51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
#ifndef GRAPHICS_RENDER_CHUNKSRENDERER_HPP_
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#define GRAPHICS_RENDER_CHUNKSRENDERER_HPP_
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#include <queue>
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#include <memory>
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#include <vector>
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#include <unordered_map>
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#include <glm/glm.hpp>
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#include "../../voxels/Block.h"
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#include "../../voxels/ChunksStorage.h"
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#include "../../util/ThreadPool.hpp"
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class Mesh;
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class Chunk;
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class Level;
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class BlocksRenderer;
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class ContentGfxCache;
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struct EngineSettings;
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struct RendererResult {
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glm::ivec2 key;
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BlocksRenderer* renderer;
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};
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class ChunksRenderer {
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Level* level;
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std::unique_ptr<BlocksRenderer> renderer;
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std::unordered_map<glm::ivec2, std::shared_ptr<Mesh>> meshes;
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std::unordered_map<glm::ivec2, bool> inwork;
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util::ThreadPool<Chunk, RendererResult> threadPool;
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public:
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ChunksRenderer(
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Level* level,
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const ContentGfxCache* cache,
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const EngineSettings* settings
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);
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virtual ~ChunksRenderer();
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std::shared_ptr<Mesh> render(std::shared_ptr<Chunk> chunk, bool important);
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void unload(const Chunk* chunk);
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std::shared_ptr<Mesh> getOrRender(std::shared_ptr<Chunk> chunk, bool important);
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std::shared_ptr<Mesh> get(Chunk* chunk);
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void update();
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};
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#endif // GRAPHICS_RENDER_CHUNKSRENDERER_HPP_
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