87 lines
3.3 KiB
Markdown
87 lines
3.3 KiB
Markdown
# 0.23 - 2024.10.19
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[Documentation](https://github.com/MihailRis/VoxelEngine-Cpp/tree/release-0.23/doc/en/main-page.md) for 0.23
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Table of contents:
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- [Added](#added)
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- [Functions](#functions)
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- [Changes](#changes)
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- [Fixes](#fixes)
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## Added
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- world generation engine instead of hardcoded generator
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- world generators
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- core:default
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- base:demo
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- block fields (metadata)
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- resource aliases (resource-aliases.json)
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- cameras
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- libraries
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- generation
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- bjson
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- commands:
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- fragment.save
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- fragment.crop
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- blocks:
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- core:obstacle
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- core:struct_air
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- base:coal_ore
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- settings:
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- graphics.chunk-max-vertices
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- graphics.chunk-max-renderers
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- block properties:
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- surface-replacement
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- fields
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- 'parent' property for blocks, items and entities
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- filesystem entry points:
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- config
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- export
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- lua usertypes:
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- Heightmap
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- VoxelFragment
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- raycast filter
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- (project) add unit tests framework (gtest)
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- (project) change project title to VoxelCore
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### Functions
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- debug.print
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- pack.shared_file
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- block.get_field
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- block.set_field
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- item.caption
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- file.read_combined_list
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- cameras.get(int)
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- bjson.tobytes
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- bjson.frombytes
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- generation.create_fragment
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- generation.load_fragment
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- generation.save_fragment
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- generation.get_default_generator
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- generation.get_generators
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- uinode:getContentOffset
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## Changes
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- upgrade world regions format
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- upgrade toml parser to 1.0.0 support
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- json.tostring now accepts any supported value
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- json.parse now accepts any supported value as root element
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## Fixes
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- [fix: extended block always main segment passed to on_iteract](https://github.com/MihailRis/VoxelEngine-Cpp/commit/fbca439b2da5a236a122c29488dc8809044ae919)
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- [fix: backlight setting not applying on change](https://github.com/MihailRis/VoxelEngine-Cpp/commit/d59fac61bb5ae5949b49f10ac71c22b595dcdff7 "fix: backlight setting not applying on change")
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- [fix: backlight not applied to entities](https://github.com/MihailRis/VoxelEngine-Cpp/commit/45a1e1df82967141dfb6d4b9b298deb4dfbf44c0 "fix: backlight not applied to entities")
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- [fix: extended block always main segment passed to on_iteract](https://github.com/MihailRis/VoxelEngine-Cpp/commit/fbca439b2da5a236a122c29488dc8809044ae919 "fix: extended block always main segment passed to on_iteract")
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- [fix block.get_hitbox with non rotatable blocks](https://github.com/MihailRis/VoxelEngine-Cpp/commit/b9074ebe4788d0016a9fd7563b59816b6300c06d "fix block.get_hitbox with non rotatable blocks")
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- [fix: entity shading is incorrect when it is upper than max height](https://github.com/MihailRis/VoxelEngine-Cpp/commit/45a793d6475b4d5b7c59e9c18492aa45767e2236 "fix: entity shading is incorrect when it is upper than max height")
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- [fix: toggle fullscreen GLFW invalid enum error](https://github.com/MihailRis/VoxelEngine-Cpp/commit/85bea6f17dc7815569a28e70423b704c476ed410 "fix: toggle fullscreen GLFW invalid enum error")
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- [fix: flight can stop on noclip enabled](https://github.com/MihailRis/VoxelEngine-Cpp/commit/f63ab345eaaf7885cfd0298a99cea58a423741fb "fix: flight can stop on noclip enabled")
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- [fix: block model "x" preview](https://github.com/MihailRis/VoxelEngine-Cpp/pull/300)
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- [Batch3D::point() buffer overflow](https://github.com/MihailRis/VoxelEngine-Cpp/pull/302)
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- [fix player entity teleport using debug_panel](https://github.com/MihailRis/VoxelEngine-Cpp/commit/ba9417a7e4638a3b09568895e4af5b702da80c16)
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- fix fatal animator error
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