap<l_get_version>},
{"load_content", lua::wrap<l_load_content>},
{"reset_content", lua::wrap<l_reset_content>},
{"is_content_loaded", lua::wrap<l_is_content_loaded>},
{"new_world", lua::wrap<l_new_world>},
{"open_world", lua::wrap<l_open_world>},
{"reopen_world", lua::wrap<l_reopen_world>},