fix: on_player_tick not called

This commit is contained in:
MihailRis 2024-12-21 12:55:47 +03:00
parent 79f5ffc463
commit 17161e5981

View File

@ -83,7 +83,7 @@ void LevelController::update(float delta, bool pause) {
playerTickClock.getPart()) {
const auto& position = player->getPosition();
if (!player->chunks->get(
if (player->chunks->get(
std::floor(position.x),
std::floor(position.y),
std::floor(position.z)