refactor
This commit is contained in:
parent
5e55e20ec4
commit
d745a34657
@ -1,8 +1,6 @@
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test.set_setting("chunks.load-distance", 3)
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test.set_setting("chunks.load-speed", 1)
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test.quit()
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test.reconfig_packs({"base"}, {})
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test.new_world("demo", "2019", "core:default")
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local pid1 = player.create("Xerxes")
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@ -20,14 +20,14 @@ void Mainloop::run() {
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// destroy LevelScreen and run quit callbacks
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engine.setScreen(nullptr);
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// create and go to menu screen
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engine.setScreen(std::make_shared<MenuScreen>(&engine));
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engine.setScreen(std::make_shared<MenuScreen>(engine));
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} else {
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engine.setScreen(std::make_shared<LevelScreen>(&engine, std::move(level)));
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engine.setScreen(std::make_shared<LevelScreen>(engine, std::move(level)));
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}
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});
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logger.info() << "starting menu screen";
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engine.setScreen(std::make_shared<MenuScreen>(&engine));
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engine.setScreen(std::make_shared<MenuScreen>(engine));
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logger.info() << "main loop started";
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while (!Window::isShouldClose()){
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@ -69,7 +69,7 @@ void ServerMainloop::run() {
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void ServerMainloop::setLevel(std::unique_ptr<Level> level) {
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if (level == nullptr) {
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controller->onWorldQuit();
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engine.getPaths()->setCurrentWorldFolder(fs::path());
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engine.getPaths().setCurrentWorldFolder(fs::path());
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controller = nullptr;
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} else {
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controller = std::make_unique<LevelController>(
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@ -87,7 +87,7 @@ Engine::Engine(CoreParameters coreParameters)
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auto resdir = paths.getResourcesFolder();
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controller = std::make_unique<EngineController>(this);
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controller = std::make_unique<EngineController>(*this);
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if (!params.headless) {
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if (Window::initialize(&settings.display)){
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throw initialize_error("could not initialize window");
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@ -101,7 +101,7 @@ Engine::Engine(CoreParameters coreParameters)
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gui = std::make_unique<gui::GUI>();
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if (ENGINE_DEBUG_BUILD) {
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menus::create_version_label(this);
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menus::create_version_label(*this);
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}
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}
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audio::initialize(settings.audio.enabled.get() && !params.headless);
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@ -118,7 +118,7 @@ Engine::Engine(CoreParameters coreParameters)
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paths.getResourcesFolder()
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));
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}
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keepAlive(settings.ui.language.observe([=](auto lang) {
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keepAlive(settings.ui.language.observe([this](auto lang) {
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setLanguage(lang);
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}, true));
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@ -447,7 +447,7 @@ void Engine::setScreen(std::shared_ptr<Screen> screen) {
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void Engine::setLanguage(std::string locale) {
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langs::setup(paths.getResourcesFolder(), std::move(locale), contentPacks);
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if (gui) {
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gui->getMenu()->setPageLoader(menus::create_page_loader(this));
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gui->getMenu()->setPageLoader(menus::create_page_loader(*this));
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}
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}
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@ -502,8 +502,8 @@ std::vector<std::string>& Engine::getBasePacks() {
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return basePacks;
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}
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EnginePaths* Engine::getPaths() {
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return &paths;
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EnginePaths& Engine::getPaths() {
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return paths;
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}
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ResPaths* Engine::getResPaths() {
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@ -131,7 +131,7 @@ public:
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EngineSettings& getSettings();
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/// @brief Get engine filesystem paths source
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EnginePaths* getPaths();
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EnginePaths& getPaths();
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/// @brief Get engine resource paths controller
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ResPaths* getResPaths();
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@ -132,7 +132,7 @@ std::filesystem::path EnginePaths::getSettingsFile() const {
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return userFilesFolder / SETTINGS_FILE;
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}
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std::vector<std::filesystem::path> EnginePaths::scanForWorlds() {
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std::vector<std::filesystem::path> EnginePaths::scanForWorlds() const {
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std::vector<std::filesystem::path> folders;
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auto folder = getWorldsFolder();
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@ -189,7 +189,7 @@ std::tuple<std::string, std::string> EnginePaths::parsePath(std::string_view pat
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std::filesystem::path EnginePaths::resolve(
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const std::string& path, bool throwErr
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) {
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) const {
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auto [prefix, filename] = EnginePaths::parsePath(path);
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if (prefix.empty()) {
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throw files_access_error("no entry point specified");
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@ -39,9 +39,9 @@ public:
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void setContentPacks(std::vector<ContentPack>* contentPacks);
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std::vector<std::filesystem::path> scanForWorlds();
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std::vector<std::filesystem::path> scanForWorlds() const;
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std::filesystem::path resolve(const std::string& path, bool throwErr = true);
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std::filesystem::path resolve(const std::string& path, bool throwErr = true) const;
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static std::tuple<std::string, std::string> parsePath(std::string_view view);
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@ -42,7 +42,7 @@ static std::shared_ptr<Label> create_label(wstringsupplier supplier) {
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// TODO: move to xml
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// TODO: move to xml finally
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std::shared_ptr<UINode> create_debug_panel(
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Engine* engine,
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Engine& engine,
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Level& level,
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Player& player,
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bool allowDebugCheats
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@ -56,8 +56,8 @@ std::shared_ptr<UINode> create_debug_panel(
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static int fpsMax = fps;
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static std::wstring fpsString = L"";
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panel->listenInterval(0.016f, [engine]() {
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fps = 1.0f / engine->getTime().getDelta();
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panel->listenInterval(0.016f, [&engine]() {
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fps = 1.0f / engine.getTime().getDelta();
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fpsMin = std::min(fps, fpsMin);
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fpsMax = std::max(fps, fpsMax);
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});
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@ -84,8 +84,8 @@ std::shared_ptr<UINode> create_debug_panel(
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panel->add(create_label([]() {
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return L"lua-stack: " + std::to_wstring(scripting::get_values_on_stack());
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}));
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panel->add(create_label([=]() {
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auto& settings = engine->getSettings();
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panel->add(create_label([&engine]() {
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auto& settings = engine.getSettings();
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bool culling = settings.graphics.frustumCulling.get();
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return L"frustum-culling: "+std::wstring(culling ? L"on" : L"off");
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}));
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@ -59,8 +59,8 @@ using namespace gui;
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bool Hud::showGeneratorMinimap = false;
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// implemented in debug_panel.cpp
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extern std::shared_ptr<UINode> create_debug_panel(
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Engine* engine,
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std::shared_ptr<UINode> create_debug_panel(
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Engine& engine,
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Level& level,
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Player& player,
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bool allowDebugCheats
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@ -148,10 +148,10 @@ std::shared_ptr<InventoryView> Hud::createHotbar() {
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static constexpr uint WORLDGEN_IMG_SIZE = 128U;
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Hud::Hud(Engine* engine, LevelFrontend& frontend, Player& player)
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Hud::Hud(Engine& engine, LevelFrontend& frontend, Player& player)
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: engine(engine),
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assets(engine->getAssets()),
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gui(engine->getGUI()),
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assets(*engine.getAssets()),
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gui(engine.getGUI()),
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frontend(frontend),
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player(player),
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debugImgWorldGen(std::make_unique<ImageData>(
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@ -191,7 +191,7 @@ Hud::Hud(Engine* engine, LevelFrontend& frontend, Player& player)
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dplotter->setInteractive(false);
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add(HudElement(hud_element_mode::permanent, nullptr, dplotter, true));
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assets->store(Texture::from(debugImgWorldGen.get()), DEBUG_WORLDGEN_IMAGE);
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assets.store(Texture::from(debugImgWorldGen.get()), DEBUG_WORLDGEN_IMAGE);
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debugMinimap = guiutil::create(
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"<image src='"+DEBUG_WORLDGEN_IMAGE+
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@ -312,8 +312,8 @@ void Hud::updateWorldGenDebugVisualization() {
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data[(flippedZ * width + x) * 4 + 3] = 150;
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}
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}
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auto texture = assets->get<Texture>(DEBUG_WORLDGEN_IMAGE);
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texture->reload(*debugImgWorldGen);
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auto& texture = assets.require<Texture>(DEBUG_WORLDGEN_IMAGE);
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texture.reload(*debugImgWorldGen);
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}
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void Hud::update(bool visible) {
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@ -377,7 +377,7 @@ void Hud::openInventory() {
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inventoryOpen = true;
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auto inventory = player.getInventory();
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auto inventoryDocument = assets->get<UiDocument>("core:inventory");
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auto inventoryDocument = assets.get<UiDocument>("core:inventory");
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inventoryView = std::dynamic_pointer_cast<InventoryView>(inventoryDocument->getRoot());
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inventoryView->bind(inventory, content);
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add(HudElement(hud_element_mode::inventory_bound, inventoryDocument, inventoryView, false));
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@ -569,15 +569,15 @@ void Hud::draw(const DrawContext& ctx){
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auto batch = ctx.getBatch2D();
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batch->begin();
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auto uishader = assets->get<Shader>("ui");
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uishader->use();
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uishader->uniformMatrix("u_projview", uicamera->getProjView());
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auto& uishader = assets.require<Shader>("ui");
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uishader.use();
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uishader.uniformMatrix("u_projview", uicamera->getProjView());
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// Crosshair
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if (!pause && !inventoryOpen && !player.debug) {
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DrawContext chctx = ctx.sub(batch);
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chctx.setBlendMode(BlendMode::inversion);
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auto texture = assets->get<Texture>("gui/crosshair");
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auto texture = assets.get<Texture>("gui/crosshair");
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batch->texture(texture);
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int chsizex = texture != nullptr ? texture->getWidth() : 16;
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int chsizey = texture != nullptr ? texture->getHeight() : 16;
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@ -70,8 +70,8 @@ public:
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};
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class Hud : public util::ObjectsKeeper {
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Engine* engine;
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Assets* assets;
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Engine& engine;
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Assets& assets;
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std::unique_ptr<Camera> uicamera;
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gui::GUI* gui;
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LevelFrontend& frontend;
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@ -131,7 +131,7 @@ class Hud : public util::ObjectsKeeper {
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void showExchangeSlot();
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void updateWorldGenDebugVisualization();
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public:
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Hud(Engine* engine, LevelFrontend& frontend, Player& player);
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Hud(Engine& engine, LevelFrontend& frontend, Player& player);
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~Hud();
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void update(bool hudVisible);
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@ -24,8 +24,8 @@
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namespace fs = std::filesystem;
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using namespace gui;
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void menus::create_version_label(Engine* engine) {
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auto gui = engine->getGUI();
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void menus::create_version_label(Engine& engine) {
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auto gui = engine.getGUI();
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auto text = ENGINE_VERSION_STRING+" debug build";
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gui->add(guiutil::create(
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"<label z-index='1000' color='#FFFFFF80' gravity='top-right' margin='4'>"
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@ -34,8 +34,8 @@ void menus::create_version_label(Engine* engine) {
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));
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}
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gui::page_loader_func menus::create_page_loader(Engine* engine) {
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return [=](const std::string& query) {
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gui::page_loader_func menus::create_page_loader(Engine& engine) {
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return [&](const std::string& query) {
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std::vector<dv::value> args;
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std::string name;
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@ -58,75 +58,79 @@ gui::page_loader_func menus::create_page_loader(Engine* engine) {
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name = query;
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}
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auto file = engine->getResPaths()->find("layouts/pages/"+name+".xml");
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auto file = engine.getResPaths()->find("layouts/pages/"+name+".xml");
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auto fullname = "core:pages/"+name;
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auto document_ptr = UiDocument::read(
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auto documentPtr = UiDocument::read(
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scripting::get_root_environment(),
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fullname,
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file,
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"core:layouts/pages/" + name
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);
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auto document = document_ptr.get();
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engine->getAssets()->store(std::move(document_ptr), fullname);
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auto document = documentPtr.get();
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engine.getAssets()->store(std::move(documentPtr), fullname);
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scripting::on_ui_open(document, std::move(args));
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return document->getRoot();
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};
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}
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bool menus::call(Engine* engine, runnable func) {
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bool menus::call(Engine& engine, runnable func) {
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if (engine.isHeadless()) {
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throw std::runtime_error("menus::call(...) in headless mode");
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}
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auto gui = engine.getGUI();
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try {
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func();
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return true;
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} catch (const contentpack_error& error) {
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engine->setScreen(std::make_shared<MenuScreen>(engine));
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engine.setScreen(std::make_shared<MenuScreen>(engine));
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// could not to find or read pack
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guiutil::alert(
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engine->getGUI(), langs::get(L"error.pack-not-found")+L": "+
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gui, langs::get(L"error.pack-not-found")+L": "+
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util::str2wstr_utf8(error.getPackId())
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);
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return false;
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} catch (const assetload::error& error) {
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engine->setScreen(std::make_shared<MenuScreen>(engine));
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engine.setScreen(std::make_shared<MenuScreen>(engine));
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guiutil::alert(
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engine->getGUI(), langs::get(L"Assets Load Error", L"menu")+L":\n"+
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gui, langs::get(L"Assets Load Error", L"menu")+L":\n"+
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util::str2wstr_utf8(error.what())
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);
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return false;
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} catch (const parsing_error& error) {
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engine->setScreen(std::make_shared<MenuScreen>(engine));
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guiutil::alert(engine->getGUI(), util::str2wstr_utf8(error.errorLog()));
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engine.setScreen(std::make_shared<MenuScreen>(engine));
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guiutil::alert(gui, util::str2wstr_utf8(error.errorLog()));
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return false;
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} catch (const std::runtime_error& error) {
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engine->setScreen(std::make_shared<MenuScreen>(engine));
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engine.setScreen(std::make_shared<MenuScreen>(engine));
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guiutil::alert(
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engine->getGUI(), langs::get(L"Content Error", L"menu")+L":\n"+
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gui, langs::get(L"Content Error", L"menu")+L":\n"+
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util::str2wstr_utf8(error.what())
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);
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return false;
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}
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}
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UiDocument* menus::show(Engine* engine, const std::string& name, std::vector<dv::value> args) {
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auto menu = engine->getGUI()->getMenu();
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auto file = engine->getResPaths()->find("layouts/"+name+".xml");
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UiDocument* menus::show(Engine& engine, const std::string& name, std::vector<dv::value> args) {
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auto menu = engine.getGUI()->getMenu();
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auto file = engine.getResPaths()->find("layouts/"+name+".xml");
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auto fullname = "core:layouts/"+name;
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auto document_ptr = UiDocument::read(
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auto documentPtr = UiDocument::read(
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scripting::get_root_environment(), fullname, file, "core:layouts/"+name
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);
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auto document = document_ptr.get();
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engine->getAssets()->store(std::move(document_ptr), fullname);
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auto document = documentPtr.get();
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engine.getAssets()->store(std::move(documentPtr), fullname);
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scripting::on_ui_open(document, std::move(args));
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menu->addPage(name, document->getRoot());
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menu->setPage(name);
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return document;
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}
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void menus::show_process_panel(Engine* engine, const std::shared_ptr<Task>& task, const std::wstring& text) {
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void menus::show_process_panel(Engine& engine, const std::shared_ptr<Task>& task, const std::wstring& text) {
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uint initialWork = task->getWorkTotal();
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auto menu = engine->getGUI()->getMenu();
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auto menu = engine.getGUI()->getMenu();
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menu->reset();
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auto doc = menus::show(engine, "process", {
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util::wstr2str_utf8(langs::get(text))
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@ -14,17 +14,17 @@ class UiDocument;
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namespace menus {
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/// @brief Create development version label at the top-right screen corner
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void create_version_label(Engine* engine);
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void create_version_label(Engine& engine);
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gui::page_loader_func create_page_loader(Engine* engine);
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gui::page_loader_func create_page_loader(Engine& engine);
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UiDocument* show(
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Engine* engine,
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Engine& engine,
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const std::string& name,
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std::vector<dv::value> args
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);
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void show_process_panel(Engine* engine, const std::shared_ptr<Task>& task, const std::wstring& text=L"");
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void show_process_panel(Engine& engine, const std::shared_ptr<Task>& task, const std::wstring& text=L"");
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bool call(Engine* engine, runnable func);
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bool call(Engine& engine, runnable func);
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}
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@ -34,19 +34,19 @@
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static debug::Logger logger("level-screen");
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LevelScreen::LevelScreen(Engine* engine, std::unique_ptr<Level> levelPtr)
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LevelScreen::LevelScreen(Engine& engine, std::unique_ptr<Level> levelPtr)
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: Screen(engine), postProcessing(std::make_unique<PostProcessing>())
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{
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Level* level = levelPtr.get();
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auto& settings = engine->getSettings();
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auto& assets = *engine->getAssets();
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auto menu = engine->getGUI()->getMenu();
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auto& settings = engine.getSettings();
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auto& assets = *engine.getAssets();
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auto menu = engine.getGUI()->getMenu();
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menu->reset();
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auto player = level->players->get(0);
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controller =
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std::make_unique<LevelController>(engine, std::move(levelPtr), player);
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std::make_unique<LevelController>(&engine, std::move(levelPtr), player);
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playerController = std::make_unique<PlayerController>(
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settings,
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level,
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@ -58,12 +58,12 @@ LevelScreen::LevelScreen(Engine* engine, std::unique_ptr<Level> levelPtr)
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player, controller.get(), assets
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);
|
||||
worldRenderer = std::make_unique<WorldRenderer>(
|
||||
engine, *frontend, player
|
||||
engine, *frontend, *player
|
||||
);
|
||||
hud = std::make_unique<Hud>(engine, *frontend, *player);
|
||||
|
||||
decorator = std::make_unique<Decorator>(
|
||||
*engine, *controller, *worldRenderer, assets, *player
|
||||
engine, *controller, *worldRenderer, assets, *player
|
||||
);
|
||||
|
||||
keepAlive(settings.graphics.backlight.observe([=](bool) {
|
||||
@ -111,15 +111,15 @@ LevelScreen::~LevelScreen() {
|
||||
// unblock all bindings
|
||||
Events::enableBindings();
|
||||
controller->onWorldQuit();
|
||||
engine->getPaths()->setCurrentWorldFolder(fs::path());
|
||||
engine.getPaths().setCurrentWorldFolder(fs::path());
|
||||
}
|
||||
|
||||
void LevelScreen::saveWorldPreview() {
|
||||
try {
|
||||
logger.info() << "saving world preview";
|
||||
auto paths = engine->getPaths();
|
||||
const auto& paths = engine.getPaths();
|
||||
auto player = playerController->getPlayer();
|
||||
auto& settings = engine->getSettings();
|
||||
auto& settings = engine.getSettings();
|
||||
int previewSize = settings.ui.worldPreviewSize.get();
|
||||
|
||||
// camera special copy for world preview
|
||||
@ -134,7 +134,7 @@ void LevelScreen::saveWorldPreview() {
|
||||
worldRenderer->draw(ctx, camera, false, true, 0.0f, postProcessing.get());
|
||||
auto image = postProcessing->toImage();
|
||||
image->flipY();
|
||||
imageio::write(paths->resolve("world:preview.png").u8string(), image.get());
|
||||
imageio::write(paths.resolve("world:preview.png").u8string(), image.get());
|
||||
} catch (const std::exception& err) {
|
||||
logger.error() << err.what();
|
||||
}
|
||||
@ -142,7 +142,7 @@ void LevelScreen::saveWorldPreview() {
|
||||
|
||||
void LevelScreen::updateHotkeys() {
|
||||
auto player = playerController->getPlayer();
|
||||
auto& settings = engine->getSettings();
|
||||
auto& settings = engine.getSettings();
|
||||
if (Events::jpressed(keycode::O)) {
|
||||
settings.graphics.frustumCulling.toggle();
|
||||
}
|
||||
@ -155,7 +155,7 @@ void LevelScreen::updateHotkeys() {
|
||||
}
|
||||
|
||||
void LevelScreen::update(float delta) {
|
||||
gui::GUI* gui = engine->getGUI();
|
||||
gui::GUI* gui = engine.getGUI();
|
||||
|
||||
bool inputLocked = hud->isPause() ||
|
||||
hud->isInventoryOpen() ||
|
||||
@ -181,7 +181,7 @@ void LevelScreen::update(float delta) {
|
||||
glm::vec3(0, 1, 0)
|
||||
);
|
||||
auto level = controller->getLevel();
|
||||
const auto& settings = engine->getSettings();
|
||||
const auto& settings = engine.getSettings();
|
||||
|
||||
if (!hud->isPause()) {
|
||||
level->getWorld()->updateTimers(delta);
|
||||
@ -204,7 +204,7 @@ void LevelScreen::draw(float delta) {
|
||||
DrawContext ctx(nullptr, viewport, batch.get());
|
||||
|
||||
if (!hud->isPause()) {
|
||||
scripting::on_entities_render(engine->getTime().getDelta());
|
||||
scripting::on_entities_render(engine.getTime().getDelta());
|
||||
}
|
||||
worldRenderer->draw(
|
||||
ctx, *camera, hudVisible, hud->isPause(), delta, postProcessing.get()
|
||||
|
||||
@ -33,7 +33,7 @@ class LevelScreen : public Screen {
|
||||
void initializeContent();
|
||||
void initializePack(ContentPackRuntime* pack);
|
||||
public:
|
||||
LevelScreen(Engine* engine, std::unique_ptr<Level> level);
|
||||
LevelScreen(Engine& engine, std::unique_ptr<Level> level);
|
||||
~LevelScreen();
|
||||
|
||||
void update(float delta) override;
|
||||
|
||||
@ -10,10 +10,10 @@
|
||||
#include "window/Camera.hpp"
|
||||
#include "engine.hpp"
|
||||
|
||||
MenuScreen::MenuScreen(Engine* engine) : Screen(engine) {
|
||||
engine->resetContent();
|
||||
MenuScreen::MenuScreen(Engine& engine) : Screen(engine) {
|
||||
engine.resetContent();
|
||||
|
||||
auto menu = engine->getGUI()->getMenu();
|
||||
auto menu = engine.getGUI()->getMenu();
|
||||
menu->reset();
|
||||
menu->setPage("main");
|
||||
|
||||
@ -29,7 +29,7 @@ void MenuScreen::update(float delta) {
|
||||
}
|
||||
|
||||
void MenuScreen::draw(float delta) {
|
||||
auto assets = engine->getAssets();
|
||||
auto assets = engine.getAssets();
|
||||
|
||||
Window::clear();
|
||||
Window::setBgColor(glm::vec3(0.2f));
|
||||
|
||||
@ -10,7 +10,7 @@ class Engine;
|
||||
class MenuScreen : public Screen {
|
||||
std::unique_ptr<Camera> uicamera;
|
||||
public:
|
||||
MenuScreen(Engine* engine);
|
||||
MenuScreen(Engine& engine);
|
||||
~MenuScreen();
|
||||
|
||||
void update(float delta) override;
|
||||
|
||||
@ -3,7 +3,7 @@
|
||||
#include "graphics/core/Batch2D.hpp"
|
||||
#include "engine.hpp"
|
||||
|
||||
Screen::Screen(Engine* engine)
|
||||
Screen::Screen(Engine& engine)
|
||||
: engine(engine),
|
||||
batch(std::make_unique<Batch2D>(1024)) {
|
||||
}
|
||||
|
||||
@ -8,10 +8,10 @@ class Batch2D;
|
||||
/// @brief Screen is a mainloop state
|
||||
class Screen : public util::ObjectsKeeper {
|
||||
protected:
|
||||
Engine* engine;
|
||||
Engine& engine;
|
||||
std::unique_ptr<Batch2D> batch;
|
||||
public:
|
||||
Screen(Engine* engine);
|
||||
Screen(Engine& engine);
|
||||
virtual ~Screen();
|
||||
virtual void update(float delta) = 0;
|
||||
virtual void draw(float delta) = 0;
|
||||
|
||||
@ -13,6 +13,7 @@
|
||||
#include "content/Content.hpp"
|
||||
#include "engine.hpp"
|
||||
#include "frontend/LevelFrontend.hpp"
|
||||
#include "frontend/ContentGfxCache.hpp"
|
||||
#include "items/Inventory.hpp"
|
||||
#include "items/ItemDef.hpp"
|
||||
#include "items/ItemStack.hpp"
|
||||
@ -58,40 +59,40 @@ bool WorldRenderer::showChunkBorders = false;
|
||||
bool WorldRenderer::showEntitiesDebug = false;
|
||||
|
||||
WorldRenderer::WorldRenderer(
|
||||
Engine* engine, LevelFrontend& frontend, Player* player
|
||||
Engine& engine, LevelFrontend& frontend, Player& player
|
||||
)
|
||||
: engine(engine),
|
||||
level(frontend.getLevel()),
|
||||
player(player),
|
||||
assets(*engine->getAssets()),
|
||||
assets(*engine.getAssets()),
|
||||
frustumCulling(std::make_unique<Frustum>()),
|
||||
lineBatch(std::make_unique<LineBatch>()),
|
||||
batch3d(std::make_unique<Batch3D>(BATCH3D_CAPACITY)),
|
||||
modelBatch(std::make_unique<ModelBatch>(
|
||||
MODEL_BATCH_CAPACITY, assets, *player->chunks, engine->getSettings()
|
||||
MODEL_BATCH_CAPACITY, assets, *player.chunks, engine.getSettings()
|
||||
)),
|
||||
particles(std::make_unique<ParticlesRenderer>(
|
||||
assets, level, *player->chunks, &engine->getSettings().graphics
|
||||
assets, level, *player.chunks, &engine.getSettings().graphics
|
||||
)),
|
||||
texts(std::make_unique<TextsRenderer>(*batch3d, assets, *frustumCulling)),
|
||||
guides(std::make_unique<GuidesRenderer>()),
|
||||
chunks(std::make_unique<ChunksRenderer>(
|
||||
&level,
|
||||
*player->chunks,
|
||||
*player.chunks,
|
||||
assets,
|
||||
*frustumCulling,
|
||||
frontend.getContentGfxCache(),
|
||||
engine->getSettings()
|
||||
engine.getSettings()
|
||||
)),
|
||||
blockWraps(
|
||||
std::make_unique<BlockWrapsRenderer>(assets, level, *player->chunks)
|
||||
std::make_unique<BlockWrapsRenderer>(assets, level, *player.chunks)
|
||||
) {
|
||||
auto& settings = engine->getSettings();
|
||||
auto& settings = engine.getSettings();
|
||||
level.events->listen(
|
||||
EVT_CHUNK_HIDDEN,
|
||||
[this](LevelEventType, Chunk* chunk) { chunks->unload(chunk); }
|
||||
);
|
||||
auto assets = engine->getAssets();
|
||||
auto assets = engine.getAssets();
|
||||
skybox = std::make_unique<Skybox>(
|
||||
settings.graphics.skyboxResolution.get(),
|
||||
assets->require<Shader>("skybox_gen")
|
||||
@ -122,8 +123,8 @@ void WorldRenderer::setupWorldShader(
|
||||
auto indices = level.content->getIndices();
|
||||
// Light emission when an emissive item is chosen
|
||||
{
|
||||
auto inventory = player->getInventory();
|
||||
ItemStack& stack = inventory->getSlot(player->getChosenSlot());
|
||||
auto inventory = player.getInventory();
|
||||
ItemStack& stack = inventory->getSlot(player.getChosenSlot());
|
||||
auto& item = indices->items.require(stack.getItemId());
|
||||
float multiplier = 0.5f;
|
||||
shader.uniform3f(
|
||||
@ -146,7 +147,7 @@ void WorldRenderer::renderLevel(
|
||||
) {
|
||||
texts->render(ctx, camera, settings, hudVisible, false);
|
||||
|
||||
bool culling = engine->getSettings().graphics.frustumCulling.get();
|
||||
bool culling = engine.getSettings().graphics.frustumCulling.get();
|
||||
float fogFactor =
|
||||
15.0f / static_cast<float>(settings.chunks.loadDistance.get() - 2);
|
||||
|
||||
@ -175,7 +176,7 @@ void WorldRenderer::renderLevel(
|
||||
setupWorldShader(shader, camera, settings, fogFactor);
|
||||
|
||||
chunks->drawChunks(camera, shader);
|
||||
blockWraps->draw(ctx, *player);
|
||||
blockWraps->draw(ctx, player);
|
||||
|
||||
if (hudVisible) {
|
||||
renderLines(camera, linesShader, ctx);
|
||||
@ -191,11 +192,11 @@ void WorldRenderer::renderLevel(
|
||||
}
|
||||
|
||||
void WorldRenderer::renderBlockSelection() {
|
||||
const auto& selection = player->selection;
|
||||
const auto& selection = player.selection;
|
||||
auto indices = level.content->getIndices();
|
||||
blockid_t id = selection.vox.id;
|
||||
auto& block = indices->blocks.require(id);
|
||||
const glm::ivec3 pos = player->selection.position;
|
||||
const glm::ivec3 pos = player.selection.position;
|
||||
const glm::vec3 point = selection.hitPosition;
|
||||
const glm::vec3 norm = selection.normal;
|
||||
|
||||
@ -210,7 +211,7 @@ void WorldRenderer::renderBlockSelection() {
|
||||
lineBatch->box(
|
||||
center, size + glm::vec3(0.01), glm::vec4(0.f, 0.f, 0.f, 0.5f)
|
||||
);
|
||||
if (player->debug) {
|
||||
if (player.debug) {
|
||||
lineBatch->line(
|
||||
point, point + norm * 0.5f, glm::vec4(1.0f, 0.0f, 1.0f, 1.0f)
|
||||
);
|
||||
@ -224,12 +225,12 @@ void WorldRenderer::renderLines(
|
||||
) {
|
||||
linesShader.use();
|
||||
linesShader.uniformMatrix("u_projview", camera.getProjView());
|
||||
if (player->selection.vox.id != BLOCK_VOID) {
|
||||
if (player.selection.vox.id != BLOCK_VOID) {
|
||||
renderBlockSelection();
|
||||
}
|
||||
if (player->debug && showEntitiesDebug) {
|
||||
if (player.debug && showEntitiesDebug) {
|
||||
auto ctx = pctx.sub(lineBatch.get());
|
||||
bool culling = engine->getSettings().graphics.frustumCulling.get();
|
||||
bool culling = engine.getSettings().graphics.frustumCulling.get();
|
||||
level.entities->renderDebug(
|
||||
*lineBatch, culling ? frustumCulling.get() : nullptr, ctx
|
||||
);
|
||||
@ -243,8 +244,8 @@ void WorldRenderer::renderHands(
|
||||
auto indices = level.content->getIndices();
|
||||
|
||||
// get current chosen item
|
||||
const auto& inventory = player->getInventory();
|
||||
int slot = player->getChosenSlot();
|
||||
const auto& inventory = player.getInventory();
|
||||
int slot = player.getChosenSlot();
|
||||
const ItemStack& stack = inventory->getSlot(slot);
|
||||
const auto& def = indices->items.require(stack.getItemId());
|
||||
|
||||
@ -273,8 +274,8 @@ void WorldRenderer::renderHands(
|
||||
glm::mat4(1.0f), -glm::pi<float>() * 0.5f, glm::vec3(0, 1, 0)
|
||||
);
|
||||
prevRotation = rotation;
|
||||
auto offset = -(camera.position - player->getPosition());
|
||||
float angle = glm::radians(player->cam.x - 90);
|
||||
auto offset = -(camera.position - player.getPosition());
|
||||
float angle = glm::radians(player.cam.x - 90);
|
||||
float cos = glm::cos(angle);
|
||||
float sin = glm::sin(angle);
|
||||
|
||||
@ -292,7 +293,7 @@ void WorldRenderer::renderHands(
|
||||
nullptr
|
||||
);
|
||||
Window::clearDepth();
|
||||
setupWorldShader(entityShader, hudcam, engine->getSettings(), 0.0f);
|
||||
setupWorldShader(entityShader, hudcam, engine.getSettings(), 0.0f);
|
||||
skybox->bind();
|
||||
modelBatch->render();
|
||||
modelBatch->setLightsOffset(glm::vec3());
|
||||
@ -312,12 +313,12 @@ void WorldRenderer::draw(
|
||||
const Viewport& vp = pctx.getViewport();
|
||||
camera.aspect = vp.getWidth() / static_cast<float>(vp.getHeight());
|
||||
|
||||
const auto& settings = engine->getSettings();
|
||||
const auto& settings = engine.getSettings();
|
||||
const auto& worldInfo = world->getInfo();
|
||||
|
||||
skybox->refresh(pctx, worldInfo.daytime, 1.0f + worldInfo.fog * 2.0f, 4);
|
||||
|
||||
const auto& assets = *engine->getAssets();
|
||||
const auto& assets = *engine.getAssets();
|
||||
auto& linesShader = assets.require<Shader>("lines");
|
||||
|
||||
/* World render scope with diegetic HUD included */ {
|
||||
@ -336,12 +337,12 @@ void WorldRenderer::draw(
|
||||
renderLevel(ctx, camera, settings, delta, pause, hudVisible);
|
||||
// Debug lines
|
||||
if (hudVisible) {
|
||||
if (player->debug) {
|
||||
if (player.debug) {
|
||||
guides->renderDebugLines(
|
||||
ctx, camera, *lineBatch, linesShader, showChunkBorders
|
||||
);
|
||||
}
|
||||
if (player->currentCamera == player->fpCamera) {
|
||||
if (player.currentCamera == player.fpCamera) {
|
||||
renderHands(camera, delta * !pause);
|
||||
}
|
||||
}
|
||||
@ -362,10 +363,10 @@ void WorldRenderer::draw(
|
||||
}
|
||||
|
||||
void WorldRenderer::renderBlockOverlay(const DrawContext& wctx) {
|
||||
int x = std::floor(player->currentCamera->position.x);
|
||||
int y = std::floor(player->currentCamera->position.y);
|
||||
int z = std::floor(player->currentCamera->position.z);
|
||||
auto block = player->chunks->get(x, y, z);
|
||||
int x = std::floor(player.currentCamera->position.x);
|
||||
int y = std::floor(player.currentCamera->position.y);
|
||||
int z = std::floor(player.currentCamera->position.z);
|
||||
auto block = player.chunks->get(x, y, z);
|
||||
if (block && block->id) {
|
||||
const auto& def =
|
||||
level.content->getIndices()->blocks.require(block->id);
|
||||
@ -384,7 +385,7 @@ void WorldRenderer::renderBlockOverlay(const DrawContext& wctx) {
|
||||
batch3d->begin();
|
||||
shader.uniformMatrix("u_projview", glm::mat4(1.0f));
|
||||
shader.uniformMatrix("u_apply", glm::mat4(1.0f));
|
||||
auto light = player->chunks->getLight(x, y, z);
|
||||
auto light = player.chunks->getLight(x, y, z);
|
||||
float s = Lightmap::extract(light, 3) / 15.0f;
|
||||
glm::vec4 tint(
|
||||
glm::min(1.0f, Lightmap::extract(light, 0) / 15.0f + s),
|
||||
|
||||
@ -32,9 +32,9 @@ class Assets;
|
||||
struct EngineSettings;
|
||||
|
||||
class WorldRenderer {
|
||||
Engine* engine;
|
||||
Engine& engine;
|
||||
const Level& level;
|
||||
Player* player;
|
||||
Player& player;
|
||||
const Assets& assets;
|
||||
std::unique_ptr<Frustum> frustumCulling;
|
||||
std::unique_ptr<LineBatch> lineBatch;
|
||||
@ -74,7 +74,7 @@ public:
|
||||
static bool showChunkBorders;
|
||||
static bool showEntitiesDebug;
|
||||
|
||||
WorldRenderer(Engine* engine, LevelFrontend& frontend, Player* player);
|
||||
WorldRenderer(Engine& engine, LevelFrontend& frontend, Player& player);
|
||||
~WorldRenderer();
|
||||
|
||||
void draw(
|
||||
|
||||
@ -612,7 +612,7 @@ static std::shared_ptr<UINode> readInventory(UiXmlReader& reader, const xml::xml
|
||||
static std::shared_ptr<UINode> readPageBox(UiXmlReader& reader, const xml::xmlelement& element) {
|
||||
auto menu = std::make_shared<Menu>();
|
||||
// fixme
|
||||
menu->setPageLoader(menus::create_page_loader(scripting::engine));
|
||||
menu->setPageLoader(menus::create_page_loader(*scripting::engine));
|
||||
_readContainer(reader, element, *menu);
|
||||
|
||||
return menu;
|
||||
|
||||
@ -27,13 +27,13 @@ namespace fs = std::filesystem;
|
||||
|
||||
static debug::Logger logger("engine-control");
|
||||
|
||||
EngineController::EngineController(Engine* engine) : engine(engine) {
|
||||
EngineController::EngineController(Engine& engine) : engine(engine) {
|
||||
}
|
||||
|
||||
void EngineController::deleteWorld(const std::string& name) {
|
||||
fs::path folder = engine->getPaths()->getWorldFolderByName(name);
|
||||
fs::path folder = engine.getPaths().getWorldFolderByName(name);
|
||||
guiutil::confirm(
|
||||
engine->getGUI(),
|
||||
engine.getGUI(),
|
||||
langs::get(L"delete-confirm", L"world") + L" (" +
|
||||
util::str2wstr_utf8(folder.u8string()) + L")",
|
||||
[=]() {
|
||||
@ -44,7 +44,7 @@ void EngineController::deleteWorld(const std::string& name) {
|
||||
}
|
||||
|
||||
std::shared_ptr<Task> create_converter(
|
||||
Engine* engine,
|
||||
Engine& engine,
|
||||
const std::shared_ptr<WorldFiles>& worldFiles,
|
||||
const Content* content,
|
||||
const std::shared_ptr<ContentReport>& report,
|
||||
@ -62,25 +62,25 @@ std::shared_ptr<Task> create_converter(
|
||||
worldFiles,
|
||||
content,
|
||||
report,
|
||||
[=]() {
|
||||
auto menu = engine->getGUI()->getMenu();
|
||||
[&engine, postRunnable]() {
|
||||
auto menu = engine.getGUI()->getMenu();
|
||||
menu->reset();
|
||||
menu->setPage("main", false);
|
||||
engine->getGUI()->postRunnable([=]() { postRunnable(); });
|
||||
engine.getGUI()->postRunnable([=]() { postRunnable(); });
|
||||
},
|
||||
mode,
|
||||
true
|
||||
);
|
||||
}
|
||||
|
||||
void show_convert_request(
|
||||
Engine* engine,
|
||||
static void show_convert_request(
|
||||
Engine& engine,
|
||||
const Content* content,
|
||||
const std::shared_ptr<ContentReport>& report,
|
||||
const std::shared_ptr<WorldFiles>& worldFiles,
|
||||
const runnable& postRunnable
|
||||
) {
|
||||
auto on_confirm = [=]() {
|
||||
auto on_confirm = [&engine, worldFiles, content, report, postRunnable]() {
|
||||
auto converter =
|
||||
create_converter(engine, worldFiles, content, report, postRunnable);
|
||||
menus::show_process_panel(
|
||||
@ -101,7 +101,7 @@ void show_convert_request(
|
||||
text += util::str2wstr_utf8(line) + L"\n";
|
||||
}
|
||||
guiutil::confirmWithMemo(
|
||||
engine->getGUI(),
|
||||
engine.getGUI(),
|
||||
langs::get(message),
|
||||
text,
|
||||
on_confirm,
|
||||
@ -111,7 +111,7 @@ void show_convert_request(
|
||||
return;
|
||||
}
|
||||
guiutil::confirm(
|
||||
engine->getGUI(),
|
||||
engine.getGUI(),
|
||||
langs::get(message),
|
||||
on_confirm,
|
||||
L"",
|
||||
@ -120,7 +120,7 @@ void show_convert_request(
|
||||
}
|
||||
|
||||
static void show_content_missing(
|
||||
Engine* engine, const std::shared_ptr<ContentReport>& report
|
||||
Engine& engine, const std::shared_ptr<ContentReport>& report
|
||||
) {
|
||||
auto root = dv::object();
|
||||
auto& contentEntries = root.list("content");
|
||||
@ -133,28 +133,30 @@ static void show_content_missing(
|
||||
menus::show(engine, "reports/missing_content", {std::move(root)});
|
||||
}
|
||||
|
||||
static bool load_world_content(Engine* engine, const fs::path& folder) {
|
||||
if (engine->isHeadless()) {
|
||||
engine->loadWorldContent(folder);
|
||||
static bool load_world_content(Engine& engine, const fs::path& folder) {
|
||||
if (engine.isHeadless()) {
|
||||
engine.loadWorldContent(folder);
|
||||
return true;
|
||||
} else {
|
||||
return menus::call(engine, [engine, folder]() {
|
||||
engine->loadWorldContent(folder);
|
||||
return menus::call(engine, [&engine, folder]() {
|
||||
engine.loadWorldContent(folder);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
static void load_world(Engine* engine, const std::shared_ptr<WorldFiles>& worldFiles) {
|
||||
static void load_world(
|
||||
Engine& engine, const std::shared_ptr<WorldFiles>& worldFiles
|
||||
) {
|
||||
try {
|
||||
auto content = engine->getContent();
|
||||
auto& packs = engine->getContentPacks();
|
||||
auto& settings = engine->getSettings();
|
||||
auto content = engine.getContent();
|
||||
auto& packs = engine.getContentPacks();
|
||||
auto& settings = engine.getSettings();
|
||||
|
||||
auto level = World::load(worldFiles, settings, content, packs);
|
||||
engine->onWorldOpen(std::move(level));
|
||||
engine.onWorldOpen(std::move(level));
|
||||
} catch (const world_load_error& error) {
|
||||
guiutil::alert(
|
||||
engine->getGUI(),
|
||||
engine.getGUI(),
|
||||
langs::get(L"Error") + L": " + util::str2wstr_utf8(error.what())
|
||||
);
|
||||
return;
|
||||
@ -162,8 +164,8 @@ static void load_world(Engine* engine, const std::shared_ptr<WorldFiles>& worldF
|
||||
}
|
||||
|
||||
void EngineController::openWorld(const std::string& name, bool confirmConvert) {
|
||||
auto paths = engine->getPaths();
|
||||
auto folder = paths->getWorldsFolder() / fs::u8path(name);
|
||||
auto& paths = engine.getPaths();
|
||||
auto folder = paths.getWorldsFolder() / fs::u8path(name);
|
||||
auto worldFile = folder / fs::u8path("world.json");
|
||||
if (!fs::exists(worldFile)) {
|
||||
throw std::runtime_error(worldFile.u8string() + " does not exists");
|
||||
@ -173,12 +175,12 @@ void EngineController::openWorld(const std::string& name, bool confirmConvert) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* content = engine->getContent();
|
||||
const Content* content = engine.getContent();
|
||||
auto worldFiles = std::make_shared<WorldFiles>(
|
||||
folder, engine->getSettings().debug);
|
||||
folder, engine.getSettings().debug);
|
||||
if (auto report = World::checkIndices(worldFiles, content)) {
|
||||
if (report->hasMissingContent()) {
|
||||
engine->setScreen(std::make_shared<MenuScreen>(engine));
|
||||
engine.setScreen(std::make_shared<MenuScreen>(engine));
|
||||
show_content_missing(engine, report);
|
||||
} else {
|
||||
if (confirmConvert) {
|
||||
@ -225,15 +227,15 @@ void EngineController::createWorld(
|
||||
) {
|
||||
uint64_t seed = str2seed(seedstr);
|
||||
|
||||
EnginePaths* paths = engine->getPaths();
|
||||
auto folder = paths->getWorldsFolder() / fs::u8path(name);
|
||||
EnginePaths& paths = engine.getPaths();
|
||||
auto folder = paths.getWorldsFolder() / fs::u8path(name);
|
||||
|
||||
if (engine->isHeadless()) {
|
||||
engine->loadContent();
|
||||
paths->setCurrentWorldFolder(folder);
|
||||
} else if (!menus::call(engine, [this, paths, folder]() {
|
||||
engine->loadContent();
|
||||
paths->setCurrentWorldFolder(folder);
|
||||
if (engine.isHeadless()) {
|
||||
engine.loadContent();
|
||||
paths.setCurrentWorldFolder(folder);
|
||||
} else if (!menus::call(engine, [this, &paths, folder]() {
|
||||
engine.loadContent();
|
||||
paths.setCurrentWorldFolder(folder);
|
||||
})) {
|
||||
return;
|
||||
}
|
||||
@ -242,20 +244,20 @@ void EngineController::createWorld(
|
||||
generatorID,
|
||||
folder,
|
||||
seed,
|
||||
engine->getSettings(),
|
||||
engine->getContent(),
|
||||
engine->getContentPacks()
|
||||
engine.getSettings(),
|
||||
engine.getContent(),
|
||||
engine.getContentPacks()
|
||||
);
|
||||
if (!engine->isHeadless()) {
|
||||
if (!engine.isHeadless()) {
|
||||
level->players->create();
|
||||
}
|
||||
engine->onWorldOpen(std::move(level));
|
||||
engine.onWorldOpen(std::move(level));
|
||||
}
|
||||
|
||||
void EngineController::reopenWorld(World* world) {
|
||||
std::string wname = world->wfile->getFolder().filename().u8string();
|
||||
engine->setScreen(nullptr);
|
||||
engine->setScreen(std::make_shared<MenuScreen>(engine));
|
||||
engine.setScreen(nullptr);
|
||||
engine.setScreen(std::make_shared<MenuScreen>(engine));
|
||||
openWorld(wname, true);
|
||||
}
|
||||
|
||||
@ -264,7 +266,7 @@ void EngineController::reconfigPacks(
|
||||
const std::vector<std::string>& packsToAdd,
|
||||
const std::vector<std::string>& packsToRemove
|
||||
) {
|
||||
auto content = engine->getContent();
|
||||
auto content = engine.getContent();
|
||||
bool hasIndices = false;
|
||||
|
||||
std::stringstream ss;
|
||||
@ -281,13 +283,12 @@ void EngineController::reconfigPacks(
|
||||
}
|
||||
}
|
||||
|
||||
runnable removeFunc = [=]() {
|
||||
runnable removeFunc = [this, controller, packsToAdd, packsToRemove]() {
|
||||
if (controller == nullptr) {
|
||||
try {
|
||||
auto manager = engine->createPacksManager(fs::path(""));
|
||||
auto manager = engine.createPacksManager(fs::path(""));
|
||||
manager.scan();
|
||||
std::vector<std::string> names =
|
||||
PacksManager::getNames(engine->getContentPacks());
|
||||
auto names = PacksManager::getNames(engine.getContentPacks());
|
||||
for (const auto& id : packsToAdd) {
|
||||
names.push_back(id);
|
||||
}
|
||||
@ -296,7 +297,7 @@ void EngineController::reconfigPacks(
|
||||
names.erase(std::find(names.begin(), names.end(), id));
|
||||
}
|
||||
names = manager.assembly(names);
|
||||
engine->getContentPacks() = manager.getAll(names);
|
||||
engine.getContentPacks() = manager.getAll(names);
|
||||
} catch (const contentpack_error& err) {
|
||||
throw std::runtime_error(
|
||||
std::string(err.what()) + " [" + err.getPackId() + "]"
|
||||
@ -304,9 +305,9 @@ void EngineController::reconfigPacks(
|
||||
}
|
||||
} else {
|
||||
auto world = controller->getLevel()->getWorld();
|
||||
auto wfile = world->wfile.get();
|
||||
auto& wfile = *world->wfile;
|
||||
controller->saveWorld();
|
||||
auto manager = engine->createPacksManager(wfile->getFolder());
|
||||
auto manager = engine.createPacksManager(wfile.getFolder());
|
||||
manager.scan();
|
||||
|
||||
auto names = PacksManager::getNames(world->getPacks());
|
||||
@ -317,15 +318,15 @@ void EngineController::reconfigPacks(
|
||||
manager.exclude(id);
|
||||
names.erase(std::find(names.begin(), names.end(), id));
|
||||
}
|
||||
wfile->removeIndices(packsToRemove);
|
||||
wfile->writePacks(manager.getAll(names));
|
||||
wfile.removeIndices(packsToRemove);
|
||||
wfile.writePacks(manager.getAll(names));
|
||||
reopenWorld(world);
|
||||
}
|
||||
};
|
||||
|
||||
if (hasIndices) {
|
||||
guiutil::confirm(
|
||||
engine->getGUI(),
|
||||
engine.getGUI(),
|
||||
langs::get(L"remove-confirm", L"pack") + L" (" +
|
||||
util::str2wstr_utf8(ss.str()) + L")",
|
||||
[=]() { removeFunc(); }
|
||||
|
||||
@ -8,9 +8,9 @@ class World;
|
||||
class LevelController;
|
||||
|
||||
class EngineController {
|
||||
Engine* engine;
|
||||
Engine& engine;
|
||||
public:
|
||||
EngineController(Engine* engine);
|
||||
EngineController(Engine& engine);
|
||||
|
||||
/// @brief Load world, convert if required and set to LevelScreen.
|
||||
/// @param name world name
|
||||
|
||||
@ -225,7 +225,7 @@ static int l_load_texture(lua::State* L) {
|
||||
}
|
||||
|
||||
static int l_open_folder(lua::State* L) {
|
||||
auto path = engine->getPaths()->resolve(lua::require_string(L, 1));
|
||||
auto path = engine->getPaths().resolve(lua::require_string(L, 1));
|
||||
platform::open_folder(path);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -14,14 +14,14 @@ namespace fs = std::filesystem;
|
||||
using namespace scripting;
|
||||
|
||||
static fs::path resolve_path(const std::string& path) {
|
||||
return engine->getPaths()->resolve(path);
|
||||
return engine->getPaths().resolve(path);
|
||||
}
|
||||
|
||||
static fs::path resolve_path_soft(const std::string& path) {
|
||||
if (path.find(':') == std::string::npos) {
|
||||
return fs::u8path("");
|
||||
}
|
||||
return engine->getPaths()->resolve(path, false);
|
||||
return engine->getPaths().resolve(path, false);
|
||||
}
|
||||
|
||||
static int l_find(lua::State* L) {
|
||||
|
||||
@ -12,9 +12,9 @@
|
||||
using namespace scripting;
|
||||
|
||||
static int l_save_fragment(lua::State* L) {
|
||||
auto paths = engine->getPaths();
|
||||
const auto& paths = engine->getPaths();
|
||||
auto fragment = lua::touserdata<lua::LuaVoxelFragment>(L, 1);
|
||||
auto file = paths->resolve(lua::require_string(L, 2), true);
|
||||
auto file = paths.resolve(lua::require_string(L, 2), true);
|
||||
auto map = fragment->getFragment()->serialize();
|
||||
auto bytes = json::to_binary(map, true);
|
||||
files::write_bytes(file, bytes.data(), bytes.size());
|
||||
@ -35,9 +35,9 @@ static int l_create_fragment(lua::State* L) {
|
||||
}
|
||||
|
||||
static int l_load_fragment(lua::State* L) {
|
||||
auto paths = engine->getPaths();
|
||||
const auto& paths = engine->getPaths();
|
||||
auto filename = lua::require_string(L, 1);
|
||||
auto path = paths->resolve(filename);
|
||||
auto path = paths.resolve(filename);
|
||||
if (!std::filesystem::exists(path)) {
|
||||
throw std::runtime_error("file "+path.u8string()+" does not exist");
|
||||
}
|
||||
|
||||
@ -125,7 +125,7 @@ static void resetPackBindings(fs::path& packFolder) {
|
||||
}
|
||||
|
||||
static int l_reset_bindings(lua::State*) {
|
||||
auto resFolder = engine->getPaths()->getResourcesFolder();
|
||||
auto resFolder = engine->getPaths().getResourcesFolder();
|
||||
resetPackBindings(resFolder);
|
||||
for (auto& pack : engine->getContentPacks()) {
|
||||
resetPackBindings(pack.folder);
|
||||
|
||||
@ -34,8 +34,8 @@ static int l_is_open(lua::State* L) {
|
||||
}
|
||||
|
||||
static int l_get_list(lua::State* L) {
|
||||
auto paths = engine->getPaths();
|
||||
auto worlds = paths->scanForWorlds();
|
||||
const auto& paths = engine->getPaths();
|
||||
auto worlds = paths.scanForWorlds();
|
||||
|
||||
lua::createtable(L, worlds.size(), 0);
|
||||
for (size_t i = 0; i < worlds.size(); i++) {
|
||||
@ -104,7 +104,7 @@ static int l_get_seed(lua::State* L) {
|
||||
|
||||
static int l_exists(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
auto worldsDir = engine->getPaths()->getWorldFolderByName(name);
|
||||
auto worldsDir = engine->getPaths().getWorldFolderByName(name);
|
||||
return lua::pushboolean(L, fs::is_directory(worldsDir));
|
||||
}
|
||||
|
||||
|
||||
@ -50,9 +50,9 @@ const float* LuaHeightmap::getValues() const {
|
||||
}
|
||||
|
||||
static int l_dump(lua::State* L) {
|
||||
auto paths = scripting::engine->getPaths();
|
||||
const auto& paths = scripting::engine->getPaths();
|
||||
if (auto heightmap = touserdata<LuaHeightmap>(L, 1)) {
|
||||
auto file = paths->resolve(require_string(L, 2));
|
||||
auto file = paths.resolve(require_string(L, 2));
|
||||
uint w = heightmap->getWidth();
|
||||
uint h = heightmap->getHeight();
|
||||
ImageData image(ImageFormat::rgb888, w, h);
|
||||
|
||||
@ -41,8 +41,8 @@ BlocksController* scripting::blocks = nullptr;
|
||||
LevelController* scripting::controller = nullptr;
|
||||
|
||||
void scripting::load_script(const fs::path& name, bool throwable) {
|
||||
auto paths = scripting::engine->getPaths();
|
||||
fs::path file = paths->getResourcesFolder() / fs::path("scripts") / name;
|
||||
const auto& paths = scripting::engine->getPaths();
|
||||
fs::path file = paths.getResourcesFolder() / fs::path("scripts") / name;
|
||||
std::string src = files::read_string(file);
|
||||
auto L = lua::get_main_state();
|
||||
lua::loadbuffer(L, 0, src, "core:scripts/"+name.u8string());
|
||||
@ -66,7 +66,7 @@ int scripting::load_script(
|
||||
|
||||
void scripting::initialize(Engine* engine) {
|
||||
scripting::engine = engine;
|
||||
lua::initialize(*engine->getPaths(), engine->getCoreParameters());
|
||||
lua::initialize(engine->getPaths(), engine->getCoreParameters());
|
||||
|
||||
load_script(fs::path("stdlib.lua"), true);
|
||||
load_script(fs::path("classes.lua"), true);
|
||||
|
||||
@ -18,7 +18,7 @@ Hud* scripting::hud = nullptr;
|
||||
WorldRenderer* scripting::renderer = nullptr;
|
||||
|
||||
static void load_script(const std::string& name) {
|
||||
auto file = engine->getPaths()->getResourcesFolder() / "scripts" / name;
|
||||
auto file = engine->getPaths().getResourcesFolder() / "scripts" / name;
|
||||
std::string src = files::read_string(file);
|
||||
logger.info() << "loading script " << file.u8string();
|
||||
|
||||
|
||||
@ -255,7 +255,7 @@ std::unique_ptr<GeneratorScript> scripting::load_generator(
|
||||
const fs::path& file,
|
||||
const std::string& dirPath
|
||||
) {
|
||||
auto L = create_state(*engine->getPaths(), StateType::GENERATOR);
|
||||
auto L = create_state(engine->getPaths(), StateType::GENERATOR);
|
||||
|
||||
return std::make_unique<LuaGeneratorScript>(L, def, file, dirPath);
|
||||
}
|
||||
|
||||
@ -199,7 +199,7 @@ int Window::initialize(DisplaySettings* settings) {
|
||||
|
||||
observers_keeper = util::ObjectsKeeper();
|
||||
observers_keeper.keepAlive(settings->fullscreen.observe(
|
||||
[=](bool value) {
|
||||
[](bool value) {
|
||||
if (value != isFullscreen()) {
|
||||
toggleFullscreen();
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user