l_player_get_vel & l_player_set_vel
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256808630b
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541aba0b1a
@ -20,6 +20,39 @@ int l_player_get_pos(lua_State* L) {
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return 3;
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}
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int l_player_set_pos(lua_State* L) {
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int playerid = lua_tointeger(L, 1);
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if (playerid != 1)
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return 0;
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lua::luanumber x = lua_tonumber(L, 2);
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lua::luanumber y = lua_tonumber(L, 3);
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lua::luanumber z = lua_tonumber(L, 4);
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scripting::level->player->hitbox->position = glm::vec3(x, y, z);
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return 0;
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}
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int l_player_get_vel(lua_State* L) {
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int playerid = lua_tointeger(L, 1);
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if (playerid != 1)
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return 0;
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glm::vec3 vel = scripting::level->player->hitbox->velocity;
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lua_pushnumber(L, vel.x);
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lua_pushnumber(L, vel.y);
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lua_pushnumber(L, vel.z);
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return 3;
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}
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int l_player_set_vel(lua_State* L) {
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int playerid = lua_tointeger(L, 1);
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if (playerid != 1)
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return 0;
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lua::luanumber x = lua_tonumber(L, 2);
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lua::luanumber y = lua_tonumber(L, 3);
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lua::luanumber z = lua_tonumber(L, 4);
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scripting::level->player->hitbox->velocity = glm::vec3(x, y, z);
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return 0;
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}
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int l_player_get_rot(lua_State* L) {
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int playerid = lua_tointeger(L, 1);
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if (playerid != 1)
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@ -42,17 +75,6 @@ int l_player_set_rot(lua_State* L) {
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return 0;
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}
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int l_player_set_pos(lua_State* L) {
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int playerid = lua_tointeger(L, 1);
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if (playerid != 1)
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return 0;
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lua::luanumber x = lua_tonumber(L, 2);
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lua::luanumber y = lua_tonumber(L, 3);
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lua::luanumber z = lua_tonumber(L, 4);
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scripting::level->player->hitbox->position = glm::vec3(x, y, z);
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return 0;
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}
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int l_player_get_inv(lua_State* L) {
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int playerid = lua_tointeger(L, 1);
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if (playerid != 1)
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@ -5,14 +5,18 @@
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/* == player library ==*/
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extern int l_player_get_pos(lua_State* L);
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extern int l_player_set_pos(lua_State* L);
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extern int l_player_get_vel(lua_State* L);
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extern int l_player_set_vel(lua_State* L);
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extern int l_player_get_rot(lua_State* L);
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extern int l_player_set_rot(lua_State* L);
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extern int l_player_set_pos(lua_State* L);
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extern int l_player_get_inv(lua_State* L);
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static const luaL_Reg playerlib [] = {
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{"get_pos", lua_wrap_errors<l_player_get_pos>},
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{"set_pos", lua_wrap_errors<l_player_set_pos>},
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{"get_vel", lua_wrap_errors<l_player_get_vel>},
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{"set_vel", lua_wrap_errors<l_player_set_vel>},
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{"get_rot", lua_wrap_errors<l_player_get_rot>},
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{"set_rot", lua_wrap_errors<l_player_set_rot>},
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{"get_inventory", lua_wrap_errors<l_player_get_inv>},
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