590 Commits

Author SHA1 Message Date
MihailRis
c8187c5f25 add particles.emit(...) (WIP) 2024-11-03 16:01:07 +03:00
MihailRis
20a305fb02 Merge branch 'main' into particles-first 2024-11-03 12:29:54 +03:00
ChancellorIkseew
ee8d0368bd add interacton by long press 2024-11-03 06:55:17 +10:00
MihailRis
cee214754b add particles stats to debug panel 2024-11-02 21:07:34 +03:00
MihailRis
ac6084f904 fix console focus on open 2024-11-01 16:20:58 +03:00
MihailRis
e217476e84 fix renderHands with third person cameras 2024-10-31 21:27:30 +03:00
MihailRis
b93668ba94 feat: display a handheld item in first-person view (WIP) 2024-10-27 17:07:32 +03:00
MihailRis
64cf9bb273 flip generator minimap 2024-10-22 06:44:58 +03:00
MihailRis
d59fac61bb fix: backlight setting not applying on change 2024-10-15 04:58:46 +03:00
MihailRis
0cbc048523 move debug generator visualizer origin to center 2024-10-03 23:02:22 +03:00
MihailRis
06a0468967 update debug generator visualizer 2024-10-03 22:27:46 +03:00
MihailRis
75d66b644b add debug world generator visualization 2024-09-30 15:14:34 +03:00
MihailRis
bf9f81a98c Merge branch 'main' into heightmaps 2024-09-19 15:16:14 +03:00
MihailRis
34d2e6d400 migrate from dynamic::Value to dv::value & total erase namespace 'dynamic' 2024-09-18 23:31:18 +03:00
MihailRis
c3569b5dd4 add AreaMap2D 2024-09-09 18:02:08 +03:00
MihailRis
3d3da1cdcd refactor World 2024-08-11 16:30:58 +03:00
MihailRis
de5c75d782 replace include guards with pragma once 2024-08-10 01:57:59 +03:00
MihailRis
f43cc93cd2 update project includes format 2024-08-10 01:37:48 +03:00
alexei-zebra
91ad9cc64c add compatibility with other files 2024-08-06 15:51:55 +03:00
InfiniteCoder
85239004e3 window/ 2024-08-06 00:07:33 +03:00
InfiniteCoder
f66d0ce7fd physics/ 2024-08-06 00:07:00 +03:00
InfiniteCoder
54f15ecaea maths/ 2024-08-06 00:06:23 +03:00
InfiniteCoder
eb6bb19dc6 interfaces/ 2024-08-06 00:04:32 +03:00
InfiniteCoder
06a41e0d0d Controversial 2024-08-06 00:01:42 +03:00
InfiniteCoder
8f9c7eb7ff data/ 2024-08-05 23:59:42 +03:00
InfiniteCoder
3b6e7d1877 audio/ 2024-08-05 23:58:14 +03:00
InfiniteCoder
9f9b9f2d64 world/ 2024-08-05 23:49:11 +03:00
InfiniteCoder
7f75c454c8 logic/ 2024-08-05 23:23:28 +03:00
InfiniteCoder
c7755040bd voxels/ 2024-08-04 22:42:44 +03:00
InfiniteCoder
5c9bc83bbd items/ + objects/ + util/ 2024-08-04 22:26:08 +03:00
InfiniteCoder
eb061bcaf4 graphics/ 2024-08-04 22:12:48 +03:00
InfiniteCoder
3aa0298c85 files/ 2024-08-04 17:08:11 +03:00
InfiniteCoder
e6da3638f0 Logger.hpp 2024-08-04 12:46:03 +03:00
InfiniteCoder
e1e3456139 content/ 2024-08-04 12:45:08 +03:00
InfiniteCoder
a745507ddd coders/ 2024-08-04 11:23:08 +03:00
InfiniteCoder
21ff65d781 assets/ 2024-08-04 11:08:07 +03:00
InfiniteCoder
d5dc68dd38 Root includes 2024-08-04 10:24:11 +03:00
MihailRis
47db626145 refactor: PVS-Studio warnings fixes 2024-08-04 01:30:52 +03:00
MihailRis
245b39be62 refactor: PVS-Studio warnings fixes 2024-08-04 01:12:42 +03:00
Vyacheslav Ivanov
3621e7ce1b
fix: PVS-Studio V522 mark false
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 23:00:10 +03:00
Vyacheslav Ivanov
26ff0f133a fix: optimization: PVS-Studio warning V821
Creating variables in a more localized scope can enhance performance and make the code easier to understand.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:50:04 +03:00
Vyacheslav Ivanov
35ef339b0c fix: optimization: PVS-Studio warning V825
The 'current.reset(lang.release())' expression is equivalent to 'current = std::move(lang)'.
Changed 'current.reset(lang.release())' to 'current = std::move(lang)' to improve code clarity and performance.

Reported by: PVS-Studio

Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:44:37 +03:00
Vyacheslav Ivanov
aecd0f5db9 fix: optimization: PVS-Studio warning V832
It's better to use '= default;' syntax instead of empty constructor and destructor body.
Using '= default;' can help the compiler generate more optimal code.

Reported by: PVS-Studio

Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:44:10 +03:00
MihailRis
ba046a52c0
Revert "fix: optimization: Various PVS-Studio warnings" 2024-08-02 14:51:44 +03:00
Vyacheslav Ivanov
2c1103307f
fix: optimization: PVS-Studio warning V813
Passing large objects by const reference avoids unnecessary copying and enhances efficiency.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 05:35:55 +03:00
Vyacheslav Ivanov
6b3146f98a
fix: optimization: PVS-Studio warning V821
Creating variables in a more localized scope can enhance performance and make the code easier to understand.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 05:35:53 +03:00
Vyacheslav Ivanov
818fd716cc
fix: optimization: PVS-Studio warning V825
The 'current.reset(lang.release())' expression is equivalent to 'current = std::move(lang)'.
Changed 'current.reset(lang.release())' to 'current = std::move(lang)' to improve code clarity and performance.

Reported by: PVS-Studio

Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 01:57:43 +03:00
Vyacheslav Ivanov
5dd7a15c09
fix: optimization: PVS-Studio warning V832
It's better to use '= default;' syntax instead of empty constructor and destructor body.
Using '= default;' can help the compiler generate more optimal code.

Reported by: PVS-Studio

Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 01:57:43 +03:00
MihailRis
63d0c8b01a fix: audio positioning when non-base camera active 2024-07-30 12:02:32 +03:00
MihailRis
c50f564b80 fix: overlay 'on_close' not called on window close 2024-07-29 21:04:27 +03:00