fix: on_player_tick not called
This commit is contained in:
parent
79f5ffc463
commit
17161e5981
@ -83,7 +83,7 @@ void LevelController::update(float delta, bool pause) {
|
||||
playerTickClock.getPart()) {
|
||||
|
||||
const auto& position = player->getPosition();
|
||||
if (!player->chunks->get(
|
||||
if (player->chunks->get(
|
||||
std::floor(position.x),
|
||||
std::floor(position.y),
|
||||
std::floor(position.z)
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user