VoxelEngine/doc/en/scripting/filesystem.md

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# Filesystem and serialization
### *file* library
Filesystem interaction library.
```python
file.resolve(path: str) -> str
```
Function turns `entry_point:path` (example `user:worlds/house1`) to a regular path. (example `C://Users/user/.voxeng/worlds/house1`)
> [!NOTE]
> The function should be used for debug only. *entry_point:path* notation is required in all **file** functions.
Resulting path is not canonical and may be relative.
```python
file.read(path: str) -> str
```
Read whole text file.
```python
file.read_bytes(path: str) -> array of integers
```
Read file into bytes array.
```python
file.write(path: str, text: str) -> nil
```
Overwrite text file.
```python
file.write_bytes(path: str, data: array of integers)
```
Overwrite binary file with bytes array.
```python
file.length(path: str) -> int
```
Get file length (bytes) or 0.
```python
file.exists(path: str) -> bool
```
Check if file or directory exist.
```python
file.isfile(path: str) -> bool
```
Check if the path points to a file.
```python
file.isdir(path: str) -> bool
```
Check if the path points to a directory.
```python
file.mkdir(path: str) -> bool
```
Create directory. Returns true if new directory created
```python
file.mkdirs(path: str) -> bool
```
Create directories chain. Returns true if new directory created.
## *json* library
The library contains functions for serializing and deserializing tables:
```python
json.tostring(object: table, human_readable: bool=false) -> str
```
Serializes an object into a JSON string. If the second parameter is **true**, multi-line human-readable formatting will be used, rather than the compact format used by default.
```python
json.parse(code: str) -> table
```
Parses a JSON string into a table.
## *toml* library
The library contains functions for serializing and deserializing tables:
```python
toml.tostring(object: table) -> str
```
Serializes an object into a TOML string.
```python
toml.parse(code: str) -> table
```
Parses a TOML string into a table.
## *bjson* library
The library contains functions for working with the binary data exchange format [vcbjson](../../specs/binary_json_spec.md).
```lua
-- Encodes a table into a byte array
bjson.tobytes(
-- encoded table
value: table,
-- compression
[optional] compression: bool=true
) --> Bytearray
-- Decodes a byte array into a table
bjson.frombytes(bytes: table | Bytearray) --> table
```
## Storing data in a world
When saving pack data in the world, you should use the function:
```python
pack.data_file(packid: str, filename: str) -> str
```
Returns data file path like: `world:data/packid/filename`
and creates missing directories.
If paths other than `data/{packid}/...` are used, data may be lost.