VoxelEngine/src/world/Level.cpp
2025-08-09 21:19:01 +03:00

103 lines
3.3 KiB
C++

#include "Level.hpp"
#include "content/Content.hpp"
#include "data/dv_util.hpp"
#include "items/Inventories.hpp"
#include "items/Inventory.hpp"
#include "objects/Entities.hpp"
#include "objects/Entity.hpp"
#include "objects/Player.hpp"
#include "objects/Players.hpp"
#include "physics/Hitbox.hpp"
#include "physics/PhysicsSolver.hpp"
#include "settings.hpp"
#include "voxels/Chunk.hpp"
#include "voxels/GlobalChunks.hpp"
#include "voxels/Pathfinding.hpp"
#include "window/Camera.hpp"
#include "LevelEvents.hpp"
#include "World.hpp"
Level::Level(
std::unique_ptr<World> worldPtr,
const Content& content,
EngineSettings& settings
)
: world(std::move(worldPtr)),
content(content),
chunks(std::make_unique<GlobalChunks>(*this)),
physics(std::make_unique<PhysicsSolver>(glm::vec3(0, -22.6f, 0))),
events(std::make_unique<LevelEvents>()),
entities(std::make_unique<Entities>(*this)),
players(std::make_unique<Players>(*this)),
pathfinding(std::make_unique<voxels::Pathfinding>(*this)) {
const auto& worldInfo = world->getInfo();
auto& cameraIndices = content.getIndices(ResourceType::CAMERA);
for (size_t i = 0; i < cameraIndices.size(); i++) {
auto camera = std::make_shared<Camera>();
auto map = cameraIndices.getSavedData(i);
if (map != nullptr) {
dv::get_vec(map, "pos", camera->position);
dv::get_mat(map, "rot", camera->rotation);
map.at("perspective").get(camera->perspective);
map.at("flipped").get(camera->flipped);
map.at("zoom").get(camera->zoom);
float fov = camera->getFov();
map.at("fov").get(fov);
camera->setFov(fov);
}
camera->updateVectors();
cameras.push_back(std::move(camera));
}
if (worldInfo.nextEntityId) {
entities->setNextID(worldInfo.nextEntityId);
}
events->listen(LevelEventType::CHUNK_SHOWN, [this](LevelEventType, Chunk* chunk) {
chunks->incref(chunk);
});
events->listen(LevelEventType::CHUNK_HIDDEN, [this](LevelEventType, Chunk* chunk) {
chunks->decref(chunk);
});
chunks->setOnUnload([this](Chunk& chunk) {
events->trigger(LevelEventType::CHUNK_UNLOAD, &chunk);
AABB aabb = chunk.getAABB();
entities->despawn(entities->getAllInside(aabb));
});
inventories = std::make_unique<Inventories>(*this);
}
Level::~Level() = default;
World* Level::getWorld() {
return world.get();
}
const World* Level::getWorld() const {
return world.get();
}
void Level::onSave() {
auto& cameraIndices = content.getIndices(ResourceType::CAMERA);
for (size_t i = 0; i < cameraIndices.size(); i++) {
auto& camera = *cameras.at(i);
auto map = dv::object();
map["pos"] = dv::to_value(camera.position);
map["rot"] = dv::to_value(camera.rotation);
map["perspective"] = camera.perspective;
map["flipped"] = camera.flipped;
map["zoom"] = camera.zoom;
map["fov"] = camera.getFov();
cameraIndices.saveData(i, std::move(map));
}
}
std::shared_ptr<Camera> Level::getCamera(const std::string& name) {
size_t index = content.getIndices(ResourceType::CAMERA).indexOf(name);
if (index == ResourceIndices::MISSING) {
return nullptr;
}
return cameras.at(index);
}