#include #include "Window.h" #include "Events.h" #define GLEW_STATIC #include #include using glm::vec4; GLFWwindow* Window::window = nullptr; std::stack Window::scissorStack; vec4 Window::scissorArea; uint Window::width = 0; uint Window::height = 0; void cursor_position_callback(GLFWwindow*, double xpos, double ypos) { if (Events::_cursor_started) { Events::deltaX += xpos - Events::x; Events::deltaY += ypos - Events::y; } else { Events::_cursor_started = true; } Events::x = xpos; Events::y = ypos; } void mouse_button_callback(GLFWwindow*, int button, int action, int) { if (action == GLFW_PRESS) { Events::_keys[_MOUSE_BUTTONS + button] = true; Events::_frames[_MOUSE_BUTTONS + button] = Events::_current; } else if (action == GLFW_RELEASE) { Events::_keys[_MOUSE_BUTTONS + button] = false; Events::_frames[_MOUSE_BUTTONS + button] = Events::_current; } } void key_callback(GLFWwindow*, int key, int scancode, int action, int /*mode*/) { if (action == GLFW_PRESS) { Events::_keys[key] = true; Events::_frames[key] = Events::_current; Events::pressedKeys.push_back(key); } else if (action == GLFW_RELEASE) { Events::_keys[key] = false; Events::_frames[key] = Events::_current; } else if (action == GLFW_REPEAT) { Events::pressedKeys.push_back(key); } } void window_size_callback(GLFWwindow*, int width, int height) { glViewport(0, 0, width, height); Window::width = width; Window::height = height; Window::resetScissor(); } void character_callback(GLFWwindow* window, unsigned int codepoint){ Events::codepoints.push_back(codepoint); } int Window::initialize(uint width, uint height, const char* title, int samples){ glfwInit(); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); glfwWindowHint(GLFW_SAMPLES, samples); window = glfwCreateWindow(width, height, title, nullptr, nullptr); if (window == nullptr){ std::cerr << "Failed to create GLFW Window" << std::endl; glfwTerminate(); return -1; } glfwMakeContextCurrent(window); glewExperimental = GL_TRUE; if (glewInit() != GLEW_OK){ std::cerr << "Failed to initialize GLEW" << std::endl; return -1; } glViewport(0,0, width, height); glClearColor(0.0f,0.0f,0.0f, 1); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glEnable(GL_BLEND); glDisable(GL_DEPTH_TEST); glDisable(GL_CULL_FACE); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); Window::width = width; Window::height = height; Events::initialize(); glfwSetKeyCallback(window, key_callback); glfwSetMouseButtonCallback(window, mouse_button_callback); glfwSetCursorPosCallback(window, cursor_position_callback); glfwSetWindowSizeCallback(window, window_size_callback); glfwSetCharCallback(window, character_callback); return 0; } void Window::clear() { glClear(GL_COLOR_BUFFER_BIT); } void Window::viewport(int x, int y, int width, int height){ glViewport(x, y, width, height); } void Window::setCursorMode(int mode){ glfwSetInputMode(window, GLFW_CURSOR, mode); } void Window::resetScissor() { scissorArea = vec4(0.0f, 0.0f, width, height); scissorStack = std::stack(); glDisable(GL_SCISSOR_TEST); } void Window::pushScissor(vec4 area) { if (scissorStack.empty()) { glEnable(GL_SCISSOR_TEST); } scissorStack.push(scissorArea); area.x = fmax(area.x, scissorArea.x); area.y = fmax(area.y, scissorArea.y); area.z = fmin(area.z, scissorArea.z); area.w = fmin(area.w, scissorArea.w); glScissor(area.x, Window::height-area.y-area.w, area.z, area.w); scissorArea = area; } void Window::popScissor() { if (scissorStack.empty()) { std::cerr << "warning: extra Window::popScissor call" << std::endl; return; } vec4 area = scissorStack.top(); scissorStack.pop(); glScissor(area.x, Window::height-area.y-area.w, area.z, area.w); if (scissorStack.empty()) { glDisable(GL_SCISSOR_TEST); } scissorArea = area; } void Window::terminate(){ Events::finalize(); glfwTerminate(); } bool Window::isShouldClose(){ return glfwWindowShouldClose(window); } void Window::setShouldClose(bool flag){ glfwSetWindowShouldClose(window, flag); } void Window::swapInterval(int interval){ glfwSwapInterval(interval); } void Window::swapBuffers(){ glfwSwapBuffers(window); Window::resetScissor(); } double Window::time() { return glfwGetTime(); }