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PulseStudio/VoxelEngine
PulseStudio/VoxelEngine
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VoxelEngine/src/logic
History
MihailRis 1149d5869c Merge branch 'main' into headless-mode
2024-12-22 02:33:12 +03:00
..
scripting
Merge branch 'main' into headless-mode
2024-12-22 02:33:12 +03:00
BlocksController.cpp
implement player ticks in headless mode & prevent on_player_tick call if player chunk does not exists
2024-12-18 23:31:26 +03:00
BlocksController.hpp
implement player ticks in headless mode & prevent on_player_tick call if player chunk does not exists
2024-12-18 23:31:26 +03:00
ChunksController.cpp
implement player ticks in headless mode & prevent on_player_tick call if player chunk does not exists
2024-12-18 23:31:26 +03:00
ChunksController.hpp
implement player ticks in headless mode & prevent on_player_tick call if player chunk does not exists
2024-12-18 23:31:26 +03:00
CommandsInterpreter.cpp
replace '<string>' source name with '[string]'
2024-11-19 09:53:15 +03:00
CommandsInterpreter.hpp
fix: commands repository not reset before world open
2024-11-24 12:54:05 +03:00
EngineController.cpp
refactor
2024-12-18 04:13:33 +03:00
EngineController.hpp
refactor
2024-12-18 04:13:33 +03:00
LevelController.cpp
fix: on_player_tick not called
2024-12-21 12:55:47 +03:00
LevelController.hpp
implement player ticks in headless mode & prevent on_player_tick call if player chunk does not exists
2024-12-18 23:31:26 +03:00
PlayerController.cpp
add 'on_breaking', 'on_block_breaking' events
2024-12-21 14:09:17 +03:00
PlayerController.hpp
fix ServerMainloop timer
2024-12-19 02:29:41 +03:00
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