VoxelEngine/res/scripts/stdcmd.lua
2024-07-11 01:10:23 +03:00

159 lines
4.3 KiB
Lua

local SEPARATOR = "________________"
SEPARATOR = SEPARATOR..SEPARATOR..SEPARATOR
function build_scheme(command)
local str = command.name.." "
for i,arg in ipairs(command.args) do
if arg.optional then
str = str.."["..arg.name.."] "
else
str = str.."<"..arg.name.."> "
end
end
return str
end
console.add_command(
"clear",
"Clears the console",
function ()
local document = Document.new("core:console")
document.log.text = ""
end
)
console.add_command(
"help name:str=''",
"Show help infomation for the specified command",
function (args, kwargs)
local name = args[1]
if #name == 0 then
local commands = console.get_commands_list()
table.sort(commands)
local str = "Available commands:"
for i,k in ipairs(commands) do
str = str.."\n "..build_scheme(console.get_command_info(k))
end
return str.."\nuse 'help <command>'"
end
local command = console.get_command_info(name)
if command == nil then
return string.format("command %q not found", name)
end
local where = ":"
local str = SEPARATOR.."\n"..command.description.."\n"..name.." "
for _, arg in ipairs(command.args) do
where = where.."\n "..arg.name.." - "..arg.type
if arg.optional then
str = str.."["..arg.name.."] "
where = where.." (optional)"
else
str = str.."<"..arg.name.."> "
end
end
if #command.args > 0 then
str = str.."\nwhere"..where
end
return str.."\n"..SEPARATOR
end
)
console.add_command(
"time.uptime",
"Get time elapsed since the engine started",
function()
local uptime = time.uptime()
local years = math.floor(uptime / 31536000)
local days = math.floor((uptime % 31536000) / 86400) % 365
local hours = math.floor((uptime % 86400) / 3600) % 24
local minutes = math.floor((uptime % 3600) / 60) % 60
local seconds = math.floor(uptime % 60)
local formatted_uptime = ""
if years > 0 then
formatted_uptime = formatted_uptime .. years .. "y "
end
if days > 0 or years > 0 then
formatted_uptime = formatted_uptime .. days .. "d "
end
if hours > 0 or days > 0 or years > 0 then
formatted_uptime = formatted_uptime .. hours .. "h "
end
if minutes > 0 or hours > 0 or days > 0 or years > 0 then
formatted_uptime = formatted_uptime .. minutes .. "m "
end
if seconds > 0 or minutes > 0 or hours > 0 or days > 0 or years > 0 then
formatted_uptime = formatted_uptime .. seconds .. "s"
end
return uptime .. " (" .. formatted_uptime .. ")"
end
)
console.add_command(
"tp entity:sel=$entity.id x:num~pos.x y:num~pos.y z:num~pos.z",
"Teleport entity",
function (args, kwargs)
local eid, x, y, z = unpack(args)
local entity = entities.get(eid)
if entity ~= nil then
entity.transform:set_pos({x, y, z})
end
end
)
console.add_command(
"echo value:str",
"Print value to the console",
function (args, kwargs)
return args[1]
end
)
console.add_command(
"time.set value:num",
"Set day time [0..1] where 0 is midnight, 0.5 is noon",
function (args, kwargs)
return world.set_day_time(args[1])
end
)
console.add_command(
"blocks.fill id:str x:num~pos.x y:num~pos.y z:num~pos.z w:int h:int d:int",
"Fill specified zone with blocks",
function (args, kwargs)
local name, x, y, z, w, h, d = unpack(args)
local id = block.index(name)
for ly=0,h-1 do
for lz=0,d-1 do
for lx=0,w-1 do
block.set(x+lx, y+ly, z+lz, id)
end
end
end
return tostring(w*h*d).." blocks set"
end
)
console.add_command(
"player.respawn player:sel=$obj.id",
"Respawn player entity",
function (args, kwargs)
local eid = entities.spawn("base:player", {player.get_pos(args[1])}):get_uid()
player.set_entity(args[1], eid)
return "spawned new player entity #"..tostring(eid)
end
)