#ifndef LOGIC_SCRIPTING_LUA_LIBPLAYER_H_ #define LOGIC_SCRIPTING_LUA_LIBPLAYER_H_ #include "lua_commons.h" /* == player library ==*/ extern int l_player_get_pos(lua_State* L); extern int l_player_set_pos(lua_State* L); extern int l_player_get_vel(lua_State* L); extern int l_player_set_vel(lua_State* L); extern int l_player_get_rot(lua_State* L); extern int l_player_set_rot(lua_State* L); extern int l_player_get_inv(lua_State* L); static const luaL_Reg playerlib [] = { {"get_pos", lua_wrap_errors}, {"set_pos", lua_wrap_errors}, {"get_vel", lua_wrap_errors}, {"set_vel", lua_wrap_errors}, {"get_rot", lua_wrap_errors}, {"set_rot", lua_wrap_errors}, {"get_inventory", lua_wrap_errors}, {NULL, NULL} }; #endif // LOGIC_SCRIPTING_LUA_LIBPLAYER_H_