2.3 KiB
2.3 KiB
3D Text
2D text displayed in 3D space.
The appearance of 3D text, is configured via a table, like particles. All fields are optional.
| Field | Description | Default |
|---|---|---|
| display | Display format | static_billboard |
| color | Text color | {1, 1, 1, 1} |
| scale | Text scale | 1 |
| render_distance | Text rendering distance | 32 |
| xray_opacity | Visibility through obstacles | 0 |
| perspective | Perspective coefficient | 1 |
Available display formats:
| Format | Description |
|---|---|
| static_billboard | Simple 3D text in the world with manual size and rotation control |
| y_free_billboard | Freely rotating text on the Y axis facing the camera |
| xy_free_billboard | Freely rotating text facing the camera |
| projected | Projected text (displayed in screen coordinates) |
gfx.text3d library
gfx.text3d.show(
-- text position
position: vec3,
-- text to display
text: str,
-- text display settings table
preset: table,
-- additional text display settings table
[optional] extension: table
) -> int
Creates 3D text, returning its id.
gfx.text3d.hide(id: int)
Removes 3D text.
gfx.text3d.get_text(id: int) -> str
gfx.text3d.set_text(id: int, text: str)
Text getter and setter.
gfx.text3d.get_pos(id: int) -> vec3
gfx.text3d.set_pos(id: int, pos: vec3)
Text position getter and setter.
gfx.text3d.get_axis_x(id: int) -> vec3
gfx.text3d.set_axis_x(id: int, pos: vec3)
Getter and setter of vector X.
gfx.text3d.get_axis_y(id: int) -> vec3
gfx.text3d.set_axis_y(id: int, pos: vec3)
Getter and setter of vector Y.
gfx.text3d.set_rotation(id: int, rotation: mat4)
Sets the text rotation (Sets the rotated vectors X,Y).
gfx.text3d.update_settings(id: int, preset: table)
Updates text display settings.