VoxelEngine/src/logic/scripting/scripting_hud.cpp
2025-04-02 15:01:24 +03:00

119 lines
3.5 KiB
C++

#include "scripting_hud.hpp"
#include "debug/Logger.hpp"
#include "engine/Engine.hpp"
#include "io/io.hpp"
#include "assets/Assets.hpp"
#include "content/ContentControl.hpp"
#include "frontend/hud.hpp"
#include "frontend/UiDocument.hpp"
#include "graphics/render/WorldRenderer.hpp"
#include "objects/Player.hpp"
#include "lua/libs/api_lua.hpp"
#include "lua/lua_engine.hpp"
#include "scripting.hpp"
using namespace scripting;
static debug::Logger logger("scripting-hud");
Hud* scripting::hud = nullptr;
WorldRenderer* scripting::renderer = nullptr;
static void load_script(const std::string& name) {
auto file = io::path("res:scripts") / name;
std::string src = io::read_string(file);
logger.info() << "loading script " << file.string();
lua::execute(lua::get_main_state(), 0, src, file.string());
}
void scripting::on_frontend_init(Hud* hud, WorldRenderer* renderer) {
scripting::hud = hud;
scripting::renderer = renderer;
auto L = lua::get_main_state();
lua::openlib(L, "hud", hudlib);
lua::openlib(L, "gfx", "blockwraps", blockwrapslib);
lua::openlib(L, "gfx", "particles", particleslib);
lua::openlib(L, "gfx", "weather", weatherlib);
lua::openlib(L, "gfx", "text3d", text3dlib);
load_script("hud_classes.lua");
if (lua::getglobal(L, "__vc_on_hud_open")) {
lua::call_nothrow(L, 0, 0);
}
for (auto& pack : content_control->getAllContentPacks()) {
lua::emit_event(
lua::get_main_state(),
pack.id + ":.hudopen",
[&](lua::State* L) {
return lua::pushinteger(L, hud->getPlayer()->getId());
}
);
}
}
void scripting::on_frontend_render() {
for (auto& pack : content_control->getAllContentPacks()) {
lua::emit_event(
lua::get_main_state(),
pack.id + ":.hudrender",
[](lua::State* L) { return 0; }
);
}
}
void scripting::on_frontend_close() {
auto L = lua::get_main_state();
for (auto& pack : content_control->getAllContentPacks()) {
lua::emit_event(
L,
pack.id + ":.hudclose",
[&](lua::State* L) {
return lua::pushinteger(L, hud->getPlayer()->getId());
}
);
}
lua::pushnil(L);
lua::setglobal(L, "hud");
lua::pushnil(L);
lua::setglobal(L, "gfx");
scripting::renderer = nullptr;
scripting::hud = nullptr;
}
void scripting::load_hud_script(
const scriptenv& senv,
const std::string& packid,
const io::path& file,
const std::string& fileName
) {
int env = *senv;
std::string src = io::read_string(file);
logger.info() << "loading script " << file.string();
lua::execute(lua::get_main_state(), env, src, fileName);
register_event(env, "init", packid + ":.init");
register_event(env, "on_hud_open", packid + ":.hudopen");
register_event(env, "on_hud_render", packid + ":.hudrender");
register_event(env, "on_hud_close", packid + ":.hudclose");
}
gui::PageLoaderFunc scripting::create_page_loader() {
auto L = lua::get_main_state();
if (lua::getglobal(L, "__vc_page_loader")) {
auto func = lua::create_lambda(L);
return [func](const std::string& name) -> std::shared_ptr<gui::UINode> {
auto docname = func({name}).asString();
return Engine::getInstance().getAssets()->require<UiDocument>(docname).getRoot();
};
}
return nullptr;
}