2024-01-23 23:52:42 +03:00

331 lines
9.6 KiB
C++

#include "api_lua.h"
#include "scripting.h"
#include <glm/glm.hpp>
#include "../../physics/Hitbox.h"
#include "../../objects/Player.h"
#include "../../world/Level.h"
#include "../../world/World.h"
#include "../../content/Content.h"
#include "../../voxels/Block.h"
#include "../../voxels/Chunks.h"
#include "../../voxels/voxel.h"
#include "../../lighting/Lighting.h"
#include "../../logic/BlocksController.h"
#include "../../window/Window.h"
#include "../../engine.h"
inline int lua_pushivec3(lua_State* L, int x, int y, int z) {
lua_pushinteger(L, x);
lua_pushinteger(L, y);
lua_pushinteger(L, z);
return 3;
}
inline void luaL_openlib(lua_State* L, const char* name, const luaL_Reg* libfuncs, int nup) {
lua_newtable(L);
luaL_setfuncs(L, libfuncs, nup);
lua_setglobal(L, name);
}
/* == time library == */
static int l_time_uptime(lua_State* L) {
lua_pushnumber(L, Window::time());
return 1;
}
static const luaL_Reg timelib [] = {
{"uptime", l_time_uptime},
{NULL, NULL}
};
/* == pack library == */
static int l_pack_get_folder(lua_State* L) {
std::string packName = lua_tostring(L, 1);
if (packName == "core") {
auto folder = scripting::engine->getPaths()
->getResources().u8string()+"/";
lua_pushstring(L, folder.c_str());
return 1;
}
for (auto& pack : scripting::engine->getContentPacks()) {
if (pack.id == packName) {
lua_pushstring(L, (pack.folder.u8string()+"/").c_str());
return 1;
}
}
lua_pushstring(L, "");
return 1;
}
static const luaL_Reg packlib [] = {
{"get_folder", l_pack_get_folder},
{NULL, NULL}
};
/* == world library == */
static int l_world_get_total_time(lua_State* L) {
lua_pushnumber(L, scripting::level->world->totalTime);
return 1;
}
static int l_world_get_day_time(lua_State* L) {
lua_pushnumber(L, scripting::level->world->daytime);
return 1;
}
static int l_world_set_day_time(lua_State* L) {
double value = lua_tonumber(L, 1);
scripting::level->world->daytime = fmod(value, 1.0);
return 0;
}
static int l_world_get_seed(lua_State* L) {
lua_pushinteger(L, scripting::level->world->getSeed());
return 1;
}
static const luaL_Reg worldlib [] = {
{"get_total_time", l_world_get_total_time},
{"get_day_time", l_world_get_day_time},
{"set_day_time", l_world_set_day_time},
{"get_seed", l_world_get_seed},
{NULL, NULL}
};
/* == player library ==*/
static int l_player_get_pos(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
glm::vec3 pos = scripting::level->player->hitbox->position;
lua_pushnumber(L, pos.x);
lua_pushnumber(L, pos.y);
lua_pushnumber(L, pos.z);
return 3;
}
static int l_player_get_rot(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
glm::vec2 rot = scripting::level->player->cam;
lua_pushnumber(L, rot.x);
lua_pushnumber(L, rot.y);
return 2;
}
static int l_player_set_rot(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
double x = lua_tonumber(L, 2);
double y = lua_tonumber(L, 3);
glm::vec2& cam = scripting::level->player->cam;
cam.x = x;
cam.y = y;
return 0;
}
static int l_player_set_pos(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
double x = lua_tonumber(L, 2);
double y = lua_tonumber(L, 3);
double z = lua_tonumber(L, 4);
scripting::level->player->hitbox->position = glm::vec3(x, y, z);
return 0;
}
static const luaL_Reg playerlib [] = {
{"get_pos", l_player_get_pos},
{"set_pos", l_player_set_pos},
{"get_rot", l_player_get_rot},
{"set_rot", l_player_set_rot},
{NULL, NULL}
};
/* == blocks-related functions == */
static int l_block_name(lua_State* L) {
int id = lua_tointeger(L, 1);
auto def = scripting::content->getIndices()->getBlockDef(id);
lua_pushstring(L, def->name.c_str());
return 1;
}
static int l_is_solid_at(lua_State* L) {
int x = lua_tointeger(L, 1);
int y = lua_tointeger(L, 2);
int z = lua_tointeger(L, 3);
lua_pushboolean(L, scripting::level->chunks->isSolidBlock(x, y, z));
return 1;
}
static int l_blocks_count(lua_State* L) {
lua_pushinteger(L, scripting::content->getIndices()->countBlockDefs());
return 1;
}
static int l_block_index(lua_State* L) {
auto name = lua_tostring(L, 1);
lua_pushinteger(L, scripting::content->requireBlock(name)->rt.id);
return 1;
}
static int l_set_block(lua_State* L) {
int x = lua_tointeger(L, 1);
int y = lua_tointeger(L, 2);
int z = lua_tointeger(L, 3);
int id = lua_tointeger(L, 4);
int states = lua_tointeger(L, 5);
bool noupdate = lua_toboolean(L, 6);
scripting::level->chunks->set(x, y, z, id, states);
scripting::level->lighting->onBlockSet(x,y,z, id);
if (!noupdate)
scripting::blocks->updateSides(x, y, z);
return 0;
}
static int l_get_block(lua_State* L) {
int x = lua_tointeger(L, 1);
int y = lua_tointeger(L, 2);
int z = lua_tointeger(L, 3);
voxel* vox = scripting::level->chunks->get(x, y, z);
int id = vox == nullptr ? -1 : vox->id;
lua_pushinteger(L, id);
return 1;
}
static int l_get_block_x(lua_State* L) {
int x = lua_tointeger(L, 1);
int y = lua_tointeger(L, 2);
int z = lua_tointeger(L, 3);
voxel* vox = scripting::level->chunks->get(x, y, z);
if (vox == nullptr) {
return lua_pushivec3(L, 1, 0, 0);
}
auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
if (!def->rotatable) {
return lua_pushivec3(L, 1, 0, 0);
} else {
const CoordSystem& rot = def->rotations.variants[vox->rotation()];
return lua_pushivec3(L, rot.axisX.x, rot.axisX.y, rot.axisX.z);
}
}
static int l_get_block_y(lua_State* L) {
int x = lua_tointeger(L, 1);
int y = lua_tointeger(L, 2);
int z = lua_tointeger(L, 3);
voxel* vox = scripting::level->chunks->get(x, y, z);
if (vox == nullptr) {
return lua_pushivec3(L, 0, 1, 0);
}
auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
if (!def->rotatable) {
return lua_pushivec3(L, 0, 1, 0);
} else {
const CoordSystem& rot = def->rotations.variants[vox->rotation()];
return lua_pushivec3(L, rot.axisY.x, rot.axisY.y, rot.axisY.z);
}
}
static int l_get_block_z(lua_State* L) {
int x = lua_tointeger(L, 1);
int y = lua_tointeger(L, 2);
int z = lua_tointeger(L, 3);
voxel* vox = scripting::level->chunks->get(x, y, z);
if (vox == nullptr) {
return lua_pushivec3(L, 0, 0, 1);
}
auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
if (!def->rotatable) {
return lua_pushivec3(L, 0, 0, 1);
} else {
const CoordSystem& rot = def->rotations.variants[vox->rotation()];
return lua_pushivec3(L, rot.axisZ.x, rot.axisZ.y, rot.axisZ.z);
}
}
static int l_get_block_states(lua_State* L) {
int x = lua_tointeger(L, 1);
int y = lua_tointeger(L, 2);
int z = lua_tointeger(L, 3);
voxel* vox = scripting::level->chunks->get(x, y, z);
int states = vox == nullptr ? 0 : vox->states;
lua_pushinteger(L, states);
return 1;
}
static int l_get_block_user_bits(lua_State* L) {
int x = lua_tointeger(L, 1);
int y = lua_tointeger(L, 2);
int z = lua_tointeger(L, 3);
int offset = lua_tointeger(L, 4) + VOXEL_USER_BITS_OFFSET;
int bits = lua_tointeger(L, 5);
voxel* vox = scripting::level->chunks->get(x, y, z);
if (vox == nullptr) {
lua_pushinteger(L, 0);
return 1;
}
uint mask = ((1 << bits) - 1) << offset;
uint data = (vox->states & mask) >> offset;
lua_pushinteger(L, data);
return 1;
}
static int l_set_block_user_bits(lua_State* L) {
int x = lua_tointeger(L, 1);
int y = lua_tointeger(L, 2);
int z = lua_tointeger(L, 3);
int offset = lua_tointeger(L, 4) + VOXEL_USER_BITS_OFFSET;
int bits = lua_tointeger(L, 5);
uint mask = ((1 << bits) - 1) << offset;
int value = (lua_tointeger(L, 6) << offset) & mask;
voxel* vox = scripting::level->chunks->get(x, y, z);
if (vox == nullptr) {
return 0;
}
vox->states = (vox->states & (~mask)) | value;
return 0;
}
static int l_is_replaceable_at(lua_State* L) {
int x = lua_tointeger(L, 1);
int y = lua_tointeger(L, 2);
int z = lua_tointeger(L, 3);
lua_pushboolean(L, scripting::level->chunks->isReplaceableBlock(x, y, z));
return 1;
}
#define lua_addfunc(L, FUNC, NAME) (lua_pushcfunction(L, FUNC),\
lua_setglobal(L, NAME))
void apilua::create_funcs(lua_State* L) {
luaL_openlib(L, "pack", packlib, 0);
luaL_openlib(L, "world", worldlib, 0);
luaL_openlib(L, "player", playerlib, 0);
luaL_openlib(L, "time", timelib, 0);
lua_addfunc(L, l_block_index, "block_index");
lua_addfunc(L, l_block_name, "block_name");
lua_addfunc(L, l_blocks_count, "blocks_count");
lua_addfunc(L, l_is_solid_at, "is_solid_at");
lua_addfunc(L, l_is_replaceable_at, "is_replaceable_at");
lua_addfunc(L, l_set_block, "set_block");
lua_addfunc(L, l_get_block, "get_block");
lua_addfunc(L, l_get_block_x, "get_block_X");
lua_addfunc(L, l_get_block_y, "get_block_Y");
lua_addfunc(L, l_get_block_z, "get_block_Z");
lua_addfunc(L, l_get_block_states, "get_block_states");
lua_addfunc(L, l_get_block_user_bits, "get_block_user_bits");
lua_addfunc(L, l_set_block_user_bits, "set_block_user_bits");
}