182 lines
4.4 KiB
C++
182 lines
4.4 KiB
C++
#include <iostream>
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#include "Window.h"
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#include "Events.h"
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#define GLEW_STATIC
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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using glm::vec4;
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GLFWwindow* Window::window = nullptr;
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std::stack<vec4> Window::scissorStack;
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vec4 Window::scissorArea;
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uint Window::width = 0;
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uint Window::height = 0;
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void cursor_position_callback(GLFWwindow*, double xpos, double ypos) {
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if (Events::_cursor_started) {
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Events::deltaX += xpos - Events::x;
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Events::deltaY += ypos - Events::y;
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}
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else {
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Events::_cursor_started = true;
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}
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Events::x = xpos;
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Events::y = ypos;
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}
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void mouse_button_callback(GLFWwindow*, int button, int action, int) {
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if (action == GLFW_PRESS) {
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Events::_keys[_MOUSE_BUTTONS + button] = true;
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Events::_frames[_MOUSE_BUTTONS + button] = Events::_current;
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}
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else if (action == GLFW_RELEASE) {
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Events::_keys[_MOUSE_BUTTONS + button] = false;
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Events::_frames[_MOUSE_BUTTONS + button] = Events::_current;
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}
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}
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void key_callback(GLFWwindow*, int key, int scancode, int action, int /*mode*/) {
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if (action == GLFW_PRESS) {
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Events::_keys[key] = true;
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Events::_frames[key] = Events::_current;
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Events::pressedKeys.push_back(key);
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}
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else if (action == GLFW_RELEASE) {
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Events::_keys[key] = false;
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Events::_frames[key] = Events::_current;
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}
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else if (action == GLFW_REPEAT) {
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Events::pressedKeys.push_back(key);
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}
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}
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void window_size_callback(GLFWwindow*, int width, int height) {
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glViewport(0, 0, width, height);
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Window::width = width;
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Window::height = height;
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Window::resetScissor();
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}
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void character_callback(GLFWwindow* window, unsigned int codepoint){
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Events::codepoints.push_back(codepoint);
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}
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int Window::initialize(uint width, uint height, const char* title, int samples){
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glfwInit();
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);
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glfwWindowHint(GLFW_SAMPLES, samples);
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window = glfwCreateWindow(width, height, title, nullptr, nullptr);
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if (window == nullptr){
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std::cerr << "Failed to create GLFW Window" << std::endl;
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glfwTerminate();
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return -1;
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}
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glfwMakeContextCurrent(window);
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glewExperimental = GL_TRUE;
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if (glewInit() != GLEW_OK){
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std::cerr << "Failed to initialize GLEW" << std::endl;
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return -1;
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}
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glViewport(0,0, width, height);
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glClearColor(0.0f,0.0f,0.0f, 1);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_CULL_FACE);
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glEnable(GL_BLEND);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_CULL_FACE);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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Window::width = width;
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Window::height = height;
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Events::initialize();
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glfwSetKeyCallback(window, key_callback);
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glfwSetMouseButtonCallback(window, mouse_button_callback);
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glfwSetCursorPosCallback(window, cursor_position_callback);
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glfwSetWindowSizeCallback(window, window_size_callback);
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glfwSetCharCallback(window, character_callback);
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return 0;
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}
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void Window::clear() {
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void Window::viewport(int x, int y, int width, int height){
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glViewport(x, y, width, height);
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}
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void Window::setCursorMode(int mode){
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glfwSetInputMode(window, GLFW_CURSOR, mode);
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}
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void Window::resetScissor() {
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scissorArea = vec4(0.0f, 0.0f, width, height);
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scissorStack = std::stack<vec4>();
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glDisable(GL_SCISSOR_TEST);
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}
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void Window::pushScissor(vec4 area) {
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if (scissorStack.empty()) {
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glEnable(GL_SCISSOR_TEST);
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}
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scissorStack.push(scissorArea);
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area.x = fmax(area.x, scissorArea.x);
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area.y = fmax(area.y, scissorArea.y);
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area.z = fmin(area.z, scissorArea.z);
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area.w = fmin(area.w, scissorArea.w);
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glScissor(area.x, Window::height-area.y-area.w, area.z, area.w);
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scissorArea = area;
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}
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void Window::popScissor() {
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if (scissorStack.empty()) {
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std::cerr << "warning: extra Window::popScissor call" << std::endl;
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return;
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}
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vec4 area = scissorStack.top();
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scissorStack.pop();
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glScissor(area.x, Window::height-area.y-area.w, area.z, area.w);
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if (scissorStack.empty()) {
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glDisable(GL_SCISSOR_TEST);
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}
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scissorArea = area;
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}
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void Window::terminate(){
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Events::finalize();
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glfwTerminate();
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}
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bool Window::isShouldClose(){
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return glfwWindowShouldClose(window);
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}
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void Window::setShouldClose(bool flag){
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glfwSetWindowShouldClose(window, flag);
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}
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void Window::swapInterval(int interval){
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glfwSwapInterval(interval);
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}
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void Window::swapBuffers(){
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glfwSwapBuffers(window);
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Window::resetScissor();
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}
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double Window::time() {
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return glfwGetTime();
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} |