VoxelEngine/src/maths/UVRegion.hpp
2024-08-10 01:57:59 +03:00

26 lines
424 B
C++

#pragma once
#include <cmath>
struct UVRegion {
float u1;
float v1;
float u2;
float v2;
UVRegion(float u1, float v1, float u2, float v2)
: u1(u1), v1(v1), u2(u2), v2(v2) {
}
UVRegion() : u1(0.0f), v1(0.0f), u2(1.0f), v2(1.0f) {
}
inline float getWidth() const {
return fabs(u2 - u1);
}
inline float getHeight() const {
return fabs(v2 - v1);
}
};