31 Commits

Author SHA1 Message Date
MihailRis
e9163f4228 refactor WorldRenderer 2024-11-14 06:13:53 +03:00
MihailRis
f38f84c779 move graphics/core/Model to graphics/commons/Model 2024-11-05 15:28:46 +03:00
MihailRis
3953583605 minimize extra dv::value copies 2024-09-19 13:45:32 +03:00
MihailRis
34d2e6d400 migrate from dynamic::Value to dv::value & total erase namespace 'dynamic' 2024-09-18 23:31:18 +03:00
MihailRis
f43cc93cd2 update project includes format 2024-08-10 01:37:48 +03:00
InfiniteCoder
8f9c7eb7ff data/ 2024-08-05 23:59:42 +03:00
InfiniteCoder
eb061bcaf4 graphics/ 2024-08-04 22:12:48 +03:00
InfiniteCoder
a745507ddd coders/ 2024-08-04 11:23:08 +03:00
InfiniteCoder
21ff65d781 assets/ 2024-08-04 11:08:07 +03:00
Vyacheslav Ivanov
bbf33e8e4d
format: reformat project
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 19:53:48 +03:00
MihailRis
ba046a52c0
Revert "fix: optimization: Various PVS-Studio warnings" 2024-08-02 14:51:44 +03:00
Vyacheslav Ivanov
2c1103307f
fix: optimization: PVS-Studio warning V813
Passing large objects by const reference avoids unnecessary copying and enhances efficiency.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 05:35:55 +03:00
MihailRis
0333ce6990 add bone "offset" parameter & update player model 2024-07-21 18:27:11 +03:00
MihailRis
52c39d25d0 add skeleton:get_color(), skeleton:set_color(...) 2024-07-20 21:15:04 +03:00
MihailRis
0c4cdeaa87 add entities renderer tint support 2024-07-20 19:35:43 +03:00
MihailRis
fba0bca0dc optimize ModelBatch 2024-07-20 17:59:15 +03:00
MihailRis
739ef49d8f feat: automatically loading models used in skeleton 2024-07-17 12:12:40 +03:00
MihailRis
4653c4c8a8 fix model overrides 2024-07-17 10:47:03 +03:00
MihailRis
d5877a342f feature: bone model overriding 2024-07-16 10:00:40 +03:00
MihailRis
8bb736bef0 add skeleton:is_visible(...), skeleton:set_visible(...) 2024-07-15 12:05:11 +03:00
MihailRis
055781eeaf add skeleton:index(...) and player test model 2024-07-15 08:56:27 +03:00
MihailRis
8617784084 fix blocks placing when crouching 2024-07-13 04:48:03 +03:00
MihailRis
60f4f33180 rename rig to skeleton 2024-07-10 04:28:12 +03:00
MihailRis
2c7b5de50a refactor src/objects/rigging 2024-07-07 23:44:57 +03:00
MihailRis
c8666910ce feat: loading entities (WIP) 2024-07-05 22:51:03 +03:00
MihailRis
f0270d3391 feat: saving entities (WIP) 2024-07-05 05:16:31 +03:00
MihailRis
39d850a48c add modeltree:set_texture 2024-07-03 03:33:39 +03:00
MihailRis
42ea88501d add modeltree:get_matrix, :set_matrix 2024-07-02 22:13:16 +03:00
MihailRis
56ef207b7d update entities render to use rigs 2024-07-02 15:04:41 +03:00
MihailRis
beac332c96 update RigConfig 2024-07-01 05:30:27 +03:00
MihailRis
50f9bd508a update rigging 2024-06-30 20:35:42 +03:00