fix transform:set_pos
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a105a4f2c7
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ee768f878c
@ -2,10 +2,12 @@ history = session.get_entry("commands_history")
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history_pointer = #history
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function setup_variables()
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local x,y,z = player.get_pos(hud.get_player())
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local pid = hud.get_player()
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local x,y,z = player.get_pos(pid)
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console.set('pos.x', x)
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console.set('pos.y', y)
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console.set('pos.z', z)
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console.set('entity.id', player.get_entity(pid):get_uid())
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end
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function on_history_up()
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@ -106,10 +106,14 @@ console.add_command(
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)
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console.add_command(
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"tp obj:sel=$obj.id x:num~pos.x y:num~pos.y z:num~pos.z",
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"Teleport object",
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"tp entity:sel=$entity.id x:num~pos.x y:num~pos.y z:num~pos.z",
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"Teleport entity",
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function (args, kwargs)
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player.set_pos(unpack(args))
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local eid, x, y, z = unpack(args)
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local entity = entities.get(eid)
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if entity ~= nil then
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entity.transform:set_pos({x, y, z})
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end
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end
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)
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console.add_command(
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@ -9,7 +9,9 @@ static int l_transform_get_pos(lua::State* L) {
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static int l_transform_set_pos(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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entity->getTransform().setPos(lua::tovec3(L, 2));
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auto vec = lua::tovec3(L, 2);
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entity->getTransform().setPos(vec);
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entity->getRigidbody().hitbox.position = vec;
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}
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return 0;
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}
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