VoxelEngine/src/frontend/hud_render.h
2023-11-06 02:49:05 +03:00

23 lines
409 B
C++

#ifndef SRC_HUD_RENDER_H_
#define SRC_HUD_RENDER_H_
class Batch2D;
class Camera;
class Level;
class Assets;
class Player;
class HudRenderer {
Assets* assets;
Batch2D* batch;
Camera* uicamera;
public:
HudRenderer(Assets* assets);
~HudRenderer();
void drawInventory(Player* player);
void draw(Level* level);
void drawDebug(Level* level, int fps, bool occlusion);
};
#endif /* SRC_HUD_RENDER_H_ */