VoxelEngine/src/files/WorldFiles.cpp

314 lines
8.5 KiB
C++

#include "WorldFiles.h"
#include "files.h"
#include "rle.h"
#include "../window/Camera.h"
#include "../objects/Player.h"
#include "../physics/Hitbox.h"
#include "../voxels/voxel.h"
#include "../voxels/Chunk.h"
#include "../typedefs.h"
#include "../maths/voxmaths.h"
#include <cassert>
#include <iostream>
#include <cstdint>
#include <memory>
#include <fstream>
#include <iostream>
#define SECTION_POSITION 1
#define SECTION_ROTATION 2
#define SECTION_FLAGS 3
#define PLAYER_FLAG_FLIGHT 0x1
#define PLAYER_FLAG_NOCLIP 0x2
using glm::ivec2;
using glm::vec3;
using std::ios;
using std::unique_ptr;
using std::filesystem::path;
int bytes2Int(const ubyte* src, size_t offset){
return (src[offset] << 24) | (src[offset+1] << 16) | (src[offset+2] << 8) | (src[offset+3]);
}
void int2Bytes(int value, ubyte* dest, size_t offset){
dest[offset] = (char) (value >> 24 & 255);
dest[offset+1] = (char) (value >> 16 & 255);
dest[offset+2] = (char) (value >> 8 & 255);
dest[offset+3] = (char) (value >> 0 & 255);
}
void floatToBytes(float fvalue, ubyte* dest, size_t offset){
uint32_t value = *((uint32_t*)&fvalue);
dest[offset] = (char) (value >> 24 & 255);
dest[offset+1] = (char) (value >> 16 & 255);
dest[offset+2] = (char) (value >> 8 & 255);
dest[offset+3] = (char) (value >> 0 & 255);
}
float bytes2Float(ubyte* src, uint offset){
uint32_t value = ((src[offset] << 24) |
(src[offset+1] << 16) |
(src[offset+2] << 8) |
(src[offset+3]));
return *(float*)(&value);
}
WorldFiles::WorldFiles(path directory, size_t mainBufferCapacity, bool generatorTestMode)
: directory(directory), generatorTestMode(generatorTestMode) {
compressionBuffer = new ubyte[CHUNK_DATA_LEN * 2];
}
WorldFiles::~WorldFiles(){
delete[] compressionBuffer;
for (auto it = regions.begin(); it != regions.end(); it++){
WorldRegion region = it->second;
if (region.chunksData == nullptr)
continue;
for (size_t i = 0; i < REGION_VOL; i++){
delete[] region.chunksData[i];
}
delete[] region.chunksData;
}
regions.clear();
}
void WorldFiles::put(Chunk* chunk){
assert(chunk != nullptr);
int regionX = floordiv(chunk->x, REGION_SIZE);
int regionY = floordiv(chunk->z, REGION_SIZE);
int localX = chunk->x - (regionX * REGION_SIZE);
int localY = chunk->z - (regionY * REGION_SIZE);
ivec2 key(regionX, regionY);
auto found = regions.find(key);
if (found == regions.end()) {
ubyte** chunksData = new ubyte*[REGION_VOL];
uint32_t* compressedSizes = new uint32_t[REGION_VOL];
for (uint i = 0; i < REGION_VOL; i++) {
chunksData[i] = nullptr;
}
regions[key] = { chunksData, compressedSizes, true };
}
WorldRegion& region = regions[key];
region.unsaved = true;
size_t chunk_index = localY * REGION_SIZE + localX;
ubyte* target_chunk = region.chunksData[chunk_index];
if (target_chunk) {
delete[] target_chunk;
}
ubyte* chunk_data = chunk->encode();
size_t compressedSize = extrle::encode(chunk_data, CHUNK_DATA_LEN, compressionBuffer);
delete[] chunk_data;
ubyte* data = new ubyte[compressedSize];
for (size_t i = 0; i < compressedSize; i++) {
data[i] = compressionBuffer[i];
}
region.chunksData[chunk_index] = data;
region.compressedSizes[chunk_index] = compressedSize;
}
std::string WorldFiles::getRegionFile(int x, int y) {
return directory/(std::to_string(x) + "_" + std::to_string(y) + ".bin");
}
std::string WorldFiles::getPlayerFile() {
return directory/"player.bin";
}
ubyte* WorldFiles::getChunk(int x, int y){
int regionX = floordiv(x, REGION_SIZE);
int regionY = floordiv(y, REGION_SIZE);
int localX = x - (regionX * REGION_SIZE);
int localY = y - (regionY * REGION_SIZE);
int chunkIndex = localY * REGION_SIZE + localX;
assert(chunkIndex >= 0 && chunkIndex < REGION_VOL);
ivec2 key(regionX, regionY);
auto found = regions.find(key);
if (found == regions.end()) {
ubyte** chunksData = new ubyte * [REGION_VOL];
uint32_t* compressedSizes = new uint32_t[REGION_VOL];
for (uint i = 0; i < REGION_VOL; i++) {
chunksData[i] = nullptr;
}
regions[key] = { chunksData, compressedSizes, true };
}
WorldRegion& region = regions[key];
ubyte* data = region.chunksData[chunkIndex];
if (data == nullptr) {
data = readChunkData(x, y, region.compressedSizes[chunkIndex]);
if (data) {
region.chunksData[chunkIndex] = data;
}
}
if (data) {
ubyte* decompressed = new ubyte[CHUNK_DATA_LEN];
extrle::decode(data, region.compressedSizes[chunkIndex], decompressed);
return decompressed;
}
return nullptr;
}
ubyte* WorldFiles::readChunkData(int x, int y, uint32_t& length){
if (generatorTestMode)
return nullptr;
int regionX = floordiv(x, REGION_SIZE);
int regionY = floordiv(y, REGION_SIZE);
int localX = x - (regionX * REGION_SIZE);
int localY = y - (regionY * REGION_SIZE);
int chunkIndex = localY * REGION_SIZE + localX;
std::string filename = getRegionFile(regionX, regionY);
std::ifstream input(filename, std::ios::binary);
if (!input.is_open()){
return nullptr;
}
input.seekg(0, ios::end);
size_t file_size = input.tellg();
size_t table_offset = file_size - REGION_VOL * 4;
uint32_t offset;
input.seekg(table_offset + chunkIndex * 4);
input.read((char*)(&offset), 4);
offset = bytes2Int((const ubyte*)(&offset), 0);
if (offset == 0){
input.close();
return nullptr;
}
input.seekg(offset);
input.read((char*)(&offset), 4);
length = bytes2Int((const ubyte*)(&offset), 0);
ubyte* data = new ubyte[length];
input.read((char*)data, length);
input.close();
return data;
}
void WorldFiles::write(){
if (!std::filesystem::is_directory(directory)) {
std::filesystem::create_directories(directory);
}
if (generatorTestMode)
return;
for (auto it = regions.begin(); it != regions.end(); it++){
if (it->second.chunksData == nullptr || !it->second.unsaved)
continue;
ivec2 key = it->first;
writeRegion(key.x, key.y, it->second);
}
}
void WorldFiles::writePlayer(Player* player){
ubyte dst[1+3*4 + 1+2*4 + 1+1];
vec3 position = player->hitbox->position;
size_t offset = 0;
dst[offset++] = SECTION_POSITION;
floatToBytes(position.x, dst, offset); offset += 4;
floatToBytes(position.y, dst, offset); offset += 4;
floatToBytes(position.z, dst, offset); offset += 4;
dst[offset++] = SECTION_ROTATION;
floatToBytes(player->camX, dst, offset); offset += 4;
floatToBytes(player->camY, dst, offset); offset += 4;
dst[offset++] = SECTION_FLAGS;
dst[offset++] = player->flight * PLAYER_FLAG_FLIGHT |
player->noclip * PLAYER_FLAG_NOCLIP;
files::write_bytes(getPlayerFile(), (const char*)dst, sizeof(dst));
}
bool WorldFiles::readPlayer(Player* player) {
size_t length = 0;
ubyte* data = (ubyte*)files::read_bytes(getPlayerFile(), length);
if (data == nullptr){
std::cerr << "could not to read player.bin (ignored)" << std::endl;
return false;
}
vec3 position = player->hitbox->position;
size_t offset = 0;
while (offset < length){
char section = data[offset++];
switch (section){
case SECTION_POSITION:
position.x = bytes2Float(data, offset); offset += 4;
position.y = bytes2Float(data, offset); offset += 4;
position.z = bytes2Float(data, offset); offset += 4;
break;
case SECTION_ROTATION:
player->camX = bytes2Float(data, offset); offset += 4;
player->camY = bytes2Float(data, offset); offset += 4;
break;
case SECTION_FLAGS:
{
ubyte flags = data[offset++];
player->flight = flags & PLAYER_FLAG_FLIGHT;
player->noclip = flags & PLAYER_FLAG_NOCLIP;
}
break;
}
}
player->hitbox->position = position;
player->camera->position = position + vec3(0, 1, 0);
return true;
}
void WorldFiles::writeRegion(int x, int y, WorldRegion& entry){
ubyte** region = entry.chunksData;
uint32_t* sizes = entry.compressedSizes;
for (size_t i = 0; i < REGION_VOL; i++) {
int chunk_x = (i % REGION_SIZE) + x * REGION_SIZE;
int chunk_y = (i / REGION_SIZE) + y * REGION_SIZE;
if (region[i] == nullptr) {
region[i] = readChunkData(chunk_x, chunk_y, sizes[i]);
}
}
char header[10] = ".VOXREG";
header[8] = REGION_FORMAT_VERSION;
header[9] = 0; // flags
std::ofstream file(getRegionFile(x, y), ios::out | ios::binary);
file.write(header, 10);
size_t offset = 10;
char intbuf[4]{};
uint offsets[REGION_VOL]{};
for (size_t i = 0; i < REGION_VOL; i++) {
ubyte* chunk = region[i];
if (chunk == nullptr){
offsets[i] = 0;
} else {
offsets[i] = offset;
size_t compressedSize = sizes[i];
int2Bytes(compressedSize, (ubyte*)intbuf, 0);
offset += 4 + compressedSize;
file.write(intbuf, 4);
file.write((const char*)chunk, compressedSize);
}
}
for (size_t i = 0; i < REGION_VOL; i++) {
int2Bytes(offsets[i], (ubyte*)intbuf, 0);
file.write(intbuf, 4);
}
}