#ifndef SRC_HUD_RENDER_H_ #define SRC_HUD_RENDER_H_ class Batch2D; class Camera; class Level; class Assets; class Player; class HudRenderer { Assets* assets; Batch2D* batch; Camera* uicamera; public: HudRenderer(Assets* assets); ~HudRenderer(); void drawInventory(Player* player); void draw(Level* level); void drawDebug(Level* level, int fps, bool occlusion); }; #endif /* SRC_HUD_RENDER_H_ */