2025-11-05 20:59:35 +03:00

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# *assets* library
A library for working with audio/visual assets.
## Functions
```lua
-- Loads a texture
assets.load_texture(
-- Array of bytes of an image file
data: table | Bytearray,
-- Texture name after loading
name: str,
-- Image file format (only png is supported)
[optional]
format: str = "png"
)
-- Parses and loads a 3D model
assets.parse_model(
-- Model file format (xml / vcm)
format: str,
-- Contents of the model file
content: str,
-- Model name after loading
name: str
)
-- Creates a Canvas from a loaded texture.
assets.to_canvas(
-- The name of the loaded texture.
-- Both standalone textures ("texture_name") and
-- those in an atlas ("atlas:texture_name") are supported
name: str
) --> Canvas
```