lua: 'core' prefix support + minor refactor
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2aaa37bb7d
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e457e3da39
@ -52,10 +52,9 @@ void TextureAnimator::update(float delta) {
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glBlitFramebuffer(frame.srcPos.x, srcPosY, frame.srcPos.x + frame.size.x, srcPosY + frame.size.y,
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frame.dstPos.x, frame.dstPos.y, frame.dstPos.x + frame.size.x, frame.dstPos.y + frame.size.y,
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GL_COLOR_BUFFER_BIT, GL_NEAREST);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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}
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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}
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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for (auto& elem : changedTextures) {
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@ -43,6 +43,12 @@ static const luaL_Reg timelib [] = {
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/* == pack library == */
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static int l_pack_get_folder(lua_State* L) {
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std::string packName = lua_tostring(L, 1);
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if (packName == "core") {
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auto folder = scripting::engine->getPaths()
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->getResources().u8string()+"/";
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lua_pushstring(L, folder.c_str());
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return 1;
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}
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for (auto& pack : scripting::engine->getContentPacks()) {
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if (pack.id == packName) {
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lua_pushstring(L, (pack.folder.u8string()+"/").c_str());
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