refactor Engine
This commit is contained in:
parent
331734792d
commit
e442402e43
@ -24,9 +24,13 @@ static void load_configs(Input& input, const io::path& root) {
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}
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}
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ContentControl::ContentControl(std::function<void()> postContent)
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: postContent(std::move(postContent)) {
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basePacks = io::read_list("res:config/builtins.list");
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ContentControl::ContentControl(
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EnginePaths& paths, Input& input, std::function<void()> postContent
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)
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: paths(paths),
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input(input),
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postContent(std::move(postContent)),
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basePacks(io::read_list("res:config/builtins.list")) {
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}
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ContentControl::~ContentControl() = default;
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@ -35,13 +39,15 @@ Content* ContentControl::get() {
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return content.get();
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}
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const Content* ContentControl::get() const {
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return content.get();
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}
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std::vector<std::string>& ContentControl::getBasePacks() {
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return basePacks;
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}
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void ContentControl::resetContent(
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EnginePaths& paths, Input& input, std::vector<ContentPack>& contentPacks
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) {
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void ContentControl::resetContent() {
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scripting::cleanup();
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std::vector<PathsRoot> resRoots;
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{
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@ -67,24 +73,15 @@ void ContentControl::resetContent(
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postContent();
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}
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void ContentControl::loadContent(
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EnginePaths& paths,
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Input& input,
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std::vector<ContentPack>& packs,
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const std::vector<std::string>& names
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) {
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void ContentControl::loadContent(const std::vector<std::string>& names) {
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PacksManager manager;
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manager.setSources(getDefaultSources());
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manager.scan();
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packs = manager.getAll(manager.assemble(names));
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loadContent(paths, input, packs);
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contentPacks = manager.getAll(manager.assemble(names));
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loadContent();
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}
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void ContentControl::loadContent(
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EnginePaths& paths,
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Input& input,
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std::vector<ContentPack>& contentPacks
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) {
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void ContentControl::loadContent() {
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scripting::cleanup();
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std::vector<std::string> names;
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@ -138,3 +135,13 @@ std::vector<io::path> ContentControl::getDefaultSources() {
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"res:content",
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};
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}
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std::vector<ContentPack>& ContentControl::getContentPacks() {
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return contentPacks;
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}
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std::vector<ContentPack> ContentControl::getAllContentPacks() {
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auto packs = contentPacks;
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packs.insert(packs.begin(), ContentPack::createCore(paths));
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return packs;
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}
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@ -5,6 +5,8 @@
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#include <string>
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#include <functional>
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#include "ContentPack.hpp"
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class Content;
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struct ContentPack;
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class EnginePaths;
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@ -16,33 +18,31 @@ namespace io {
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class ContentControl {
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public:
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ContentControl(std::function<void()> postContent);
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ContentControl(
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EnginePaths& paths, Input& input, std::function<void()> postContent
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);
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~ContentControl();
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Content* get();
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const Content* get() const;
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std::vector<std::string>& getBasePacks();
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void resetContent(
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EnginePaths& paths, Input& input, std::vector<ContentPack>& packs
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);
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void resetContent();
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void loadContent(
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EnginePaths& paths,
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Input& input,
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std::vector<ContentPack>& packs,
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const std::vector<std::string>& names
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);
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void loadContent(const std::vector<std::string>& names);
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void loadContent(
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EnginePaths& paths,
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Input& input,
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std::vector<ContentPack>& packs
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);
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void loadContent();
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std::vector<io::path> getDefaultSources();
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std::vector<ContentPack>& getContentPacks();
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std::vector<ContentPack> getAllContentPacks();
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private:
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EnginePaths& paths;
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Input& input;
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std::unique_ptr<Content> content;
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std::vector<std::string> basePacks;
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std::function<void()> postContent;
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std::vector<std::string> basePacks;
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std::vector<ContentPack> contentPacks;
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};
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@ -139,6 +139,13 @@ void Engine::initialize(CoreParameters coreParameters) {
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"res:"
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));
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}
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content = std::make_unique<ContentControl>(paths, *input, [this]() {
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langs::setup("res:", langs::get_current(), paths.resPaths.collectRoots());
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if (!isHeadless()) {
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loadAssets();
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onAssetsLoaded();
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}
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});
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scripting::initialize(this);
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if (!isHeadless()) {
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gui->setPageLoader(scripting::create_page_loader());
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@ -146,14 +153,6 @@ void Engine::initialize(CoreParameters coreParameters) {
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keepAlive(settings.ui.language.observe([this](auto lang) {
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setLanguage(lang);
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}, true));
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content = std::make_unique<ContentControl>([this]() {
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langs::setup("res:", langs::get_current(), paths.resPaths.collectRoots());
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if (!isHeadless()) {
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loadAssets();
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onAssetsLoaded();
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}
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});
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}
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void Engine::loadSettings() {
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@ -318,47 +317,23 @@ void Engine::loadAssets() {
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}
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assets = std::move(new_assets);
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if (content == nullptr) {
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return;
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}
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for (auto& [name, def] : content->blocks.getDefs()) {
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if (def->model == BlockModel::custom && def->modelName.empty()) {
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assets->store(
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std::make_unique<model::Model>(
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ModelsGenerator::loadCustomBlockModel(
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def->customModelRaw, *assets, !def->shadeless
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)
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),
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name + ".model"
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);
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def->modelName = def->name + ".model";
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}
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}
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for (auto& [name, def] : content->items.getDefs()) {
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assets->store(
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std::make_unique<model::Model>(
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ModelsGenerator::generate(*def, *content, *assets)
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),
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name + ".model"
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);
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if (content) {
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ModelsGenerator::prepare(*content, *assets);
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}
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}
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void Engine::loadContent() {
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content->loadContent(paths, *input, contentPacks);
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content->loadContent();
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}
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void Engine::resetContent() {
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paths.setCurrentWorldFolder("");
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content->resetContent(paths, *input, contentPacks);
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content->resetContent();
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}
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void Engine::loadWorldContent(const io::path& folder) {
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contentPacks.clear();
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paths.setCurrentWorldFolder(folder);
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content->loadContent(
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paths, *input, contentPacks, ContentPack::worldPacksList("world:")
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);
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content->loadContent(ContentPack::worldPacksList("world:"));
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}
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void Engine::setScreen(std::shared_ptr<Screen> screen) {
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@ -401,24 +376,6 @@ Assets* Engine::getAssets() {
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return assets.get();
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}
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const Content* Engine::getContent() const {
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return content->get();
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}
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Content* Engine::getWriteableContent() {
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return content->get();
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}
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std::vector<ContentPack> Engine::getAllContentPacks() {
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auto packs = getContentPacks();
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packs.insert(packs.begin(), ContentPack::createCore(paths));
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return packs;
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}
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std::vector<ContentPack>& Engine::getContentPacks() {
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return contentPacks;
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}
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EnginePaths& Engine::getPaths() {
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return paths;
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}
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@ -64,7 +64,6 @@ class Engine : public util::ObjectsKeeper {
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std::unique_ptr<SettingsHandler> settingsHandler;
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std::unique_ptr<Assets> assets;
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std::shared_ptr<Screen> screen;
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std::vector<ContentPack> contentPacks;
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std::unique_ptr<ContentControl> content;
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std::unique_ptr<EngineController> controller;
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std::unique_ptr<cmd::CommandsInterpreter> cmd;
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@ -145,16 +144,6 @@ public:
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bool isQuitSignal() const;
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/// @brief Get current Content instance
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const Content* getContent() const;
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Content* getWriteableContent();
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/// @brief Get selected content packs
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std::vector<ContentPack>& getContentPacks();
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std::vector<ContentPack> getAllContentPacks();
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/// @brief Get current screen
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std::shared_ptr<Screen> getScreen();
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@ -48,6 +48,30 @@ static inline UVRegion get_region_for(
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return texreg.region;
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}
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void ModelsGenerator::prepare(Content& content, Assets& assets) {
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for (auto& [name, def] : content.blocks.getDefs()) {
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if (def->model == BlockModel::custom && def->modelName.empty()) {
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assets.store(
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std::make_unique<model::Model>(
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loadCustomBlockModel(
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def->customModelRaw, assets, !def->shadeless
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)
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),
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name + ".model"
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);
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def->modelName = def->name + ".model";
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}
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}
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for (auto& [name, def] : content.items.getDefs()) {
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assets.store(
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std::make_unique<model::Model>(
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generate(*def, content, assets)
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),
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name + ".model"
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);
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}
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}
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model::Model ModelsGenerator::fromCustom(
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const Assets& assets,
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const std::vector<BoxModel>& modelBoxes,
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@ -11,6 +11,8 @@ class Block;
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class ModelsGenerator {
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public:
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static void prepare(Content& content, Assets& assets);
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static model::Model generate(
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const ItemDef& def, const Content& content, const Assets& assets
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);
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@ -146,8 +146,9 @@ static void load_world(
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int64_t localPlayer
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) {
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try {
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auto content = engine.getContent();
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auto& packs = engine.getContentPacks();
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auto& contentControl = engine.getContentControl();
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auto content = contentControl.get();
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auto& packs = contentControl.getContentPacks();
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auto& settings = engine.getSettings();
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auto level = World::load(worldFiles, settings, *content, packs);
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@ -203,7 +204,8 @@ void EngineController::openWorld(const std::string& name, bool confirmConvert) {
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return;
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}
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const Content* content = engine.getContent();
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const auto& contentControl = engine.getContentControl();
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const Content* content = contentControl.get();
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auto worldFiles = std::make_shared<WorldFiles>(
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folder, engine.getSettings().debug);
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if (auto report = World::checkIndices(worldFiles, content)) {
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@ -269,14 +271,15 @@ void EngineController::createWorld(
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})) {
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return;
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}
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auto& contentControl = engine.getContentControl();
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auto level = World::create(
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name,
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generatorID,
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folder,
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seed,
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engine.getSettings(),
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*engine.getContent(),
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engine.getContentPacks()
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*contentControl.get(),
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contentControl.getContentPacks()
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);
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if (!engine.isHeadless()) {
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level->players->create(localPlayer);
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@ -299,7 +302,8 @@ void EngineController::reconfigPacks(
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const std::vector<std::string>& packsToAdd,
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const std::vector<std::string>& packsToRemove
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) {
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auto content = engine.getContent();
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auto& contentControl = engine.getContentControl();
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auto content = contentControl.get();
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bool hasIndices = false;
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std::stringstream ss;
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@ -322,7 +326,9 @@ void EngineController::reconfigPacks(
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PacksManager manager;
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manager.setSources(engine.getContentControl().getDefaultSources());
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manager.scan();
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auto names = PacksManager::getNames(engine.getContentPacks());
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auto names = PacksManager::getNames(
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engine.getContentControl().getContentPacks()
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);
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for (const auto& id : packsToAdd) {
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names.push_back(id);
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}
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@ -331,7 +337,7 @@ void EngineController::reconfigPacks(
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names.erase(std::find(names.begin(), names.end(), id));
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}
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names = manager.assemble(names);
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engine.getContentPacks() = manager.getAll(names);
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engine.getContentControl().getContentPacks() = manager.getAll(names);
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} catch (const contentpack_error& err) {
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throw std::runtime_error(
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std::string(err.what()) + " [" + err.getPackId() + "]"
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@ -1,5 +1,6 @@
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#include "content/Content.hpp"
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#include "content/ContentLoader.hpp"
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#include "content/ContentControl.hpp"
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#include "lighting/Lighting.hpp"
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#include "logic/BlocksController.hpp"
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#include "logic/LevelController.hpp"
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@ -625,7 +626,7 @@ static int l_reload_script(lua::State* L) {
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if (content == nullptr) {
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throw std::runtime_error("content is not initialized");
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}
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auto& writeableContent = *engine->getWriteableContent();
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auto& writeableContent = *content_control->get();
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auto& def = writeableContent.blocks.require(name);
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ContentLoader::reloadScript(writeableContent, def);
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return 0;
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@ -7,6 +7,7 @@
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#include "world/generator/VoxelFragment.hpp"
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#include "content/ContentLoader.hpp"
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#include "content/Content.hpp"
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#include "content/ContentControl.hpp"
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#include "engine/Engine.hpp"
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#include "../lua_custom_types.hpp"
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@ -50,7 +51,7 @@ static int l_load_fragment(lua::State* L) {
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/// @brief Get a list of all world generators
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/// @return A table with the IDs of all world generators
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static int l_get_generators(lua::State* L) {
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auto packs = engine->getAllContentPacks();
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auto packs = content_control->getAllContentPacks();
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lua::createtable(L, 0, 0);
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@ -6,6 +6,7 @@
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#include "content/Content.hpp"
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#include "frontend/UiDocument.hpp"
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#include "frontend/hud.hpp"
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#include "content/ContentControl.hpp"
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#include "graphics/ui/elements/InventoryView.hpp"
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#include "items/Inventories.hpp"
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#include "logic/BlocksController.hpp"
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@ -176,7 +177,7 @@ static int l_reload_script(lua::State* L) {
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if (content == nullptr) {
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throw std::runtime_error("content is not initialized");
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}
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auto& writeableContent = *engine->getWriteableContent();
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auto& writeableContent = *content_control->get();
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auto pack = writeableContent.getPackRuntime(packid);
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const auto& info = pack->getInfo();
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scripting::load_hud_script(
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@ -1,4 +1,5 @@
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#include "engine/Engine.hpp"
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#include "content/ContentControl.hpp"
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#include "frontend/hud.hpp"
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#include "frontend/screens/Screen.hpp"
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#include "graphics/ui/GUI.hpp"
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@ -136,7 +137,7 @@ static void reset_pack_bindings(const io::path& packFolder) {
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static int l_reset_bindings(lua::State*) {
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reset_pack_bindings("res:");
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for (auto& pack : engine->getContentPacks()) {
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for (const auto& pack : content_control->getContentPacks()) {
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reset_pack_bindings(pack.folder);
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}
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return 0;
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@ -1,5 +1,6 @@
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#include "content/Content.hpp"
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#include "content/ContentLoader.hpp"
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#include "content/ContentControl.hpp"
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#include "items/ItemDef.hpp"
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#include "api_lua.hpp"
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#include "engine/Engine.hpp"
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@ -94,7 +95,7 @@ static int l_reload_script(lua::State* L) {
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if (content == nullptr) {
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throw std::runtime_error("content is not initialized");
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}
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auto& writeableContent = *engine->getWriteableContent();
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auto& writeableContent = *content_control->get();
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auto& def = writeableContent.items.require(name);
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ContentLoader::reloadScript(writeableContent, def);
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return 0;
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@ -21,7 +21,7 @@ using namespace scripting;
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static int l_pack_get_folder(lua::State* L) {
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std::string packName = lua::tostring(L, 1);
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auto packs = engine->getAllContentPacks();
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auto packs = content_control->getAllContentPacks();
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for (auto& pack : packs) {
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if (pack.id == packName) {
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@ -33,7 +33,7 @@ static int l_pack_get_folder(lua::State* L) {
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/// @brief pack.get_installed() -> array<string>
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static int l_pack_get_installed(lua::State* L) {
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auto& packs = engine->getContentPacks();
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auto& packs = content_control->getContentPacks();
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lua::createtable(L, packs.size(), 0);
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for (size_t i = 0; i < packs.size(); i++) {
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lua::pushstring(L, packs[i].id);
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@ -49,10 +49,10 @@ static int l_pack_get_available(lua::State* L) {
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worldFolder = level->getWorld()->wfile->getFolder();
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}
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PacksManager manager;
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manager.setSources(engine->getContentControl().getDefaultSources());
|
||||
manager.setSources(content_control->getDefaultSources());
|
||||
manager.scan();
|
||||
|
||||
const auto& installed = engine->getContentPacks();
|
||||
const auto& installed = content_control->getContentPacks();
|
||||
for (auto& pack : installed) {
|
||||
manager.exclude(pack.id);
|
||||
}
|
||||
@ -142,8 +142,7 @@ static int pack_get_infos(lua::State* L) {
|
||||
lua::pop(L, 1);
|
||||
}
|
||||
std::unordered_map<std::string, ContentPack> packs;
|
||||
auto content = engine->getContent();
|
||||
const auto& loadedPacks = engine->getContentPacks();
|
||||
const auto& loadedPacks = content_control->getContentPacks();
|
||||
for (const auto& pack : loadedPacks) {
|
||||
if (ids.find(pack.id) != ids.end()) {
|
||||
packs[pack.id] = pack;
|
||||
@ -156,7 +155,7 @@ static int pack_get_infos(lua::State* L) {
|
||||
worldFolder = level->getWorld()->wfile->getFolder();
|
||||
}
|
||||
PacksManager manager;
|
||||
manager.setSources(engine->getContentControl().getDefaultSources());
|
||||
manager.setSources(content_control->getDefaultSources());
|
||||
manager.scan();
|
||||
auto vec =
|
||||
manager.getAll(std::vector<std::string>(ids.begin(), ids.end()));
|
||||
@ -187,8 +186,7 @@ static int l_pack_get_info(lua::State* L) {
|
||||
}
|
||||
auto packid = lua::tostring(L, 1);
|
||||
|
||||
auto content = engine->getContent();
|
||||
auto& packs = engine->getContentPacks();
|
||||
auto& packs = content_control->getContentPacks();
|
||||
auto found =
|
||||
std::find_if(packs.begin(), packs.end(), [packid](const auto& pack) {
|
||||
return pack.id == packid;
|
||||
@ -199,7 +197,7 @@ static int l_pack_get_info(lua::State* L) {
|
||||
worldFolder = level->getWorld()->wfile->getFolder();
|
||||
}
|
||||
PacksManager manager;
|
||||
manager.setSources(engine->getContentControl().getDefaultSources());
|
||||
manager.setSources(content_control->getDefaultSources());
|
||||
manager.scan();
|
||||
auto vec = manager.getAll({packid});
|
||||
if (!vec.empty()) {
|
||||
@ -212,7 +210,7 @@ static int l_pack_get_info(lua::State* L) {
|
||||
}
|
||||
|
||||
static int l_pack_get_base_packs(lua::State* L) {
|
||||
auto& packs = engine->getContentControl().getBasePacks();
|
||||
auto& packs = content_control->getBasePacks();
|
||||
lua::createtable(L, packs.size(), 0);
|
||||
for (size_t i = 0; i < packs.size(); i++) {
|
||||
lua::pushstring(L, packs[i]);
|
||||
@ -237,7 +235,7 @@ static int l_pack_assemble(lua::State* L) {
|
||||
worldFolder = level->getWorld()->wfile->getFolder();
|
||||
}
|
||||
PacksManager manager;
|
||||
manager.setSources(engine->getContentControl().getDefaultSources());
|
||||
manager.setSources(content_control->getDefaultSources());
|
||||
manager.scan();
|
||||
try {
|
||||
ids = manager.assemble(ids);
|
||||
|
||||
@ -7,6 +7,7 @@
|
||||
#include "coders/json.hpp"
|
||||
#include "content/Content.hpp"
|
||||
#include "content/ContentLoader.hpp"
|
||||
#include "content/ContentControl.hpp"
|
||||
#include "engine/Engine.hpp"
|
||||
#include "world/files/WorldFiles.hpp"
|
||||
#include "io/engine_paths.hpp"
|
||||
@ -217,7 +218,7 @@ static int l_reload_script(lua::State* L) {
|
||||
if (content == nullptr) {
|
||||
throw std::runtime_error("content is not initialized");
|
||||
}
|
||||
auto& writeableContent = *engine->getWriteableContent();
|
||||
auto& writeableContent = *content_control->get();
|
||||
auto pack = writeableContent.getPackRuntime(packid);
|
||||
ContentLoader::loadWorldScript(*pack);
|
||||
return 0;
|
||||
|
||||
@ -6,6 +6,7 @@
|
||||
#include "scripting_commons.hpp"
|
||||
#include "content/Content.hpp"
|
||||
#include "content/ContentPack.hpp"
|
||||
#include "content/ContentControl.hpp"
|
||||
#include "debug/Logger.hpp"
|
||||
#include "engine/Engine.hpp"
|
||||
#include "io/engine_paths.hpp"
|
||||
@ -40,6 +41,7 @@ Engine* scripting::engine = nullptr;
|
||||
Level* scripting::level = nullptr;
|
||||
const Content* scripting::content = nullptr;
|
||||
const ContentIndices* scripting::indices = nullptr;
|
||||
ContentControl* scripting::content_control = nullptr;
|
||||
BlocksController* scripting::blocks = nullptr;
|
||||
LevelController* scripting::controller = nullptr;
|
||||
|
||||
@ -68,6 +70,7 @@ int scripting::load_script(
|
||||
|
||||
void scripting::initialize(Engine* engine) {
|
||||
scripting::engine = engine;
|
||||
scripting::content_control = &engine->getContentControl();
|
||||
lua::initialize(engine->getPaths(), engine->getCoreParameters());
|
||||
|
||||
load_script(io::path("stdlib.lua"), true);
|
||||
@ -268,21 +271,21 @@ void scripting::on_world_load(LevelController* controller) {
|
||||
lua::call_nothrow(L, 0, 0);
|
||||
}
|
||||
|
||||
for (auto& pack : Engine::getInstance().getAllContentPacks()) {
|
||||
for (auto& pack : content_control->getAllContentPacks()) {
|
||||
lua::emit_event(L, pack.id + ":.worldopen");
|
||||
}
|
||||
}
|
||||
|
||||
void scripting::on_world_tick() {
|
||||
auto L = lua::get_main_state();
|
||||
for (auto& pack : Engine::getInstance().getAllContentPacks()) {
|
||||
for (auto& pack : content_control->getAllContentPacks()) {
|
||||
lua::emit_event(L, pack.id + ":.worldtick");
|
||||
}
|
||||
}
|
||||
|
||||
void scripting::on_world_save() {
|
||||
auto L = lua::get_main_state();
|
||||
for (auto& pack : Engine::getInstance().getAllContentPacks()) {
|
||||
for (auto& pack : content_control->getAllContentPacks()) {
|
||||
lua::emit_event(L, pack.id + ":.worldsave");
|
||||
}
|
||||
if (lua::getglobal(L, "__vc_on_world_save")) {
|
||||
@ -292,7 +295,7 @@ void scripting::on_world_save() {
|
||||
|
||||
void scripting::on_world_quit() {
|
||||
auto L = lua::get_main_state();
|
||||
for (auto& pack : Engine::getInstance().getAllContentPacks()) {
|
||||
for (auto& pack : content_control->getAllContentPacks()) {
|
||||
lua::emit_event(L, pack.id + ":.worldquit");
|
||||
}
|
||||
if (lua::getglobal(L, "__vc_on_world_quit")) {
|
||||
@ -308,7 +311,7 @@ void scripting::on_world_quit() {
|
||||
void scripting::cleanup() {
|
||||
auto L = lua::get_main_state();
|
||||
lua::requireglobal(L, "pack");
|
||||
for (auto& pack : Engine::getInstance().getAllContentPacks()) {
|
||||
for (auto& pack : content_control->getAllContentPacks()) {
|
||||
lua::requirefield(L, "unload");
|
||||
lua::pushstring(L, pack.id);
|
||||
lua::call_nothrow(L, 1);
|
||||
|
||||
@ -14,6 +14,7 @@ class Engine;
|
||||
class Content;
|
||||
struct ContentPack;
|
||||
class ContentIndices;
|
||||
class ContentControl;
|
||||
class Level;
|
||||
class Block;
|
||||
class Chunk;
|
||||
@ -38,6 +39,7 @@ namespace scripting {
|
||||
extern Engine* engine;
|
||||
extern const Content* content;
|
||||
extern const ContentIndices* indices;
|
||||
extern ContentControl* content_control;
|
||||
extern Level* level;
|
||||
extern BlocksController* blocks;
|
||||
extern LevelController* controller;
|
||||
|
||||
@ -4,6 +4,7 @@
|
||||
#include "engine/Engine.hpp"
|
||||
#include "io/io.hpp"
|
||||
#include "assets/Assets.hpp"
|
||||
#include "content/ContentControl.hpp"
|
||||
#include "frontend/hud.hpp"
|
||||
#include "frontend/UiDocument.hpp"
|
||||
#include "graphics/render/WorldRenderer.hpp"
|
||||
@ -45,7 +46,7 @@ void scripting::on_frontend_init(Hud* hud, WorldRenderer* renderer) {
|
||||
lua::call_nothrow(L, 0, 0);
|
||||
}
|
||||
|
||||
for (auto& pack : Engine::getInstance().getAllContentPacks()) {
|
||||
for (auto& pack : content_control->getAllContentPacks()) {
|
||||
lua::emit_event(
|
||||
lua::get_main_state(),
|
||||
pack.id + ":.hudopen",
|
||||
@ -57,7 +58,7 @@ void scripting::on_frontend_init(Hud* hud, WorldRenderer* renderer) {
|
||||
}
|
||||
|
||||
void scripting::on_frontend_render() {
|
||||
for (auto& pack : Engine::getInstance().getAllContentPacks()) {
|
||||
for (auto& pack : content_control->getAllContentPacks()) {
|
||||
lua::emit_event(
|
||||
lua::get_main_state(),
|
||||
pack.id + ":.hudrender",
|
||||
@ -68,7 +69,7 @@ void scripting::on_frontend_render() {
|
||||
|
||||
void scripting::on_frontend_close() {
|
||||
auto L = lua::get_main_state();
|
||||
for (auto& pack : Engine::getInstance().getAllContentPacks()) {
|
||||
for (auto& pack : content_control->getAllContentPacks()) {
|
||||
lua::emit_event(
|
||||
L,
|
||||
pack.id + ":.hudclose",
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user