REDxEYE
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1ffbeb8148
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Refactor mesh handling to use templated vertex structures for improved type safety and flexibility
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2025-04-13 17:14:28 +03:00 |
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MihailRis
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3d22de761f
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fix compiler warnings (GCC + Clang)
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2025-03-20 22:04:29 +03:00 |
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MihailRis
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1c18c02092
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move Chunks from Level to Player
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2024-12-17 19:40:00 +03:00 |
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MihailRis
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71d18ae3a9
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minor refactor
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2024-11-17 04:58:15 +03:00 |
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MihailRis
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bd4a5ef7fc
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optimize a bit
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2024-11-17 03:19:55 +03:00 |
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MihailRis
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71788e4eb9
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remove unnecessary shared_ptrs from ChunksRenderer and ChunkMesh
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2024-11-16 16:04:00 +03:00 |
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MihailRis
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b28bcf052b
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optimize (part 1)
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2024-11-16 09:18:14 +03:00 |
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MihailRis
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4400366719
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feat: actually working slow prototype
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2024-11-16 07:41:36 +03:00 |
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MihailRis
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5b6256e0fa
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introduce ChunkMesh
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2024-11-16 04:13:00 +03:00 |
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MihailRis
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c4170c07c5
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refactor
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2024-11-14 09:30:41 +03:00 |
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MihailRis
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f0b6521c76
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refactor
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2024-11-14 08:09:10 +03:00 |
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MihailRis
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054b3926cd
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remove extra shared_ptr use from util::ThreadPool
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2024-10-24 11:49:06 +03:00 |
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MihailRis
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3e1a82d137
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make BlocksRenderer::createMesh return MeshData & make ChunksRenderer workers have standalone results
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2024-10-24 10:54:07 +03:00 |
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MihailRis
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d59fac61bb
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fix: backlight setting not applying on change
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2024-10-15 04:58:46 +03:00 |
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MihailRis
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de5c75d782
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replace include guards with pragma once
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2024-08-10 01:57:59 +03:00 |
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MihailRis
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f43cc93cd2
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update project includes format
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2024-08-10 01:37:48 +03:00 |
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InfiniteCoder
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c7755040bd
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voxels/
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2024-08-04 22:42:44 +03:00 |
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InfiniteCoder
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5c9bc83bbd
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items/ + objects/ + util/
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2024-08-04 22:26:08 +03:00 |
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Pugemon
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f25a425cb9
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Optimize parameter passing to avoid unnecessary copying
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2024-06-07 04:00:38 +03:00 |
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MihailRis
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1627e21c1d
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the final rename
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2024-05-06 03:38:19 +03:00 |
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MihailRis
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8be0d157c2
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trackbar track-width semantic update + gamma setting trackbar
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2024-04-25 06:00:35 +03:00 |
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MihailRis
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1ecc608ead
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nothing actually done
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2024-04-24 07:35:46 +03:00 |
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