libentity.raycast: Add argument to specify blocks to ignore during ray casting Chunk::rayCast: Add argument to specify blocks to ignore during ray casting. On lua side filter blocks are passed as list of strings in form of "MOD:BLOCK_NAME" On C++ size filter blocks are std::set of blockid_t
219 lines
6.2 KiB
C++
219 lines
6.2 KiB
C++
#include "libentity.hpp"
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#include "content/Content.hpp"
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#include "engine.hpp"
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#include "objects/Entities.hpp"
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#include "objects/EntityDef.hpp"
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#include "objects/Player.hpp"
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#include "objects/rigging.hpp"
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#include "physics/Hitbox.hpp"
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#include "voxels/Chunks.hpp"
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#include "voxels/Block.hpp"
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#include "window/Camera.hpp"
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using namespace scripting;
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static const EntityDef* require_entity_def(lua::State* L) {
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auto indices = content->getIndices();
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auto id = lua::tointeger(L, 1);
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return indices->entities.get(id);
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}
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static int l_exists(lua::State* L) {
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return lua::pushboolean(L, get_entity(L, 1).has_value());
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}
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static int l_def_index(lua::State* L) {
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auto name = lua::require_string(L, 1);
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return lua::pushinteger(L, content->entities.require(name).rt.id);
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}
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static int l_def_name(lua::State* L) {
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if (auto def = require_entity_def(L)) {
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return lua::pushstring(L, def->name);
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}
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return 0;
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}
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static int l_defs_count(lua::State* L) {
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return lua::pushinteger(L, indices->entities.count());
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}
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static int l_get_def(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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return lua::pushinteger(L, entity->getDef().rt.id);
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}
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return 0;
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}
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static int l_spawn(lua::State* L) {
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auto level = controller->getLevel();
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auto defname = lua::tostring(L, 1);
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auto& def = content->entities.require(defname);
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auto pos = lua::tovec3(L, 2);
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dynamic::Map_sptr args = nullptr;
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if (lua::gettop(L) > 2) {
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auto value = lua::tovalue(L, 3);
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if (auto map = std::get_if<dynamic::Map_sptr>(&value)) {
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args = *map;
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}
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}
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level->entities->spawn(def, pos, args);
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return 1;
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}
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static int l_despawn(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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entity->destroy();
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}
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return 0;
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}
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static int l_get_skeleton(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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return lua::pushstring(L, entity->getSkeleton().config->getName());
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}
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return 0;
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}
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static int l_set_skeleton(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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std::string skeletonName = lua::require_string(L, 2);
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auto rigConfig = content->getSkeleton(skeletonName);
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if (rigConfig == nullptr) {
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throw std::runtime_error(
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"skeleton not found '" + skeletonName + "'"
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);
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}
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entity->setRig(rigConfig);
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}
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return 0;
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}
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static int l_get_all_in_box(lua::State* L) {
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auto pos = lua::tovec<3>(L, 1);
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auto size = lua::tovec<3>(L, 2);
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auto found = level->entities->getAllInside(AABB(pos, pos + size));
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lua::createtable(L, found.size(), 0);
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for (size_t i = 0; i < found.size(); i++) {
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const auto& entity = found[i];
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lua::pushinteger(L, entity.getUID());
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lua::rawseti(L, i + 1);
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}
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return 1;
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}
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static int l_get_all_in_radius(lua::State* L) {
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auto pos = lua::tovec<3>(L, 1);
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auto radius = lua::tonumber(L, 2);
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auto found = level->entities->getAllInRadius(pos, radius);
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lua::createtable(L, found.size(), 0);
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for (size_t i = 0; i < found.size(); i++) {
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const auto& entity = found[i];
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lua::pushinteger(L, entity.getUID());
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lua::rawseti(L, i + 1);
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}
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return 1;
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}
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static int l_raycast(lua::State* L) {
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auto start = lua::tovec<3>(L, 1);
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auto dir = lua::tovec<3>(L, 2);
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auto maxDistance = lua::tonumber(L, 3);
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auto ignoreEntityId = lua::tointeger(L, 4);
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std::set<blockid_t> filteredBlocks {};
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if (lua::gettop(L) >= 6) {
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if (lua::istable(L, 6)) {
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int addLen = lua::objlen(L, 6);
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for (int i = 0; i < addLen; i++) {
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lua::rawgeti(L, i + 1, 6);
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auto blockName = std::string(lua::tostring(L, -1));
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Block* block = content->blocks.find(blockName);
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if (block != nullptr) {
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filteredBlocks.insert(block->rt.id);
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}
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lua::pop(L);
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}
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} else {
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throw std::runtime_error("table expected for filter");
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}
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}
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glm::vec3 end;
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glm::ivec3 normal;
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glm::ivec3 iend;
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blockid_t block = BLOCK_VOID;
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if (auto voxel = level->chunks->rayCast(
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start, dir, maxDistance, end, normal, iend, filteredBlocks
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)) {
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maxDistance = glm::distance(start, end);
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block = voxel->id;
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}
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if (auto ray =
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level->entities->rayCast(start, dir, maxDistance, ignoreEntityId)) {
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if (lua::gettop(L) >= 5 && !lua::isnil(L, 5)) {
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lua::pushvalue(L, 5);
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} else {
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lua::createtable(L, 0, 6);
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}
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lua::pushvec3(L, start + dir * ray->distance);
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lua::setfield(L, "endpoint");
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lua::pushvec3(L, ray->normal);
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lua::setfield(L, "normal");
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lua::pushnumber(L, glm::distance(start, end));
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lua::setfield(L, "length");
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lua::pushvec3(L, iend);
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lua::setfield(L, "iendpoint");
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lua::pushinteger(L, block);
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lua::setfield(L, "block");
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lua::pushinteger(L, ray->entity);
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lua::setfield(L, "entity");
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return 1;
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} else if (block != BLOCK_VOID) {
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if (lua::gettop(L) >= 5 && !lua::isnil(L, 5)) {
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lua::pushvalue(L, 5);
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} else {
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lua::createtable(L, 0, 5);
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}
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lua::pushvec3(L, end);
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lua::setfield(L, "endpoint");
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lua::pushvec3(L, normal);
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lua::setfield(L, "normal");
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lua::pushnumber(L, glm::distance(start, end));
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lua::setfield(L, "length");
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lua::pushvec3(L, iend);
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lua::setfield(L, "iendpoint");
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lua::pushinteger(L, block);
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lua::setfield(L, "block");
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return 1;
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}
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return 0;
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}
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const luaL_Reg entitylib[] = {
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{"exists", lua::wrap<l_exists>},
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{"def_index", lua::wrap<l_def_index>},
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{"def_name", lua::wrap<l_def_name>},
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{"get_def", lua::wrap<l_get_def>},
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{"defs_count", lua::wrap<l_defs_count>},
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{"spawn", lua::wrap<l_spawn>},
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{"despawn", lua::wrap<l_despawn>},
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{"get_skeleton", lua::wrap<l_get_skeleton>},
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{"set_skeleton", lua::wrap<l_set_skeleton>},
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{"get_all_in_box", lua::wrap<l_get_all_in_box>},
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{"get_all_in_radius", lua::wrap<l_get_all_in_radius>},
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{"raycast", lua::wrap<l_raycast>},
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{NULL, NULL}
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};
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