l_player_get_vel & l_player_set_vel

This commit is contained in:
InfiniteCoder 2024-02-26 18:05:54 +03:00
parent 256808630b
commit 541aba0b1a
2 changed files with 38 additions and 12 deletions

View File

@ -20,6 +20,39 @@ int l_player_get_pos(lua_State* L) {
return 3;
}
int l_player_set_pos(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
lua::luanumber x = lua_tonumber(L, 2);
lua::luanumber y = lua_tonumber(L, 3);
lua::luanumber z = lua_tonumber(L, 4);
scripting::level->player->hitbox->position = glm::vec3(x, y, z);
return 0;
}
int l_player_get_vel(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
glm::vec3 vel = scripting::level->player->hitbox->velocity;
lua_pushnumber(L, vel.x);
lua_pushnumber(L, vel.y);
lua_pushnumber(L, vel.z);
return 3;
}
int l_player_set_vel(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
lua::luanumber x = lua_tonumber(L, 2);
lua::luanumber y = lua_tonumber(L, 3);
lua::luanumber z = lua_tonumber(L, 4);
scripting::level->player->hitbox->velocity = glm::vec3(x, y, z);
return 0;
}
int l_player_get_rot(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
@ -42,17 +75,6 @@ int l_player_set_rot(lua_State* L) {
return 0;
}
int l_player_set_pos(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
lua::luanumber x = lua_tonumber(L, 2);
lua::luanumber y = lua_tonumber(L, 3);
lua::luanumber z = lua_tonumber(L, 4);
scripting::level->player->hitbox->position = glm::vec3(x, y, z);
return 0;
}
int l_player_get_inv(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)

View File

@ -5,14 +5,18 @@
/* == player library ==*/
extern int l_player_get_pos(lua_State* L);
extern int l_player_set_pos(lua_State* L);
extern int l_player_get_vel(lua_State* L);
extern int l_player_set_vel(lua_State* L);
extern int l_player_get_rot(lua_State* L);
extern int l_player_set_rot(lua_State* L);
extern int l_player_set_pos(lua_State* L);
extern int l_player_get_inv(lua_State* L);
static const luaL_Reg playerlib [] = {
{"get_pos", lua_wrap_errors<l_player_get_pos>},
{"set_pos", lua_wrap_errors<l_player_set_pos>},
{"get_vel", lua_wrap_errors<l_player_get_vel>},
{"set_vel", lua_wrap_errors<l_player_set_vel>},
{"get_rot", lua_wrap_errors<l_player_get_rot>},
{"set_rot", lua_wrap_errors<l_player_set_rot>},
{"get_inventory", lua_wrap_errors<l_player_get_inv>},