VoxelEngine/src/window/Events.hpp

71 lines
2.0 KiB
C++

#pragma once
#include <string>
#include <unordered_map>
#include <vector>
#include "delegates.hpp"
#include "typedefs.hpp"
#include "input.hpp"
inline constexpr short KEYS_BUFFER_SIZE = 1036;
enum class BindType {
BIND = 0,
REBIND = 1
};
class Events {
static bool keys[KEYS_BUFFER_SIZE];
static uint frames[KEYS_BUFFER_SIZE];
static uint currentFrame;
static bool cursorDrag;
static bool cursorLocked;
public:
static int scroll;
static glm::vec2 delta;
static glm::vec2 cursor;
static std::vector<uint> codepoints;
static std::vector<keycode> pressedKeys;
static std::unordered_map<std::string, Binding> bindings;
static std::unordered_map<keycode, util::HandlersList<>> keyCallbacks;
static void pollEvents();
static bool pressed(keycode keycode);
static bool pressed(int keycode);
static bool jpressed(keycode keycode);
static bool jpressed(int keycode);
static bool clicked(mousecode button);
static bool clicked(int button);
static bool jclicked(mousecode button);
static bool jclicked(int button);
static void toggleCursor();
static Binding& getBinding(const std::string& name);
static void bind(const std::string& name, inputtype type, keycode code);
static void bind(const std::string& name, inputtype type, mousecode code);
static void bind(const std::string& name, inputtype type, int code);
static void rebind(const std::string& name, inputtype type, int code);
static bool active(const std::string& name);
static bool jactive(const std::string& name);
static observer_handler addKeyCallback(keycode key, KeyCallback callback);
static void setKey(int key, bool b);
static void setButton(int button, bool b);
static void setPosition(float xpos, float ypos);
static std::string writeBindings();
static void loadBindings(
const std::string& filename, const std::string& source,
BindType bindType
);
static void enableBindings();
static bool isCursorLocked();
};