16 Commits

Author SHA1 Message Date
MihailRis
fee25abb5e Refactor: added Screen interface class, LevelScreen 2023-11-15 21:18:10 +03:00
MihailRis
91c06537eb Generator test mode setting 2023-11-15 00:06:28 +03:00
MihailRis
a91fbe7166 World directory creation fix 2023-11-12 02:49:58 +03:00
MihailRis
bfc7c85856 files module update 2023-11-08 16:09:58 +03:00
MihailRis
5d90501ce1 files module update 2023-11-08 16:00:38 +03:00
MihailRis
7730da0056 Project structure update 2023-11-05 22:30:52 +03:00
MihailRis
0cf8382e95
New world format, fixes 2023-11-05 15:32:46 +03:00
MihailRis
754c5b80d0
voxels renderer rebuilt, WorldFiles fix 2023-11-02 13:23:52 +03:00
MihailRis
4f20abe7ea
Warning fixes, refactor 2023-09-19 23:25:17 +03:00
MihailRis
8a073e4e8a world-wide commit to ruin everything 2022-10-28 22:44:32 +03:00
MihailRis
bdd3fbf7d4
Added 3 unicode pages for font, fixed UI, added Block.breakable
Added 1, 2, 3 and 4 unicode pages from Minecraft.
Font now uses std::wstring instead of std::string
Added Block.breakable field (the only unbreakable block is bedrock)
Bedrock is now selectable
2022-07-14 19:23:31 +03:00
MihailRis
4ceba017c7
Some refactor 2022-06-29 16:07:55 +03:00
MihailRis
b7e8ff5bea
'Player' class, separated main file
Moved render code to world_render.h, declarations code (assets and blocks) to declarations.h
2022-03-02 23:45:09 +03:00
MihailRis
bc9d29cf68
A lot of changes in almost all files 2022-02-28 02:30:15 +03:00
MihailRis
1a00a11917
All changes made for 10th part of tutorial
voxel_engine.cpp - changed structure, added character controls, physics
almost all files are modified (including shaders)
+ new source directory - physics
2021-08-04 01:45:04 +03:00
MihailRis
e1cdcf01e9
Add files via upload 2021-04-25 16:08:48 +03:00