2024-11-27 18:25:54 +03:00

2.1 KiB

player library

player.get_pos(playerid: int) -> number, number, number

Returns x, y, z coordinates of the player

player.set_pos(playerid: int, x: number, y: number, z: number)

Set player position

player.get_vel(playerid: int) -> number, number, number

Returns the x, y, z linear velocity of the player

player.set_vel(playerid: int, x: number, y: number, z: number)

Sets x, y, z player linear velocity

player.get_rot(playerid: int) -> number, number, number

Returns x, y, z of camera rotation (radians)

player.set_rot(playerid: int, x: number, y: number, z: number)

Set camera rotation (radians)

player.get_inventory(playerid: int) -> int, int

Returns player inventory ID and selected slot index (0-9)

player.is_flight(playerid: int) -> bool
player.set_flight(playerid: int, bool)

Getter and setter for player flight mode

player.is_noclip(playerid: int) -> bool
player.set_noclip(playerid: int, bool)

Getter and setter for player noclip mode (collisions disabled)

player.is_infinite_items(playerid: int) -> bool
player.set_infinite_items(playerid: int, bool)

Getter and setter for infinite items (not removed from inventory after use)

player.is_instant_destruction(playerid: int) -> bool
player.set_instant_destruction(playerid: int, bool)

Getter and setter for instant destruction of blocks when the player.destroy binding is activated.

player.set_spawnpoint(playerid: int, x: number, y: number, z: number)
player.get_spawnpoint(playerid: int) -> number, number, number

Spawn point setter and getter

player.set_name(playerid: int, name: str)
player.get_name(playerid: int) -> str

Player name setter and getter

player.get_selected_block(playerid: int) -> x,y,z

Returns position of the selected block or nil

player.get_selected_entity(playerid: int) -> int

Returns unique indentifier of the entity selected by player

player.get_entity(playerid: int) -> int

Returns unique identifier of the player entity