2024-02-26 18:05:54 +03:00

27 lines
910 B
C

#ifndef LOGIC_SCRIPTING_LUA_LIBPLAYER_H_
#define LOGIC_SCRIPTING_LUA_LIBPLAYER_H_
#include "lua_commons.h"
/* == player library ==*/
extern int l_player_get_pos(lua_State* L);
extern int l_player_set_pos(lua_State* L);
extern int l_player_get_vel(lua_State* L);
extern int l_player_set_vel(lua_State* L);
extern int l_player_get_rot(lua_State* L);
extern int l_player_set_rot(lua_State* L);
extern int l_player_get_inv(lua_State* L);
static const luaL_Reg playerlib [] = {
{"get_pos", lua_wrap_errors<l_player_get_pos>},
{"set_pos", lua_wrap_errors<l_player_set_pos>},
{"get_vel", lua_wrap_errors<l_player_get_vel>},
{"set_vel", lua_wrap_errors<l_player_set_vel>},
{"get_rot", lua_wrap_errors<l_player_get_rot>},
{"set_rot", lua_wrap_errors<l_player_set_rot>},
{"get_inventory", lua_wrap_errors<l_player_get_inv>},
{NULL, NULL}
};
#endif // LOGIC_SCRIPTING_LUA_LIBPLAYER_H_