#include "Level.hpp" #include "content/Content.hpp" #include "data/dv_util.hpp" #include "items/Inventories.hpp" #include "items/Inventory.hpp" #include "objects/Entities.hpp" #include "objects/Entity.hpp" #include "objects/Player.hpp" #include "objects/Players.hpp" #include "physics/Hitbox.hpp" #include "physics/PhysicsSolver.hpp" #include "settings.hpp" #include "voxels/Chunk.hpp" #include "voxels/GlobalChunks.hpp" #include "voxels/Pathfinding.hpp" #include "window/Camera.hpp" #include "LevelEvents.hpp" #include "World.hpp" Level::Level( std::unique_ptr worldPtr, const Content& content, EngineSettings& settings ) : world(std::move(worldPtr)), content(content), chunks(std::make_unique(*this)), physics(std::make_unique(glm::vec3(0, -22.6f, 0))), events(std::make_unique()), entities(std::make_unique(*this)), players(std::make_unique(*this)), pathfinding(std::make_unique(*this)) { const auto& worldInfo = world->getInfo(); auto& cameraIndices = content.getIndices(ResourceType::CAMERA); for (size_t i = 0; i < cameraIndices.size(); i++) { auto camera = std::make_shared(); auto map = cameraIndices.getSavedData(i); if (map != nullptr) { dv::get_vec(map, "pos", camera->position); dv::get_mat(map, "rot", camera->rotation); map.at("perspective").get(camera->perspective); map.at("flipped").get(camera->flipped); map.at("zoom").get(camera->zoom); float fov = camera->getFov(); map.at("fov").get(fov); camera->setFov(fov); } camera->updateVectors(); cameras.push_back(std::move(camera)); } if (worldInfo.nextEntityId) { entities->setNextID(worldInfo.nextEntityId); } events->listen(LevelEventType::CHUNK_SHOWN, [this](LevelEventType, Chunk* chunk) { chunks->incref(chunk); }); events->listen(LevelEventType::CHUNK_HIDDEN, [this](LevelEventType, Chunk* chunk) { chunks->decref(chunk); }); chunks->setOnUnload([this](Chunk& chunk) { events->trigger(LevelEventType::CHUNK_UNLOAD, &chunk); AABB aabb = chunk.getAABB(); entities->despawn(entities->getAllInside(aabb)); }); inventories = std::make_unique(*this); } Level::~Level() = default; World* Level::getWorld() { return world.get(); } const World* Level::getWorld() const { return world.get(); } void Level::onSave() { auto& cameraIndices = content.getIndices(ResourceType::CAMERA); for (size_t i = 0; i < cameraIndices.size(); i++) { auto& camera = *cameras.at(i); auto map = dv::object(); map["pos"] = dv::to_value(camera.position); map["rot"] = dv::to_value(camera.rotation); map["perspective"] = camera.perspective; map["flipped"] = camera.flipped; map["zoom"] = camera.zoom; map["fov"] = camera.getFov(); cameraIndices.saveData(i, std::move(map)); } } std::shared_ptr Level::getCamera(const std::string& name) { size_t index = content.getIndices(ResourceType::CAMERA).indexOf(name); if (index == ResourceIndices::MISSING) { return nullptr; } return cameras.at(index); }