139 lines
3.7 KiB
Markdown
139 lines
3.7 KiB
Markdown
# 0.24 - 2024.11.07
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[Documentation](https://github.com/MihailRis/VoxelEngine-Cpp/tree/release-0.24/doc/en/main-page.md) for 0.24
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Table of contents:
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- [Added](#added)
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- [Functions](#functions)
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- [Changes](#changes)
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- [Fixes](#fixes)
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## Added
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- particles
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- VEC3 models support
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- handhold item display
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- rules
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- events:
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- on_block_broken (documented)
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- on_block_placed (documented)
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- on_block_interact
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- libraries:
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- gfx.particles
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- utf8
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- rules
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- bindings:
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- player.destroy
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- player.fast_interaction
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- water overlay
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- block models from OBJ or VEC3
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- bicubic heightmaps interpolation method
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- unicode escapes support
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- fragments placements
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- console commands:
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- time.daycycle
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- fragment.place
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- rule.list
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- rule.set
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- text field 'subconsumer'
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- shader uniforms:
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- u_lightDir to main shader
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- u_dayTime to skybox shader
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- block properties:
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- overlay-texture
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- model-name
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- item properties:
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- model-name
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- 'Open content folder' buttons
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- 'Background framerate limit' setting
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### Functions
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- core.open_folder
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- world.get_generator
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- world.is_open
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- item.placing_block
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- item.model_name
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- item.emission
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- entities.get_hitbox
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- utf8.tobytes
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- utf8.tostring
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- utf8.length
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- utf8.codepoint
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- utf8.encode
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- utf8.sub
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- utf8.upper
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- utf8.lower
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- file.read_combined_object
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- fragment:place
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- rules.create
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- rules.listen
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- rules.unlisten
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- rules.get
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- rules.set
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- rules.reset
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- input.set_enabled
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- hud._is_content_access
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- hud._set_content_access
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- hud._set_debug_cheats
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- gfx.particles.emit
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- gfx.particles.stop
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- gfx.particles.get_origin
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- gfx.particles.set_origin
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- assets.load_texture
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Documented:
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- file.read_combined_list
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- file.list
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- file.list_all_res
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- input.is_active
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- table.copy
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- table.count_pairs
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- table.random
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- table.has
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- table.index
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- table.remove_value
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- table.tostring
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- string.explode
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- string.split
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- string.pattern_safe
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- string.formatted_time
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- string.replace
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- string.trim
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- string.trim_left
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- string.trim_right
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- string.starts_with
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- string.ends_with
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- math.clamp
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- math.rand
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- is_array
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- parse_path
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- timeit
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- sleep
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## Changes
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- major skybox optimization
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- chunks-renderer optimization
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- libspng replaced with libpng on Windows
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- console commands:
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- blocks.fill
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- fragment.save
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- added 'def' to core.get_setting_info tables
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- water texture
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## Fixes
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- [fix fatal error on editing texbox not having any consumer](https://github.com/MihailRis/VoxelEngine-Cpp/commit/22fa082fc6299ffa3196d62c67e01b849c35b8eb)
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- [fix commands boolean type support](https://github.com/MihailRis/VoxelEngine-Cpp/commit/a50cb109c8e3ca0f7a591bf126f07aee36c962e6)
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- [fix potential null dereferences on incorrect block.* functions use](https://github.com/MihailRis/VoxelEngine-Cpp/commit/961773c9f9745c15eb8d697c1538ac8e21f24da3)
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- [fix: draw-group not copied](https://github.com/MihailRis/VoxelEngine-Cpp/commit/dc8bad2af67e70b0b2346f516028e5795f597737)
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- [fix: generator-providing pack may be removed](https://github.com/MihailRis/VoxelEngine-Cpp/commit/6f2f365278eb1866c773890471b7269a5ef45305)
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- [fix colision check on block place](https://github.com/MihailRis/VoxelEngine-Cpp/commit/726ee8ad703bc57530b881450b8839aaec6b97c9)
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- [fix collision detection bug](https://github.com/MihailRis/VoxelEngine-Cpp/commit/7fcc34ba4cf14097dfda26054b028c5e8771d26c)
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- [fix: blocks lighting bug fix](https://github.com/MihailRis/VoxelEngine-Cpp/commit/9d3e872f88de2648f8c0f2e4611b30f5ce8999cf)
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- [fix: inaccurate framerate limit on Windows](https://github.com/MihailRis/VoxelEngine-Cpp/commit/3f531bbf98da5ad751dce1220c5c5fdf35f86c92)
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- [fix block.get_hitbox again](https://github.com/MihailRis/VoxelEngine-Cpp/commit/edad594101e5808ccf14e0edefedbe87cb8f983b)
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- [fix string.replace](https://github.com/MihailRis/VoxelEngine-Cpp/commit/44fd5416a9a110a12f8b3f2d369e5638055b306e)
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