119 lines
3.5 KiB
C++
119 lines
3.5 KiB
C++
#include "scripting_hud.hpp"
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#include "debug/Logger.hpp"
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#include "engine/Engine.hpp"
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#include "io/io.hpp"
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#include "assets/Assets.hpp"
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#include "content/ContentControl.hpp"
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#include "frontend/hud.hpp"
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#include "frontend/UiDocument.hpp"
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#include "graphics/render/WorldRenderer.hpp"
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#include "objects/Player.hpp"
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#include "lua/libs/api_lua.hpp"
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#include "lua/lua_engine.hpp"
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#include "scripting.hpp"
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using namespace scripting;
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static debug::Logger logger("scripting-hud");
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Hud* scripting::hud = nullptr;
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WorldRenderer* scripting::renderer = nullptr;
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static void load_script(const std::string& name) {
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auto file = io::path("res:scripts") / name;
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std::string src = io::read_string(file);
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logger.info() << "loading script " << file.string();
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lua::execute(lua::get_main_state(), 0, src, file.string());
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}
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void scripting::on_frontend_init(Hud* hud, WorldRenderer* renderer) {
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scripting::hud = hud;
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scripting::renderer = renderer;
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auto L = lua::get_main_state();
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lua::openlib(L, "hud", hudlib);
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lua::openlib(L, "gfx", "blockwraps", blockwrapslib);
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lua::openlib(L, "gfx", "particles", particleslib);
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lua::openlib(L, "gfx", "weather", weatherlib);
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lua::openlib(L, "gfx", "text3d", text3dlib);
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load_script("hud_classes.lua");
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if (lua::getglobal(L, "__vc_on_hud_open")) {
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lua::call_nothrow(L, 0, 0);
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}
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for (auto& pack : content_control->getAllContentPacks()) {
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lua::emit_event(
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lua::get_main_state(),
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pack.id + ":.hudopen",
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[&](lua::State* L) {
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return lua::pushinteger(L, hud->getPlayer()->getId());
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}
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);
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}
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}
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void scripting::on_frontend_render() {
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for (auto& pack : content_control->getAllContentPacks()) {
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lua::emit_event(
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lua::get_main_state(),
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pack.id + ":.hudrender",
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[](lua::State* L) { return 0; }
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);
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}
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}
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void scripting::on_frontend_close() {
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auto L = lua::get_main_state();
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for (auto& pack : content_control->getAllContentPacks()) {
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lua::emit_event(
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L,
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pack.id + ":.hudclose",
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[&](lua::State* L) {
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return lua::pushinteger(L, hud->getPlayer()->getId());
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}
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);
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}
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lua::pushnil(L);
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lua::setglobal(L, "hud");
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lua::pushnil(L);
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lua::setglobal(L, "gfx");
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scripting::renderer = nullptr;
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scripting::hud = nullptr;
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}
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void scripting::load_hud_script(
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const scriptenv& senv,
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const std::string& packid,
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const io::path& file,
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const std::string& fileName
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) {
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int env = *senv;
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std::string src = io::read_string(file);
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logger.info() << "loading script " << file.string();
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lua::execute(lua::get_main_state(), env, src, fileName);
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register_event(env, "init", packid + ":.init");
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register_event(env, "on_hud_open", packid + ":.hudopen");
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register_event(env, "on_hud_render", packid + ":.hudrender");
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register_event(env, "on_hud_close", packid + ":.hudclose");
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}
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gui::PageLoaderFunc scripting::create_page_loader() {
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auto L = lua::get_main_state();
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if (lua::getglobal(L, "__vc_page_loader")) {
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auto func = lua::create_lambda(L);
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return [func](const std::string& name) -> std::shared_ptr<gui::UINode> {
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auto docname = func({name}).asString();
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return Engine::getInstance().getAssets()->require<UiDocument>(docname).getRoot();
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};
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}
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return nullptr;
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}
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